Posted by contrarian23 on 9/18/2020 9:09:00 AM (view original):
Salaries changed a ton in 2015-17 when the site made its ill-conceived foray into dynamic pricing.
I'm not at all convinced that there is a real problem right now with the salaries. There are a ton of different ways to put together a competitive team in an open league. just4me's recent posts have shown this. I have several different OL teams going right now, all very different in roster composition, all doing well.
Random salary adjustments would seem to serve very little purpose to me. I guess I am not completely opposed to it, but I don't think that's the problem with SLB really. Until they decide to really re-build the algorithm, everything else is just tinkering around the margins.
Overall, the market-based pricing worked VERY well, IMHO. Customer interest kept pace, considering the business issues of WIS. The sim player base was constantly refined.
The main "problem" as I see it was that the super-high cap themes still tended to draft the same, boring super, super, duper players over and over again (e.g.: Addie Joss 1908). And those who play the super-duper-high themes didn't like what that did to their salary levels. #yawn This also tended to create challenges for progressive leagues that had salary caps. This problem could fairly easily be fixed by capping those most inflated Mickey Mouse, John Wayne, Elvis, Beatles players.
The more normal salary caps have been fine. Open League style (All-Star quality) continued to be fresh and interesting. Realistic level play (~$70M Cap) was and still is very interesting.
9/18/2020 11:18 PM (edited)