Posted by Benis on 8/17/2017 8:53:00 AM (view original):
Rog- how do you know this is by design? It's been almost a year now but I don't remember everything that happened in Beta but I don't recall Seble ever wanting to 'muck up' the considering list.
I do know that one of the focus area was to help reduce the ebay style sniping or poaching which is where the signing preferences came into play (which were originally unknown in the first couple versions).
If the intention of 3.0 was to
1) increase/encourage battling
2) reduce sniping/poaching
then I don't see how limiting the # of teams on the considering list accomplishes these things. It does the opposite and encourages teams to hide and then pounce at the last moment instead of actively battling.
So....not muck up the considering list, but muck your ability to determine whether your opponent was in other battles and, therefore, weakened. That was the way we used to play the sniping game. If you were in any pre-signing cycle battle, then you could expect to be poached on another recruit. The way "reducing poaching" was to be accomplished, was to prevent you from knowing your opponent's resources. Mike's idea (stated later in this thread) is completely contrary to the premise of the change. You are NOT supposed to know your opponent's resources. So, the designers would not want to list by available resources within the considering list. That gives away the information that they are trying to hide!
The other major addition was AP and a cap on HV to limit how quickly one could put effort into a recruit. However, the initial plan was to have AP be the limiting factor, but there was to be INSTANTANEOUS feedback on visits!!! That's why they are coded to show you the precise time that you entered the visit. I pointed out that, if the initial signing cycle was run at 5:08 pm, then, in order to protect your targets, you NEEDED to be on your computer between 4:55 - 5:08 pm EST at the signing cycle. If not, then a poacher could simply send visits (if already unlocked) and receive instantaneous feedback as to when they had driven you to 'moderate' and stop and wait.
Signing preferences and the elimination of instant feedback were concessions to the fact that the original designs made poaching much easier! So, I have never believed that #2 on your list was really a goal, but more of an afterthought.