Posted by Benis on 5/7/2018 10:02:00 AM (view original):
Posted by tampafla on 5/6/2018 7:33:00 PM (view original):
Posted by mullycj on 5/6/2018 3:48:00 PM (view original):
I did a study a few seasons ago and found the 3pt shooting in the last minute was actually higher against a +5 defense than the other defenses played during the rest of the game. Sure the sample size was still smallish (50 shots or so). But I also have a suspicion they purposely increase the chance of making a 3 at the end of the game no matter what you do anyway.
To answer your question. If a team needs to make a 3 to tie the game I am going to instinctively send out the defense that is supposed to stop a 3 whether it actually works or not. If they make it while I run a -2 then I would blame myself.
Well the end of game logic you mention makes sense. It’s exactly the way it works in the GD game. They force unrealistic upsets and outcomes into the game. But gotta take the good with the bad. I do agree that bad defenders shouldn’t impact shots AS MUCH AS a good defender. But if the effectiveness is tied just to defensive skill ability then that’s unrealistic. Even more so then the CS agent saying that was the fix that was implemented. That is an awful fix to the engine if true. Formation IQ should mean something.
It definitely does seem that teams will get hot during the Quick Shot offense even against +5. It is pretty odd for a team to make several straight during this short time period at the end of the game against a defense specifically designed to stop the 3 pointer but they shoot very poorly the other 39 minutes of the game against a balanced defense.
Sure, it can happen based upon probability but it seems like it's running off a different algorithm or something.
Maybe the issue is less in the effect of defensive positioning than it is the effectiveness of quick shot. You're right that it would be very odd in real life for a team to shoot terribly for 39 minutes against a balanced defense and then get insanely in the last minute when they are just putting up the first half-decent shot they can find.
A more realistic outcome is that quick shot would amplify what happened in the previous 39 minutes -- if you were shooting 29% on 3-pointers in the first 39 minutes, quick shot probabilities would mean that you shoot worse, but just faster (theoretically, you could still get points on putbacks). If you were hot from 3 in the first 39 minutes (lets say we have a high-scoring, no-defense game), then quick shot means you are going to do as good, if not better, because you have hot players bombing away from deep.
In real life, every once in a while you will see a team stink for 38 minutes and then get hot in the last two minutes because going to a quick shot offense opens up parts of the offense that got clogged down. But what happens most often is that a tired, desperate team jacks up shots, misses them, other team gets the rebound, they have to foul and the other team puts the game away at the free throw line. Quick shot should make this outcome more likely, not less likely.