Effects of Pitching Fatigued: In-Game & PC-Based fatigue.
The following info was taken from one $80m theme league where everyone had to use
'74 Mike Marshall. I have 2,310 games worth of data for Marshall from this league. Marshall makes for an excellent example to use because of how in-game fatigue effects him, as well. However, it should be noted that this league was in no way, shape, or form a fatigue test league. The data from this league is significantly oriented towards the non-fatigued data set, but still provided some excellent data.
HIs overall line in the league was:
G |
AVG PC |
Fatigue % |
IP |
BFP |
PC |
W |
L |
SV |
R |
ER |
H |
HR |
SO |
BB |
WP |
ERA |
OAV |
WHIP |
2309 |
30.3 |
96 |
4448.04 |
20571 |
69959 |
246 |
307 |
190 |
2943 |
2655 |
5538 |
285 |
2846 |
1785 |
63 |
5.37 |
0.293 |
1.65 |
His overall pitch-based fatigue numbers by fatigue level were (groupings are
<60%,
60-70%,
70-75%,
75-80%,
80-85%,
85-90%,
90-95%,
95-99%,
99-100%):
G |
AVG PC |
Fatigue % |
IP |
BFP |
PC |
W |
L |
SV |
R |
ER |
H |
HR |
SO |
BB |
WP |
ERA |
OAV |
WHIP |
15 |
43.3 |
56 |
35.33 |
192 |
650 |
0 |
7 |
0 |
57 |
56 |
64 |
11 |
10 |
25 |
2 |
14.26 |
0.376 |
2.52 |
23 |
30.3 |
65 |
38.34 |
202 |
697 |
3 |
5 |
1 |
37 |
36 |
60 |
5 |
23 |
27 |
0 |
8.45 |
0.343 |
2.27 |
47 |
27.5 |
72 |
81.31 |
391 |
1292 |
6 |
4 |
5 |
62 |
54 |
119 |
11 |
29 |
37 |
1 |
5.98 |
0.328 |
1.92 |
54 |
26.8 |
78 |
91.69 |
436 |
1447 |
7 |
5 |
3 |
63 |
50 |
109 |
4 |
44 |
40 |
1 |
4.91 |
0.284 |
1.63 |
72 |
27.7 |
82 |
119.29 |
583 |
1991 |
2 |
12 |
8 |
93 |
83 |
184 |
10 |
78 |
46 |
0 |
6.26 |
0.340 |
1.93 |
141 |
26.7 |
87 |
243.33 |
1127 |
3764 |
17 |
17 |
22 |
141 |
123 |
300 |
17 |
142 |
95 |
2 |
4.55 |
0.291 |
1.62 |
213 |
34.1 |
92 |
445.63 |
2130 |
7260 |
20 |
40 |
15 |
352 |
321 |
594 |
46 |
267 |
206 |
7 |
6.48 |
0.308 |
1.80 |
232 |
29.6 |
96 |
444.27 |
2043 |
6872 |
29 |
26 |
19 |
257 |
238 |
541 |
20 |
283 |
168 |
6 |
4.82 |
0.289 |
1.60 |
1512 |
30.4 |
100 |
2948.85 |
13467 |
45986 |
162 |
191 |
117 |
1881 |
1694 |
3567 |
161 |
1970 |
1141 |
44 |
5.17 |
0.287 |
1.60 |
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Now, from an in-game fatigue perspective, Marshall has a RL 1.97 IP/G, which, with his sim-assigned PC, would give him a max PC per game of 32.78 to stay at 100% during a game
* (See
this conversation for more details on in-game fatigue and definitions). Everything I've found suggests that in-game fatigue is then a linear drop based on % above this assigned number, much like how pitch-based is a linear drop based on % projected/actual above the sim-assigned pitch allocation. As such, I colored the pitch counts accordingly to align with the color coding of the displayed pitch-based fatigue. A couple of these Marshalls may have also faced appearance fatigue, but I did not account for that separately as it would be reflected in their beginning pitch-based fatigue number as we now know it is also based on projected % over sim-allocated pitches.
