"TJ said what I thought the process was, but know I think there is an extra step that adds extra HVs on top of the original amount if they are down by a small margin."
"4. AT SOME POINT, Sim decides if it thinks it can win a battle based on competition, if so, it offers scholarship and some HVs. If not, it tries to find new targets."
It's not like 2.0 where the sim dumped effort one time and and then waited to see what happened. In 3.0 I believe the sim:
1. is constantly adding AP.
2. reevaluates its choices (at a maximum once per day, at a minimum twice a recruiting period) and adjusts effort.
3. doesn't respect lower level schools, meaning it will think it can beat a lower level school even if it's losing by a lot and continue to put in effort.
4. still doesn't recruit efficiently (I think they only use AP and HV's).
5. now receive the same amount of recruiting cash as humans do
7/1/2017 8:20 AM (edited)