He doubled the recruiting value of per cycle AP because he’d just halved the number of cycles. That didn't increase the effect, it just changed the frequency it could be adjusted. To borrow from another useless analogy, it’s essentially the difference between paying me $500 every week, and $1000 every other week, because it’s not convenient for me to go to the bank every week, or something. You’re not paying me more money just because each paycheck is bigger.
A lot of people operate under the impression that a certain # of APs is equivalent to a certain # of home visits. I don’t know if that’s true or not. I do know that trying to overwhelm opponents with APs on a few select recruits is a way to play, but it’s not the only way. it is entirely possible to unlock actions for recruits in the first session, and then use the resources from an early entry to get into signing range in the second session. I’ve done it many times, and I very rarely spend over 40 APs per cycle on a single player. Not that he will have read this far, but for Mike’s benefit, at the upper levels of D1,it takes roughly 50 APs total to unlock actions on an elite recruit, give or take a couple depending on preferences. For high A+ teams, I presume it’s even lower. It’s not some gargantuan investment needed to unlock actions for teams that typically have lots of potential EE candidates. The value of their APs is already quite a bit higher than your typical Miami (OH).
APs are quite valuable until you get to promises and visits. Once battles go into visits and promises, the relative effect APs have on a battle drops progressively.
11/2/2017 1:10 AM (edited)