Posted by nitros on 11/8/2017 10:00:00 AM (view original):

"SPD is a critical factor (offense and defense) in the "open or not" portion of the passing tree"...does anyone have any good examples over a sample size of games where, say, a much faster running back or TE that was otherwise statistically comparable to the linebackers burning the defense for a ton more passes then they did normally against faster defenses? Is there an example where a RB much faster than the LBs burned them a lot on outside runs compared to how he usually does against other faster defenses?"

FWIW, all of my answers (unless I indicate otherwise) come directly from a developer chat or an interview with a developer. The answer above came from the GDReports interview with J.Conte where he outlined the passing tree from the underlying code.

I encourage you to challenge opinions with your own experience and research. Most posting on the forums are opinions (some really good and some not so good).

Also, much of the interviews from which I draw my answers are really old. Personally, I do not think the code has changed...but it is possible.

Good luck.

nitros (James)

Thanks, that's helpful and gives me some more good sources to check out.
11/8/2017 11:14 AM
Posted by truedevil33 on 11/8/2017 11:00:00 AM (view original):
Default role ratings are garbage. Going to site mail you some collective thoughts a group of coaches have come up with or discussed.
why sitemail

post for all to see
11/9/2017 10:16 AM
They have all been posted here before. All I really sent him was the info for our Slack channel so he can ask the questions there.
11/9/2017 10:41 AM
Posted by fapplesauce on 11/8/2017 8:52:00 AM (view original):
Posted by realist9900 on 11/1/2017 2:45:00 PM (view original):
Posted by nitros on 11/1/2017 2:24:00 PM (view original):
SPD is a critical factor (offense and defense) in the "open or not" portion of the passing tree. Please note that all defense is zone and the defenders in that zone are considered as a group, modified by the next closest group.

nitros (James)
Funny that in real football speed means squat for either offense or defense vs a zone defense.
I'm pretty new to the game and understand that real football != gridiron engine all the time, but this was what I thought of too when I started browsing through the forums a month ago looking for linebacker advice. I'm not saying speed isn't important, especially in the scenario where I want to play only a 3-4. But if we're talking a zone defense, I'm thinking that GI and even ATH are arguable more important than raw speed (of course, I'm using real life logic here). I see speed mentioned as one of the top two most important attributes almost every time I see someone talking about linebackers...not only does that go against what I would consider intuitive, but if you go by the default role ranking for the position, speed is literally tied with TECH for the 5th most important attribute and is significantly under STR, GI, TKL, and ATH.

I value the experience of players that have been here way longer than me, but I'd like to hear a solid argument for prioritizing speed for your linebackers. For example, referring to "SPD is a critical factor (offense and defense) in the "open or not" portion of the passing tree"...does anyone have any good examples over a sample size of games where, say, a much faster running back or TE that was otherwise statistically comparable to the linebackers burning the defense for a ton more passes then they did normally against faster defenses? Is there an example where a RB much faster than the LBs burned them a lot on outside runs compared to how he usually does against other faster defenses?
Listen to what TD and Nitros say. They have been around for a long time.

You are 100% correct that speed shouldn't be first priority in zone coverage (or for the receiver). This is a game called Gridiron Dynasty though. It's nothing to do with football. It's an online game. Learn the specifics for the game. Don't let real football cloud your judgement and lead you astray.
11/9/2017 12:04 PM
Yep. Learning the specifics for the game engine is exactly what I am trying to do when I try to dig deeper on these types of topics and find out why experts feel the way they do.
11/9/2017 12:40 PM
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