Posted by mbriese on 6/22/2017 2:49:00 PM (view original):
Posted by shoe3 on 6/22/2017 2:44:00 PM (view original):
Posted by mbriese on 6/22/2017 2:29:00 PM (view original):
Posted by shoe3 on 6/22/2017 2:17:00 PM (view original):
Posted by mbriese on 6/22/2017 2:03:00 PM (view original):
Yeeeah, I have one D3 team that I only have so that I can move up to D2 next season in Rupp, so I'm not personally invested in D3. I genuinely think it would be good for the game long-term to improve user retention, and think making D3 a simpler experience recruiting-wise would be a step in that direction. The "you're using the new players argument for personal gain" thing doesn't really apply here, and I would argue that Benis isn't hoping to change things for personal gain either - based on track record, it doesn't look like he needs help with D3 success.
Personal preference, not personal gain. It's feigned concern about how difficult the game *appears* for new players, but the heart of the issue is that they want to be able to sign D1 caliber players in the first period, without actually moving up divisions.
They just don't like the "red light".
"They" = Zorzii? I'm the one talking about UX/UI for new players, and don't actively partake in D3 aside from the one team I'm all but ignoring until I'm able to jump to D2. I have no "personal preference" for D3, I just want there to be more players in each world.
And benis. And spud. And a few others.
You want better player retention, make it easier and faster for players to move up to D1.
Do we have numbers to prove that that's an issue though? I don't disagree with it in theory, but I could have sworn somebody posted numbers about world populations a few months ago that people joined at D3 with the promotion, that number fell off significantly after their first season, and then those new users almost completely disappeared after their second season. I'll look for the thread. That being said, I don't think it's an either/or scenario; I don't see any issue with making it easier to get to D1. I just think the ideal D3 recruiting process would only include the D3 pool of players.
1. No, the only data, if it existed, would be a sort of exit survey, and we wouldn't have access to that. But I'll stand by my contention that *of the subset of sports simulation game players who should be interested in this game* the length of real time and cost of seasons to purchase before they can even get to the level of the team they probably had in mind when they joined is (probably by far) the biggest negative to retention. This is based on my experience, my sons experience, and a handful of people that I've tried to get into this game. I'm confident that it's a bigger detriment than how high the OVRs were for the teams at the top of the division in their first year, where they probably weren't reasonably expecting to contend anyway.
2. Regarding that last sentence, to get back to the perception vs reality thing that some here would rather... obfuscate... than answer, at least you have seemed to acknowledge that limiting the pool in this way is likely to make successful recruiting much harder - even if simpler - for new players. A couple of new players have chimed in here, and both have suggested that maybe simplicity isn't such a big deal (again, I think the real target niche audience for this kind of game generally appreciates a little complexity and nuance). So are we at the place where we're talking about simplifying the game to "broaden" the appeal? And if so, is there a line we don't cross, or are we starting down a path of FarmVille?
6/22/2017 3:10 PM (edited)