Posted by l80r20 on 2/20/2019 12:59:00 PM (view original):
3-hour cycles require you to be at your computer or other device at least 4 times each day, evenly spaced out to catch the end of one cycle and the start of the next cycle. Those of us with an actual job cannot do that during the day. Those of us with a wife and family may not be able to do that during the night.
6-hour cycles only require you to be at the screen twice each day, 12 hours apart, at the same time each day. That is doable. Longer cycles either require a longer overall duration for recruiting or compress much more activity into individual cycles because of many less overall cycles.
In summary, 6-hour cycles work for both the gamers in Mom's basement (called by some "the silent majority") and the working world, unlike 3-hour cycles. (Being as Seble is considering this).
just a couple of comments as I am on the other side of the fence.
1) I am not living in my parents basement. I never did. Gainfully employed daily for 30+ years.
2) I actually work two jobs. One during the day (aka 7-5), one from 6-9 (and Saturday’s) plus I manage our family farm either earlier in the day/weekends, etc.
3) I own a cellphone and although it sucks, it can be used to recruit.
4) You do not have to recruit every 3 hour cycle to stay in the game, but you damn sure better not miss a 6 hour cycle. The number of cycles will have been cut in half. Or do we really want to extend recruiting?
5) If the time selected is midnight EST, will some people be asleep? If it is 8 AM EST does that mean I have to get up at 5 AM to recruit if I am on the west coast? Too many issues for WORKING people imho. 3 hours is flexible across the board for all time zones.
6) My rural area is very challenged for cell or internet reception, but I seem to find a way to recruit although sometimes Iwish better.
In summary, do not assume everyone is like you and this is not a personal attack by any stretch of the imagination, just a different perspective.