Round 1 Sound Off, 2020 Topic

I made a big mistake. I thought drafting high K pitchers required MORE IP, not less. Looking at Performance history of the pitchers I selected shows I drafted too many innings.

80M
Actual IP
1379
Eff IP Perf
1361

90M
Actual
1449
Eff IP Perf
1521

110M
Actual IP
1439
Eff IP Perf
1458

120M
Actual IP
1532
Eff IP Perf
1561

140M
Actual IP
1550
Eff IP Perf
1633

Var
Actual IP
1647
Eff IP Perf
1729

So I drafted too many IP for my 90M. 140M and Variable Cap teams. This will help neutralize the strongest part of my game, which is drafting pitchers. I was hoping to land in the top ten in Runs Allowed. Now I'll probably finish outside the Top 20. This may cost me a spot in Round 2.

6/13/2020 6:04 PM (edited)
Posted by 06gsp on 6/13/2020 4:29:00 PM (view original):
how's everyone doing for pitching fatigue in the variable cap league? I'm generally pretty aggressive with minimizing innings but a very high cap DH league scared me up to 1560 IP and even then I picked a pitcher's park. Saw some really low IP totals for that one in the write-ups, made me feel I was being too conservative.

My pitchers are fine. Takes some juggling, as I have a 6-man rotation, but all is good.

My lineup on the other hand...I have 3 fatigued bench players, and the bottom 3 in my lineup are in the low 90s. I should've drafted another hitter for my bench.
6/13/2020 8:33 PM
I'm in same spot as jtpsops. Had some fatigue early on - changed my rotation from a 4 man rotation of tandems, two a 5 man rotation with the extra 3 guys in the bullpen. Leaves me Toney, Chamberlain and Schupp as spot starters - has definitely helped.

My offense could be in trouble Though
6/13/2020 9:30 PM
Have one league with fatigue issues. 2 extra inning games in three and the third my starter lasted 2 innings and my pen went from in solid shape to a wasteland in games 13-15
6/13/2020 9:40 PM
Posted by redcped on 6/13/2020 12:55:00 AM (view original):
Posted by rbow923 on 6/12/2020 11:35:00 PM (view original):
If you're throwing out 30% you're breaking even. Running game is doing as much harm as good. That figure is actually lower for higher scoring teams. Anybody who runs with less than 70% success is giving you a gift.
Bill James did the math in one of the 1980s Baseball Abstracts. If you are successful about 75% of the time, you actually add runs. But the CS cost you 3 times what the SB gains you. The total attempts don't matter. Hold them to 70% and they're losing runs, as rbow says.
Leaving aside for a moment the fact that the 75% break even in success rate is heavily dependent on the run scoring environment and even the particular run expectancies of the team in question. In ML history that I’m aware of we’ve seen teams with SB% break-evens ranging from around/below 60% up to around 90%.

None of that matters though in certain contexts, which we encounter frequently in the sim. We don’t always have to maximize stat efficiency to win. Sometimes other efficiencies weigh more. Perfect example being the teams that took Silver King in the variable cap. That’s a very inefficient use of King. It’s just not a relevant inefficiency in that context.

Similarly, a team in the sim focused on SB can afford to be inefficient in regards to run scoring if they have volume of opportunity in addition to the exact rate of inefficiency not being too low. For argument sake, maybe their break even point is 70% and your B+ arm is throwing out 31%. Yes, they’re missing out on scoring opportunities against you, but with sufficient volume, it doesn’t matter.

If they’re allowing 3 R/G and scoring 5/G, why would they care that they could be scoring 5.2? High SB teams in the sim typically make upwards of 700 attempts, an average team makes just below 200. So over 10 games against that B+ arm they make 43/12 attempts and get thrown out 13/4 times. Based on a general run expectancy (+0.193 runs for successful steal, -0.282 for a CS) they still gained 6/1.5 runs against you with their success. It could’ve been 8/2.5 if they were more efficient. Against a 60% RL CS%, their attempts are cut down to 80 (high SB) to 40 (average) instead, and typically still throw out upwards of 50%. With the higher rate of CS these SB teams gain only .5/0 runs of value and missed out on 3.5/1 runs by still making those few attempts instead of the normal attempts.

With a B+ arm, over a full season against SB teams that's 97 runs allowed on successful SBs by opponents . Against an average team that's 24 runs allowed on SB. with an A+ arm that's 8 runs and 4 runs, respectively. I’d rather not give up those 89/20 runs difference to begin with. Again, it's run context specific, but using the generic 10 runs/W, that's a difference of 9/2 wins per season.

That’s what I’m buying with the A++ arm. I’m saving those runs ON TOP of the wasted runs from the inefficient attempts they’re already wasting. I'd say paying for that 60% rate is definitely worth the 2+ wins I'm gaining over the course of a season with using them.

