Posted by mullycj on 9/27/2017 1:14:00 PM (view original):
Posted by pkoopman on 9/27/2017 1:07:00 PM (view original):
Posted by mullycj on 9/27/2017 1:03:00 PM (view original):
"The only thing that should definitely change is removing the percentages after the fact. At this point, I think we all have a pretty good idea of how the system works, and how to put yourself in the best position to compete for recruits. Showing the percentages only serves to sow resentment. "
Yeah...because I don't want to have any idea if my recruiting strategy is the correct one or if I'm getting screwed <sarc> . That idea accomplishes nothing and hinders players ability to learn from each battle.
I suppose you also think its a good idea to not show a post game box score either because players would get upset about "how" they lost.
I just don't think it's a good idea to go back to where "correct strategy" means don't battle anyone who has more scholarships, or better prestige. The parameters are about 2 full grade levels right now, that's where it should stay.
I am not arguing that.
I am arguing your statement in two separate threads that hiding the final signing %s will somehow keep people from getting upset about losing battles.
Recruiting is probabilistic now. It's not deterministic. So being in the mindset of "I was ahead, I got screwed" is not the proper mindset. That's playing the game that used to exist. There's no "ahead" or behind. There is in signing range, and not in signing range. Like real life, the kid will consider you, or he won't. But you can't effect the result you want. The ultimate decision, past trying to put yourself in the best position for the most number of the best recruits, is not within your control.
So publishing the odds (which, as you know, have already been stretched to favor the leader, which was the right call to address this concern in the first place) is not accomplishing anything for you, except further conditioning you to harbor mistaken perceptions about the game.