Since no new arguments have been made, I’ll go ahead and rehash, too. I can’t prove it scientifically, because unlike Benis, I do not send people an exit interview when they leave. But I am pretty confident that the number 1 reason people that should like complex-competitive-fantasy-dynasty-sports-sims stop playing HD (or decline to start) is forced stratification; the amount of time and money it takes for them to get to the level they have in mind when deciding maybe they would enjoy a college basketball recruiting/coaching simulation. There’s no good reason to have 3 levels, and only barely a decent argument to be made for having 2. There’s definitely nothing user friendly about forcing people to spend at least 7-8 seasons at programs they would otherwise never care about or invest in before they can even qualify for low D1 jobs. I’d just let people start at D level D1 schools, if they want. And for C+ and under baseline prestige teams, I’d make the hiring process choose the best human applicant, and just remove any underlying experience or success requirements.
The biggest mistake made in the 3.0 rollout was not fixing hiring along with everything else, IMO.
TL,DR for Mike: Fix hiring and/or let people start at low D1.