Posted by MikeT23 on 9/25/2017 9:06:00 AM (view original):
Posted by Benis on 9/25/2017 9:00:00 AM (view original):
Posted by Benis on 9/25/2017 8:59:00 AM (view original):
Posted by MikeT23 on 9/25/2017 8:35:00 AM (view original):
Posted by zorzii on 9/25/2017 7:39:00 AM (view original):
I think D2/D3 is a level playing field. In 3.0. Just need to cap so you don't let niche location get better recruits that are contested in other areas where there are more D1 teams.
The more D1 teams in a world, the tougher it gets for starting programs. Especially badly located ones. I am building Alabama in a full sec with UAB being a B and Southern Illinois being a B- and I am contested on all near recruits. Out of state recruiting is suicide because it's not $ well spent, internationals, except low stars one is also a bad strat since it needs too much ap and make you strategy one directional. Make at a distance recruiting cheaper by 50 % and want to play far a real kicker that gives a way better advantage.
The "problem" with capping D2/D3 at this point is the next 3-4 seasons. You'll have these low level D1 players finishing their careers and dominating the FR/SO/JR classes from D3 only.
You essentially kill D2/D3 for three seasons. People quit and don't come back.
But. Isn't that the same for everyone? It's a level playing field for all D3 users so what would they have to complain about.
And how is it different than what happened with the transition TO 3.0?
Or maybe that's why so many people quit?
Of course it's not a level playing field for all D3 users. The guy who just signed 6 FR low level D1 has an advantage over the guy who signed 1 for the next four seasons.
So you're for doing something, again but reversed, that made people quit?
The "solution" to the non-problem would be to jack up D3 talent in the recruit pool. But now you're doing two fixes when none are required. And you're still putting n00bs into battles with 200+ season vets.
People didn't quit because it made D3 unfair in the way you describe. They quit because once again it was a half-assed rollout by WIS that failed to address user-raised issues with the game, was rushed out the door bugs and all (ala 2.0 and pretty much every GD "update" ever...) and featured a new recruiting system that many found cumbersome, unenjoyable and untenable.
But don't take my word for it. Go back and look at the gazillion or so threads from a year ago. The dominance of certain teams over others due to the rollout and the change in who can be recruited I'm not sure ever merited its own thread. It may have been mentioned in passing coming out of beta that schools who could recruit big classes were going to have an advantage, but it wasn't a commonly heard rant as people went to the door. When the previous engine change rolled out and high speed teams went from being dominant to losing games to high athleticism squads, people didn't leave then for that reason either, even though it gave an advantage to people who could immediately recruit for athleticism. If you build an enjoyable game and people continue to find enjoyment, they stick around through the change. If you strip the game of whatever they found enjoyable, they leave and take their discretionary income elsewhere.