Posted by mbriese on 5/16/2018 4:18:00 PM (view original):
No need! A team with 1 scholarship could definitely outbid me if I have to spread out an equal amount of resources to fill 6.
Also, I'm glad you read the first sentence of my post, but what about the rest of it?
Well then you should definitely be more strategic and intentional with your class structure. Or maybe you try not to spread out your resources equally among your 6 target players. Is that how you do it right now?
But sure, happy to indulge the rest of what you posted -
" Do you think lowering the importance of preferences would make the game
more strategic?"
Why would this lower importance of preferences? Preferences are magnified by effort (HVs). The more effort you put in the more total amount that you've just multiplied via preferences (or diminished with bad preferences).
"Beyond the "I miss 2.0" and "I've been playing this game a long time don't tell me what to do" logic, I don't see the reasoning behind removing the cap."
I'm not suggesting a 2.0 system. I'm suggesting something different than 2.0. I'm not advocating for bring back rollover or conference cash. I'm advocating for forcing the player into making MORE choices which in turn gives more options to make intelligent decisions during recruiting.