*(Given the conversation linked above, it's better to think of the % above the sim-assigned number as the in-game % of allocated pitches used, and not as the actual "in-game fatigue %." The effect described hereafter, is consistent with this definition in mind and in the effects of using a pitcher beyond their IP/G based on pitches).
Separating Marshall into similar buckers based on in-game fatigue we get the following groupings:
In-Game Fatigue % |
PC |
Displayed PC |
<60% |
45.89 |
46+ |
60-65% |
44.25 |
45 |
65-70% |
42.61 |
43-44 |
70-75% |
40.98 |
41-42 |
75-80% |
39.34 |
40 |
80-85% |
37.70 |
38-39 |
85-90% |
36.06 |
36-37 |
90-95% |
34.42 |
34-35 |
95-99% |
33.11 |
33 |
99-100% |
32.78 |
<33 |
These groupings presented the following totals:
G |
AVG PC |
Fatigue % |
IP |
BFP |
PC |
W |
L |
SV |
R |
ER |
H |
HR |
SO |
BB |
WP |
ERA |
OAV |
WHIP |
259 |
64.7 |
96 |
908.75 |
4819 |
16767 |
13 |
114 |
3 |
1110 |
1037 |
1532 |
122 |
506 |
617 |
12 |
10.27 |
0.360 |
2.36 |
42 |
45.0 |
93 |
118.31 |
550 |
1890 |
2 |
10 |
1 |
67 |
59 |
147 |
5 |
72 |
59 |
1 |
4.49 |
0.293 |
1.74 |
61 |
43.4 |
94 |
162.32 |
768 |
2650 |
10 |
9 |
4 |
105 |
90 |
214 |
10 |
124 |
63 |
5 |
4.99 |
0.305 |
1.71 |
207 |
40.8 |
96 |
530.39 |
2463 |
8447 |
21 |
32 |
6 |
313 |
275 |
655 |
22 |
343 |
214 |
11 |
4.67 |
0.292 |
1.64 |
35 |
39.0 |
97 |
87.33 |
391 |
1365 |
3 |
3 |
2 |
45 |
35 |
95 |
2 |
63 |
33 |
2 |
3.61 |
0.266 |
1.47 |
56 |
37.3 |
94 |
128.66 |
602 |
2091 |
10 |
5 |
4 |
69 |
61 |
159 |
5 |
100 |
53 |
4 |
4.27 |
0.292 |
1.65 |
60 |
36.0 |
96 |
142.68 |
640 |
2160 |
7 |
4 |
6 |
71 |
59 |
165 |
7 |
97 |
47 |
1 |
3.72 |
0.278 |
1.49 |
101 |
34.7 |
96 |
231.67 |
1021 |
3507 |
7 |
7 |
10 |
101 |
86 |
252 |
11 |
158 |
72 |
2 |
3.34 |
0.266 |
1.40 |
42 |
33.0 |
96 |
87.31 |
399 |
1386 |
7 |
5 |
5 |
42 |
36 |
92 |
7 |
55 |
39 |
0 |
3.71 |
0.260 |
1.50 |
1447 |
20.5 |
96 |
2050.63 |
8918 |
29696 |
166 |
118 |
149 |
1020 |
917 |
2227 |
94 |
1328 |
588 |
25 |
4.02 |
0.266 |
1.37 |
We can already see the effect in-game fatigue had on the overall numbers. There isn't a single bucket here that saw Marshall's overall fatigue average below 93%, and despite that, outside of his 99-100% in-game fatigue bucket, Marshall's stats are exactly what you would expect from a pitcher experiencing fatigue at the levels indicating by the color of the PC.
We start to get into some rather small sample sizes, but when we combine the two groups into buckets around in-game fatigue within pitch-based fatigue, the trends are even clearer. Breaking the pitch-based buckets from the first chart into individual buckets of in-game fatigue within each of them we get the following (each bucket will be it's own followup post):
11/30/2020 10:19 AM (edited)