Posted by fd343ny on 6/14/2019 4:15:00 PM (view original):
inform of redshirt will turn off the promised start - and it will be a very large negative factor for the recruit. Both the redshirt effect and the loss of the starting promise (and also any minutes promise)
I doubt that it makes it 100% impossible to recruit the kid, but it is a huge negative
One other note, I would never offer a start without some minutes - at least 10 because he will get ten minutes by virtue of starting even if you go with subbing by minutes and set him at the lowest 4-8
Very well said. If you use the fatigue setting, and not target minutes, if you offer a start, you might as well offer 10 (or 15) minutes too. It's free recruiting effort. The only situation i would NOT offer 15 minutes when offering a promised start, is if the recruit had low ATH, SPD, DEF, *and* ST. If a few of those 4 attributes are decent, he's going to get his 15 minutes fairly easily.