Posted by mbriese on 4/24/2018 11:41:00 AM (view original):
Out of curiosity, what's the top argument against capping the divisions? I'm not for bringing back the pull-down system that requires you to be a seasoned vet to understand basic recruiting trends, but D1/D2 players dropping down after going the first half of S1 could replace that.
D2 teams will never have to compete against D1 teams, D3 teams will never have to compete against D2 teams, so what's the point in not capping recruiting?
Maintaining competitiveness at every level. It’s not just about UCLA having to compete against Arizona State, it’s about Arizona State having to worry about UC-Santa Barbara jumping on one of the guys they thought they had in the bag, about UCSB having to worry about Grand Canyon reaching up for a low D1 projected player with a lot of green. In a commodity game, there should never be sure things. Every choice should come with risk, either risk of reaching too high, risk of losing out on something better, risk of getting a “bad beat”; to go along with the reward of landing a big fish against the odds, which can make your program.
Besides reducing competitiveness among experienced players, it also enhances prestige and experience advantages with a limited pool, nullifying the intent of making the game less intimidating for new players. If they know how to scout, new players *can* put together a competitive D3 team without battling. Capping forces them to try to compete with A+ teams and coaches with exponentially more experience.
One instance where I would support capping D3 is if WIS ever takes
my suggestion, and makes D3 a free sandbox, with no cost, and no rewards. Then it should definitely have its own separate pool, and not cross into the pay pool.
Sidenote, there is a
HD Suggestions Forum, and more people should use it.
4/24/2018 12:21 PM (edited)