Is this how distro works? Topic

Larkins 5
Houle 4
FOster 4
Arreguin 4
Lewis 3
Myers 2
Streeter 0
Sharp 0
Meier 0
Herbert 0

Starters:
FOster 4
Arreguin 4
Lewis 3
Myers 2
Streeter 0

Foster gets 30.7% plays called for him
Arreguin gets 30.7% plays called for him
Lewis gets 23% plays called for him
Meier gets 15.3% plays called for him
Streeter get 0% plays called for him

Keep in mind Streeter will still get some open dunks, layups or putbacks.

Most of the Bench comes in:
Larkins 5
Houle 4
FOster 4
Meier 0
Herbert 0

Larkins gets 38.5%
Houle gets 30.8%
Foster gets 30.9%
Meier gets 0%
Herbert gets 0%

Mish-mash comes in:
Arreguin 4
Lewis 3
Myers 2
Streeter 0
Sharp 0

Arreguin gets 44%
Lewis gets 33%
Myers gets 22%
Streeter gets 0%
Sharp gets 0%
7/27/2017 9:18 AM
Yes you are correct. But this is what I don't get.

If you have to do the math to get to the distribution you want then why not use 100 total and make it easy. I always have mine total 100%
7/27/2017 10:34 AM
I change mine every game. Sometimes it totals 7, others 23. I just find it easier.
7/27/2017 11:55 AM
It doesn't make any sense and its not consistent.

The lower your total number the larger the chance of a variance you didn't intend for. But what do I know....
7/27/2017 12:15 PM
Not so.

1-1-2-2-3, 2-2-4-4-6, 3-3-6-6-9, 4-4-8-8-12 ... 8-8-16-16-24 ... 10-10-20-20-30 ... are all the same. All that matters are the ratios. Larger or smaller doesn't matter, just the ratios.
7/27/2017 7:24 PM
Posted by l80r20 on 7/27/2017 7:24:00 PM (view original):
Not so.

1-1-2-2-3, 2-2-4-4-6, 3-3-6-6-9, 4-4-8-8-12 ... 8-8-16-16-24 ... 10-10-20-20-30 ... are all the same. All that matters are the ratios. Larger or smaller doesn't matter, just the ratios.
Just tell me you aren't this stupid in real life.
7/27/2017 7:35 PM
In order to get optimal performance and less variation one should use 100 or a number close to it.

I will say in some cases, I don't think there is a huge difference if you use a low number.
7/27/2017 7:44 PM (edited)
Posted by mullycj on 7/27/2017 10:34:00 AM (view original):
Yes you are correct. But this is what I don't get.

If you have to do the math to get to the distribution you want then why not use 100 total and make it easy. I always have mine total 100%
Even doing your entire team so that they total 100 isn't going to give you the distribution you think you're setting.

If your 5 starters total 60, but one guy is 30, then he's getting 50% of the plays called for him.

My distribution is similar to what cubcub uses. Guys are on a scale of 1 to 5. Team total will typically vary from 25-32, based on my personnel.
7/27/2017 7:44 PM
Posted by thewizard17 on 7/27/2017 7:35:00 PM (view original):
Posted by l80r20 on 7/27/2017 7:24:00 PM (view original):
Not so.

1-1-2-2-3, 2-2-4-4-6, 3-3-6-6-9, 4-4-8-8-12 ... 8-8-16-16-24 ... 10-10-20-20-30 ... are all the same. All that matters are the ratios. Larger or smaller doesn't matter, just the ratios.
Just tell me you aren't this stupid in real life.
Why is that stupid? It's exactly the way I understand that it works.
7/27/2017 7:45 PM
Posted by tecwrg on 7/27/2017 7:45:00 PM (view original):
Posted by thewizard17 on 7/27/2017 7:35:00 PM (view original):
Posted by l80r20 on 7/27/2017 7:24:00 PM (view original):
Not so.

1-1-2-2-3, 2-2-4-4-6, 3-3-6-6-9, 4-4-8-8-12 ... 8-8-16-16-24 ... 10-10-20-20-30 ... are all the same. All that matters are the ratios. Larger or smaller doesn't matter, just the ratios.
Just tell me you aren't this stupid in real life.
Why is that stupid? It's exactly the way I understand that it works.
tecwrg, you are right. I am glad you quoted it before wizard could delete his post.
7/27/2017 7:49 PM
Posted by l80r20 on 7/27/2017 7:24:00 PM (view original):
Not so.

1-1-2-2-3, 2-2-4-4-6, 3-3-6-6-9, 4-4-8-8-12 ... 8-8-16-16-24 ... 10-10-20-20-30 ... are all the same. All that matters are the ratios. Larger or smaller doesn't matter, just the ratios.
Even though distro means number of touches, not shots, let's just say for arguments sake the distro is equivalent to the number of shots.

In the last above example (10-10-20-20-30) I may want the 3rd player listed to take 1.5 shots more than players 1+2. But obviously I can't use 1.5, so I would need a higher number.

Another reason to use a number of closer to 100 is if I have 1 or 2 players foul out, that can really throw things out whack with my distro.
7/27/2017 7:49 PM
It's been stated that way several times in this forum.

If I have a 20-10-5-5-0 on the floor at the same time, I'd expect the 20 to take roughly half the shots in that time period. If that 0(zero) were replaced with a 20, I'd expect both 20 to take roughly 1/3 of the shots with the other three taking the other 33%.

If it doesn't work that way, I'd be extremely shocked. My dist has worked almost exactly that way since Day 1. I'd love to see wiz explain the way he thinks it works. And I'm not saying he's wrong. I'm saying my dist is set up that way and it works that way.
7/27/2017 7:51 PM
Possible retraction: I use 100 as does wiz(apparently). But I would think 4-2-1-1-0 would work the same. Maybe not.
7/27/2017 7:52 PM
I switch it up a lot and usually just throw numbers out there. But I always use larger numbers not the 1,2,3 method.
7/27/2017 8:51 PM (edited)
Posted by MikeT23 on 7/27/2017 7:51:00 PM (view original):
It's been stated that way several times in this forum.

If I have a 20-10-5-5-0 on the floor at the same time, I'd expect the 20 to take roughly half the shots in that time period. If that 0(zero) were replaced with a 20, I'd expect both 20 to take roughly 1/3 of the shots with the other three taking the other 33%.

If it doesn't work that way, I'd be extremely shocked. My dist has worked almost exactly that way since Day 1. I'd love to see wiz explain the way he thinks it works. And I'm not saying he's wrong. I'm saying my dist is set up that way and it works that way.
To amend this a little, the defense(doubles, +/-) certainly changes the expectations of shots taken. A +5 doubling my SG set at 25 dist should probably mean my SG, if he can pass the ball at all, will actually pass the ball as opposed to firing up a 3. I'd think IQ also plays a role. IOW, a dumb SG with a +2 3pt attempt, who can't pass, would just crank out 3PA in that situation.. Whereas the smart SG, who can pass, will dish it inside.

The game may not be that deep. I'll pretend it is if it isn't.
7/27/2017 8:46 PM
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