Assuming this is the issue, it's interesting that HoJo's (and other old cookies) counter is still so much higher than the players being used more frequently now. In a way, it's a victory for dynamic pricing (once it's implemented correctly) because it shows that, back then, there was much less variation among team rosters and that the new system makes it difficult for the "best" choices to become known quantities in the same way that they were back then. It makes the game more about skill and less about following a recipe.
With that said, definitely important that we get this fixed so that it can work as intended.