Posted by MikeT23 on 3/16/2018 2:28:00 PM (view original):
This was the thread that was active.
No one said it was your job. And, so we're clear, it's not my job either. We were discussing the business aspects of the game. mully incorrectly implied that EE was causing population issues. You flat out stated that ideas that would increase population(users) was a poor argument. It isn't. Healthy populations will keep the game afloat. IMO, it would make the current game better.
Yeah, it is (a poor argument). It’s presumptive and speculative to argue that any given idea would increase population. There’s no reason to believe “fixing” EEs in the way mully or zorzii suggest would increase population (because there is currently no real population problem at high D1 that I’ve seen, the only problem was temporary, and was because people who wanted those jobs weren’t qualified for them yet), and it *certainly* wouldn’t make the game better.
If they want to increase population without dumbing down, I suggest they start with fixing hiring to dramatically decrease the amount of time it takes for people to get to the level they want to play. Easily the #1 impediment that doesn’t have anything to do with being “too complicated” or “too random”.