Chart form:
B+ Arm
Against High SB Teams
Attempts: 700
Success: 490
Runs Saved: 59
Runs Allowed: 94.5
Net: 35.5 runs (or 3.5 wins given up)

Against Average SB Teams
Attempts: 200
Success: 140
Runs Saved: 17
Runs Allowed: 27
Net: 10 runs (or 1 win given up)

A++ Arm
Against High SB Teams
Attempts: 80
Success: 40
Runs Saved: 12
Runs Allowed: 8
Net: 4 runs (or .5 wins gained)

Against Average SB Teams
Attempts: 40
Success: 20
Runs Saved: 6
Runs Allowed: 4
Net: 2 runs (or neutral)
6/13/2020 9:48 PM
Only one I'm dealing with fatigue issues so far is the $140m, but I had to long (14 inning and 17 inning) games early on, that I've been recuperating from.
6/13/2020 9:49 PM
Am I the only one with these reactions after refreshing the results of a cycle?

6-0 or 5-1. . . . D@MN I love this game, I am a force to be reckoned with!! Where's my beer, CHEERS everyone!

0-6 or 1-5.... D@MN IT I hate this game I suck and should just quit. Where's my beer, I am depressed and need to drink alone.
6/13/2020 9:52 PM
Posted by NebHusker on 6/13/2020 9:52:00 PM (view original):
Am I the only one with these reactions after refreshing the results of a cycle?

6-0 or 5-1. . . . D@MN I love this game, I am a force to be reckoned with!! Where's my beer, CHEERS everyone!

0-6 or 1-5.... D@MN IT I hate this game I suck and should just quit. Where's my beer, I am depressed and need to drink alone.
Majority of my cycles have been 2-4 and I'm extremely depressed. Lol
6/13/2020 10:02 PM
More hate for silver king. How about looking at the records and error counts of the silver king teams before continuing the narrative. Surely oz will include that in his league analysis, because he R one. Much lower errors than predicted and most of them are near the top in hitting.
6/13/2020 10:21 PM (edited)
In my $140M Ty Cobb leads the league in walks. That's a new one.
6/13/2020 10:33 PM
It's still early, and thus a very small sample size - but since you mentioned it:

The teams with Silver King in my variable cap are ranked: 17th, 20th, 22nd, and 23rd in defense.

"CLXXII" has committed 15 of their 24 errors during King's starts
"174 Million Silver" has committed 16 of their 22 errors during King's starts
"Break on Through" has committed 10 of their 19 errors during King's starts
"National Martini Day" has committed 10 of their 16 errors during King's starts.

To be fair though, the discussion was with deadballers in general, not just King - King just pitches a lot more innings than other guys and so has a larger sampling
Team GP PO A E DP FPCT
Einhundertachtzig 15 407 152 6 43 .989
Turk 182 (6) 15 399 178 7 27 .988
177 Million Ways to Play 15 399 145 7 21 .987
$170M Platoontang. 15 405 161 8 35 .986
The 177 Million Dollar Match Game 15 404 160 8 44 .986
Zachs 180M Variable Cap 15 396 159 8 30 .986
gumps platoon 15 396 145 9 39 .984
WISC 6D - $168 Million 15 398 142 9 24 .984
Net 160 15 402 186 10 38 .983
159 Million Ways to Lose 15 402 168 11 52 .981
Mechanized Hum at 180 rpm 15 393 173 11 46 .981
Schuylkill Expressway Car Fire 15 399 161 11 41 .981
Barry Ruth 15 385 145 11 31 .980
DOGGS WIS 180 VARIABLE 15 405 196 13 69 .979
$180M: Rynos 176 Million Red Balloons 15 404 169 15 21 .974
Million $180 Devine Bonds 15 408 199 16 45 .974
National Martini Day, #171 15 396 175 16 38 .973
Squint 172 15 405 166 16 38 .973
CLXXVIII 15 393 167 17 24 .971
BREAK ON THROUGH 15 411 190 19 52 .969
174th Platoon $180 15 404 179 19 18 .968
174 Million Silver 15 397 177 22 35 .963
CLXXII 15 393 176 24 59 .960
Time Passages 177MM 15 401 162 31 32 .948
LEAGUE AVERAGE 15 400 168 14 38 .976
6/13/2020 11:22 PM
I was going to say, the discussion was mostly around the $90m teams, but I used an example if Silver King versus a modern pitching staff with a D+ fielder from 1887 in the calculator just to show the difference a pitcher/fielder combo from that era makes versus a pitcher/fielder combo using modern pitchers.
6/13/2020 11:44 PM
Different than my league but much better than the doomsday predictors said. In my league the 5 Silver teams are 12-3 11-4 10-5 8-7 and 8-7. Only one is averaging more than 1 error per game.

In $90m the deadball teams have weaker fielding but not a lot weaker. Glad I selected them. Drafted too much stamina because league wide errors are lower than I anticipated.
6/13/2020 11:59 PM (edited)
I'd say give it time. As teams face stamina, and more games are played, I'd be willing to bet there's a rather large gap between deadball/liveball teams in regards to errors.
6/14/2020 2:12 AM
Only for teams with fatigue. That's a drafting problem not a deadball problem. So draft a few extra innings with some of the money saved.
6/14/2020 2:57 AM (edited)
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Round 1 Sound Off, 2020 Topic

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