70M: 76 Astros, 78 Brewers & 97 Angels
Two of the best pitchers at this cap (among expansion teams) are Larry Sorensen's and Mike Caldwell's 78 seasons. So that made it easy to take the Brewers '78. And the '97 Angels have four position players who look good at this cap - OF Salmon, 1B Erstad, 2B Alicea and 3B Hollins. Salmon is a bit pricier than I'd normally like, but he'll be a monster against the pitching we're going to see, so it's worth the extra cash. Then it was just a matter of looking for a team that could plug a couple of holes, and had a decent bullpen. The 76 Royals gave me two speedy, if overpriced, outfielders, and a bunch of decent priced arms at around 1.10 WHIP. Then it was open season on filling out relief pitchers from all the years available.
I had this team built before the pricing update, but was just under $18M with two of the teams. I thought I was cookie-centric enough that the prices would go up, but they just didn't. So I had to scramble a bit and add some back of the roster players just to conform to the rules. (And one of those players was a combined season so I had to edit again.) Still, I got a part time Rickey as a pinch runner, and a mop for when it all goes haywire.
Batting: 5398 PA, .278/.365/.413, 184 SB
Pitching: 1300 IP, 1.15 WHIP, 71 HR
90M: 89 Cards & Willie McGee
The basic plan was easy enough here. Find a team with a good infield and bullpen, and with under .550 winning percentage so you can clone an OF and a rotation. It didn't work so well in practice. The 2007 Atlanta team which was so popular looked not bad, some early 1920s teams (e.g., Pirates, Cleveland) looked playable, and I was really close to playing the 1943 Senators. But then I remembered that this although this is 90M, the salary updates, plus DH mean this is basically an 80M cap. And at that cap, my go to teams are the 80s Cards. And the 1989 Cards mostly fit the bill.
Willie McGee, even after the updates, is great to build around. Lots of 500-600 PA seasons that can substitute for each other across four positions and never lose platoon advantage (or hit into double plays). The pitching is not as elegant, but I was able to keep two starters from that year, and twist some Tewksbury seasons to get it to work. I wanted to twist Quisinberry and win with the bullpen, but I couldn't make it work with the budget.
The numbers look worse than they really are, because there are some scrubs that I won't be using much at all, and the fielding is going to be good.
Batting: 6293 PA, .297/.352/.405, 227 SB
Pitching: 1391 IP, 1.15 WHIP, 76 HR
100M: Amazin' 2000-2009
I really wanted to use a Giants team here, because I always play 1890-1920 Giants at this kind of cap, but I just couldn't get the years to work. I tried some 19th Century teams, some turn of the Century teams, and some later teams. I don't think I ever mocked up 1913-1922; maybe I should have looked at that. Whatever I did, I ended up having a lot of players that wouldn't be any use except in blowouts. (Irony alert coming.) So I wanted to try a modern team.
And the 2000s Mets seemed great. I could find someone I could live with at this cap at literally every position, and have very little wasted cash. I thought there would be lots of deadballers, so my focus was on doubles, speed and defence, and not worrying too much about giving up the odd HR. And, which will become crucial in a bit, I think modern pitchers have a super-power against deadfall teams: you don't need very many IP/162 from them. Because the pitches formula gives you credit for strikeouts (I think 1.95 extra pitches per K), but you don't spend those pitches when you aren't striking anyone out, you can really skimp on innings. Or at least you can when you aren't striking anyone out.
So naturally I ended up in the league where there are lots of modern teams, and I might be in trouble. I'm going to give up a lot of HR - though I will hit some too. And I'm very worried about fatigue, because I'm not well placed to handle hitters who strike out a ton. Hopefully I'll make up for some of the shortfall with fielding, especially in the OF. But I might have to lean on strategies for managing a fatigued staff a lot.
Batting: 5597 PA, .303/.383/.495, 180 SB
Pitching: 1337 IP, 1.00 WHIP, 120 HR
120M: Sipping the decades
I had one guiding thought here. I wanted to use a lot of deadball players, and a lot of defunct franchises, in round 2. And the decades restriction would have ruled that out. So this is my decades team. It still has a lot of deadball pitching - both starters are deadball era - but that was easy enough to pair with some more modern RPs. Otherwise, this is close to an open team, with bench guys and end of bullpen relievers from the bad decades.
Batting: 5576 PA, .316/.418/.459, 399 SB (though 195 CS)
Pitching: 1512 IP, 0.86 WHIP, 33 HR
Variable: Straight A's
This was interesting; I really like variable cap leagues. My first instinct was to go with C. There is a huge drop from A to B, and $5 million wasn't enough to make it worth it. And D is a really weak bunch - especially since they are mostly so slow. But $10 million to go to C was tempting. In the end, there just weren't enough players to make me do it. It's hard when, for example, you can't use someone because they are B-/D----- at a secondary position you will never use them for. Still, it was close; I think I worked out a $127 million C team that would be better than my $115 million A team. And maybe I should have tinkered with that just for some variety.
Because once I chose A, this was literally an open league team. It's slightly weaker than my $120 million decades team, but pretty similar on the whole. I didn't really go for the A++++ players, because I don't normally use them in open leagues, so I didn't see a reason to start now. Maybe that will backfire, especially since it looks like there will be a lot of balls in play in this league.
Batting: 5641 PA, .330/.420/.478, 395 SB (though 249 CS)
Pitching: 1487 IP, 0.90 WHIP, 17 HR
140M: Two B or not to be
Without the deadball hitters, this ended up being a fairly easy choice. None of the players I normally use from post-deadball have lots of 3B or HR, but they all have lots of 2B. My generic $140M OL team with DH wouldn't quite get 400 2B, but it would be really close - so this is close to no restriction at all for me.
But I misread the rules at first and thought it didn't have a DH. And then getting to 400 2B did look like a bit of a stretch, and I chose some really high 2B players that I wouldn't normally use. Then I realised I had a DH, and it was easy to get the numbers to work. Indeed, for some reason I ended up with 410 2B. I got rid of some of the really excessive 2B players, but I think I kept too many - I didn't need those other 10 doubles, and could have used a bit better defence. But the team still feels ok to me.
I thought more people would go for HR, so I took slightly more caution against HRs than was probably necessary. But it's still a pretty strong pitching staff, and I'm hoping (as with 100M) that you don't need as many IP with modern pitchers as deadball pitchers. If that assumption is wrong, this could be a difficult round one.
Batting: 6095 PA, .347/.430/.518, 168 SB, all A+ range OF
Pitching: 1470 IP, 0.86 WHIP, 45 HR
I've never understood how people make predictions for their teams. Every time I finish a team, I think it will go 95-67 and win the LCS. That's what I think for all these teams too. My main worry is the 90M team, where others do have better raw stats than I do - though I might make up for it in fielding and speed. And the 100M team could have the bottom fall out if I don't have enough IP. So lots of variance ahead.