Posted by gators06 on 8/23/2017 2:35:00 PM (view original):
Posted by nitros on 8/23/2017 11:55:00 AM (view original):
I have a quick fix list, now for the long fix list. These are aspirations, so probably my title of "fix" is not that accurate. Either way, here are things I would like to see changed:
1. Length of Recruiting - Reduce the recruiting period by a couple of days.
2. Transfers - Put in place a transfer program, such that a player with certain attributes (you can take these from the scouting reports) is likely to transfer to a lower division if they do not get X (insert playing time, starts or so forth).
3. Transfer Recruit Period - This is a period after the end of the season, but prior to the new season. This is a "recruiting process" similar to the recruiting process you already have in place, but only for the "transfer pool". This will give coaches that are done with their season something to do.
NOTE: The concept comes from the great Wilk coaches in our chat sessions. Not my original idea, but I love it.
4. Expanded rosters - If you put injuries back in, please increase rosters by 4 (or some other number that makes sense).
5. Fumbles vs. Int - Too few Int's and too many fumbles IMO. If you have a QB with a certain GI with an FIQ above 70, you are never going to toss an INT. That seems not very realistic.
6. Better PBP - I am not a fan of full transparency. However, I do want information from which I can understand the system better. This can be accomplished through the PBP.
7. "Release Green Recruit" - There are situations where it is obvious that a coach has multiple "green recruits" and has no interest in them. At the coaches election, he should be able to "withdraw" from the recruiting process and push that recruit back in the pool. Since this is a coaching option, I do not see a downside and I think should be an easy thing to implement.
8. Re-alignment - The current conferences are not as accurate as I would like. That may be on purpose. If not, it would make for more enjoyment if the conferences were more accurate.
9. College Playoff - Match the 4 team playoff at 1A.
10. Elites - Put in place a process by which a BCS team can become elite and an elite team can become non-elite. If this is truly a "dynasty" game, I would think some coaches would find it challenging to take a team and turn them into an elite team over a considerable period of time.
Thanks for reading.
nitros (James)
Great list
My adds to your list.
Recruiting - change the cycles to every 8 hours instead of 3 hours.
Expanded rosters - bump by 10 to 60 total if injuries are reinstated.
Redshirts - 5 players each season with expanded roster of 60.
1. I like recruiting although it is crazy different than HD.
2. The idea of transfers is worth exploring imho..but only with more RS/roster spots.
4. Yes, but only with injuries added back. More is just that, more. There are plenty of spots without injuries.
5. ABSOLUTELY! When a SR QB throws 50+ times in game after game with zero INT but a SR RB with 60 hands fumbles 1/30 carries....there is a problem. Look at best NFL QB ratio and they suck compared to WIS QB. This needs to be fixed. Badly.
6. I think the PBP is a little vague but it may be transparency related. What more do we need to know?
7. This is not an issue if you have time to wait out the coach who isn't interested in the recruit. If you shorten the length of recruiting or change the number of cycles, this would have to be changed.
8. I believe this is a game mechanic and designed for balance/programming ease. It probably can/should be fixed for more realistic game play, but it does not bother me. Menlo doesn't even have a football team in real life, but I coach them!
9. See #8...lol
10. The Elite system at D1A should be eliminated. Way too much of an advantage from my brief time there. Or as an alternative to force turnover, add worlds/compress worlds that have coach tenure limits, for example' no coach lives and coaches at a D1A power school for 70+ seasons. Limit it to a more natural time limit of say 20 seasons. Yep, it sucks if you have built the program, but if you like realism, there is a big dose of it.