Posted by Benis on 9/25/2017 9:00:00 AM (view original):
Posted by Benis on 9/25/2017 8:59:00 AM (view original):
Posted by MikeT23 on 9/25/2017 8:35:00 AM (view original):
Posted by zorzii on 9/25/2017 7:39:00 AM (view original):
I think D2/D3 is a level playing field. In 3.0. Just need to cap so you don't let niche location get better recruits that are contested in other areas where there are more D1 teams.
The more D1 teams in a world, the tougher it gets for starting programs. Especially badly located ones. I am building Alabama in a full sec with UAB being a B and Southern Illinois being a B- and I am contested on all near recruits. Out of state recruiting is suicide because it's not $ well spent, internationals, except low stars one is also a bad strat since it needs too much ap and make you strategy one directional. Make at a distance recruiting cheaper by 50 % and want to play far a real kicker that gives a way better advantage.
The "problem" with capping D2/D3 at this point is the next 3-4 seasons. You'll have these low level D1 players finishing their careers and dominating the FR/SO/JR classes from D3 only.
You essentially kill D2/D3 for three seasons. People quit and don't come back.
But. Isn't that the same for everyone? It's a level playing field for all D3 users so what would they have to complain about.
And how is it different than what happened with the transition TO 3.0?
Or maybe that's why so many people quit?
Of course it's not a level playing field for all D3 users. The guy who just signed 6 FR low level D1 has an advantage over the guy who signed 1 for the next four seasons.
So you're for doing something, again but reversed, that made people quit?
The "solution" to the non-problem would be to jack up D3 talent in the recruit pool. But now you're doing two fixes when none are required. And you're still putting n00bs into battles with 200+ season vets.