Posted by MikeT23 on 9/21/2017 5:20:00 PM (view original):
I think you're wrong. EVERYONE isn't going to play "I have to have all top 100 players" because that's a losing proposition. If 19 users are on one player, 18 walk away with nothing. Might be a legit strategy to go after players 205 and 207 because it's just you and another user. Hit on both and suddenly you're a top 25 team when coupled with previous season's recruits.
3.0 is fine. The problem is 6-8 seasons to get to D1. Where you'll likely take a bad program and spend another 6-8 seasons hoping something better comes along.
seble said he was building a staff from the ground up. Takes time. Quit being so needy.
You'd have a lot more credibility discussing DI if you had any DI experience in 3.0. That's why I don't opine on 3.0 DIII.
It depends if you want to win. If you want to make a final 4/win an NT in DI, you have to have top 100 players (there's a nearly impossible alternative path of hitting every single high-growth recruit in your area and wait a few years, but the failures of recruit gen are for another post). Additionally, a good number of those top 100 recruits aren't actually elite, but again, here nor there for the moment.
Here's what will happen in a full 3.0 DI w/re elite recruits: certain teams will win their dice rolls and be loaded; certain teams will split them (win 1, lose 1) and have a team with a few studs and a bunch of holes, and certain teams will go 0-fer. Currently, the teams that go 0-fer have alternatives (not great alternatives, but alternatives), because it's so easy to push SIM off recruits -- those backups will be much harder to obtain in a full DI, since you'll be falling back against humans. Multiply this over a few years, and you're going to have even more coach frustration than you do now (and a couple of monstrous teams that were lucky, went 6-0 in dice rolls over a couple years, and are nearly unbeatable). Additionally, right now there is a viable strategy of building up a team via picking up non-elite players who will be decently strong (700-750 overall) by their senior years -- those teams can make runs (probably can't win NTs, but you can make some S16s). While there's some competition for those recruits, it's often SIMs, or you can snag a few recruits w/o any competition at all. That path will be closed in a full DI, because you won't be able to win anyone playable without full-out battles.