I love progressives, I’m very happy Robusk is willing to run this and I'm super excited to try this. I do have a couple concerns and want to throw out a couple thoughts. First concern is that this will be HARD! Maybe not so much season 1 or even 2, but the further you go the harder it will be to build a good team that fits into that $6m window. I’m a little concerned with the tight cap there will be a need for a lot of trades, which are frequently one of the pain points and down falls of a progressive league. And in this case some trades will be for the purpose of reducing salary. So you may have team 1 trade a $7m player to team 2 for a $4m player to get under the cap. Generally all things being equal you would need something back to make it “even”. It can be done, but I think it will be hard and result in trades that “look a little different” and may appear unfair. Which leads to the trade noise I referred to. The alternative is the add/drop, which means at 12:01am or whatever someone who happens to be online gets first dibs at a good player.
You could consider increasing the cap a little. Maybe a $47m cap helps with some of the concerns. And you could put a waiver wire order in place for add/drop where the team with the worst record gets first dibs and so on. Not just the one who happens to be online.
No matter what I am in, especially if seapilots is in!
Robusk – if my theories are off let me know. Maybe I’m misunderstanding how you envision the league evolving. Historically success in progressives means two things 1) acquiring assets to build a great team and make a run and then 2) selling those assets off so you can get bad, higher picks and rebuild and maybe acquire players.