1. Move the worlds back to their previous schedule. If this is done, I will work on bringing back the podcasts to Wilkinson.
2. Instead of 5 actions = one group of 5 actions, have it equal 5 INDIVIDUAL actions. This would actually be the easiest way to make recruiting less tedious.
3. Ability to view entire team's recruiting interest.
4. Increased scholarships for 1AA and 1A. Increased # of players. Do not do one of these without the other.
5. Separate scouting budget from recruiting budget. Everyone gets same amount of scouting budget, recruiting budget is based on # of scholarships.
a. Add ability to scout in-season.
6. Add Athletes as a position. We get to assign their position once the recruiting period ends, without penalty to ratings.
7. Pipeline states. Example: If I have 10 players from SC on my roster, I receive a small bonus for recruiting in that state. Limit this to three states, and have a minimum # of players on current roster from said state to qualify.
8. Create JUCO and transfer portal. Instead of players losing WE for broken promises, they become more likely to enter the transfer portal. This will help even the playing field between elites and non-elites. Additionally, while the JUCO portion maybe difficult to create immediately, a transfer portal shouldn't be too difficult.
9. Create a field to show the "potential" number. This field shows as a "?" until the scouting report is sent. This would GREATLY help us decide how to sort who to recruit.
10. Lessen the price-per-distance difference. In real life, Alabama easily recruits in California. Do they get most of their kids from the south east? Yes, but it's not uncommon for them to take a top player from anywhere in the country. Recruiting outside of your 360 should cost less, but there should be built-in advantages based on if the recruit wants to play local or not.