I usually set all my "good pitchers" (i.e. guys I wanted used) to Setup A and make them available in any inning. I understand the SIM brings in relief pitchers in order of their OAV. If that worries you (say you have a guy with a .170 OAV but he yields 3.6 bb/9), you can set him with a quick pull, or even mark him as Setup B. It's super important to manage their pitch counts per game (you want to avoid "in game fatigue"). There are two types of pitching fatigue in the SIM. One is overall fatigue which is easily managed by looking at the players current level. Once they hit 70% of participation in games played, they hit a wall. Skunk points out Miller has been running about 50%. The other, and in my assessment more important fatigue, is the "in game" tiring. you don't want to set a player who threw .85/ip9 (as an example) at a pitch counts higher than 10/15. You can push to 15/15, but not higher. Figure for each Real Life IP per 9, your guy can conservatively throw 15 pitches per inning without experiencing in-game fatigue. I actually use a 15.5 multiplier but others are comfortable going even higher (i.e. they're comfortable as perhaps they're in a pitcher friend park like SAFECO, Shea, Oakland, or Petco). Back to Miller as your living example. he has an IP/9 of 1.07 meaning you can safely set him at 15/15 and rest him if he drops below a certain fatigue level (say 96-97, or even 100%). site mail me for more discussion. Welcome.