Has anything changed over the last month with how the game simulation results are determined? I've had three games go different than expected in Yost resulting in losses or close games with seemingly weaker teams to mine. Two occurred in this current season, and one last season, and I can't figure out a reason from the game planning side of things. I had never noticed this occurring as dramatically in the 22 proceeding seasons....
I'd read before (speculation?) that there's a certain number of games where a team will randomly over-perform, and a certain number in which they will randomly under-perform. It may be that these unexpected results are tied to this part of the sim (if it is in fact true to exist).
Basically, I see three possibilities:
1. I was significantly out game-planned.
2. There's a random over-perform/under-perform variable per game that I had bad luck to have hit in my games against the closest matched teams I met these seasons, and even though my team was stronger, this variable was enough to affect the outcome. Maybe the frequency of this over-perform/under-perform variable has increased?
3. Something has changed with the simulation that is affecting the results. It could be something seemingly minor that is having a greater affect on my team due to my system...?
I'd like to know if #3 is true, as it would mean that I need to re-evaluate my approach. At the moment, the game has been decidedly less fun as I've had two seasons in a row end unexpectedly in the playoffs, and my game planning changes at the half seemed to make no difference.
If #3 isn't the case, then all I can do is put my attention to improving my game planning within the body of knowledge I've built up (because I wouldn't know whether #2 had been the cause).