The Effects of Pitch-Based & In-Game Fatigue Topic

Effects of Pitching Fatigued: In-Game & PC-Based fatigue.

The following info was taken from one $80m theme league where everyone had to use '74 Mike Marshall. I have 2,310 games worth of data for Marshall from this league. Marshall makes for an excellent example to use because of how in-game fatigue effects him, as well. However, it should be noted that this league was in no way, shape, or form a fatigue test league. The data from this league is significantly oriented towards the non-fatigued data set, but still provided some excellent data.

HIs overall line in the league was:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
2309 30.3 96 4448.04 20571 69959 246 307 190 2943 2655 5538 285 2846 1785 63 5.37 0.293 1.65


His overall pitch-based fatigue numbers by fatigue level were (groupings are <60%, 60-70%, 70-75%, 75-80%, 80-85%, 85-90%, 90-95%, 95-99%, 99-100%):
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
15 43.3 56 35.33 192 650 0 7 0 57 56 64 11 10 25 2 14.26 0.376 2.52
23 30.3 65 38.34 202 697 3 5 1 37 36 60 5 23 27 0 8.45 0.343 2.27
47 27.5 72 81.31 391 1292 6 4 5 62 54 119 11 29 37 1 5.98 0.328 1.92
54 26.8 78 91.69 436 1447 7 5 3 63 50 109 4 44 40 1 4.91 0.284 1.63
72 27.7 82 119.29 583 1991 2 12 8 93 83 184 10 78 46 0 6.26 0.340 1.93
141 26.7 87 243.33 1127 3764 17 17 22 141 123 300 17 142 95 2 4.55 0.291 1.62
213 34.1 92 445.63 2130 7260 20 40 15 352 321 594 46 267 206 7 6.48 0.308 1.80
232 29.6 96 444.27 2043 6872 29 26 19 257 238 541 20 283 168 6 4.82 0.289 1.60
1512 30.4 100 2948.85 13467 45986 162 191 117 1881 1694 3567 161 1970 1141 44 5.17 0.287 1.60


Now, from an in-game fatigue perspective, Marshall has a RL 1.97 IP/G, which, with his sim-assigned PC, would give him a max PC per game of 32.78 to stay at 100% during a game* (See this conversation for more details on in-game fatigue and definitions). Everything I've found suggests that in-game fatigue is then a linear drop based on % above this assigned number, much like how pitch-based is a linear drop based on % projected/actual above the sim-assigned pitch allocation. As such, I colored the pitch counts accordingly to align with the color coding of the displayed pitch-based fatigue. A couple of these Marshalls may have also faced appearance fatigue, but I did not account for that separately as it would be reflected in their beginning pitch-based fatigue number as we now know it is also based on projected % over sim-allocated pitches.

*(Given the conversation linked above, it's better to think of the % above the sim-assigned number as the in-game % of allocated pitches used, and not as the actual "in-game fatigue %." The effect described hereafter, is consistent with this definition in mind and in the effects of using a pitcher beyond their IP/G based on pitches).

Separating Marshall into similar buckers based on in-game fatigue we get the following groupings:
In-Game Fatigue % PC Displayed PC
<60% 45.89 46+
60-65% 44.25 45
65-70% 42.61 43-44
70-75% 40.98 41-42
75-80% 39.34 40
80-85% 37.70 38-39
85-90% 36.06 36-37
90-95% 34.42 34-35
95-99% 33.11 33
99-100% 32.78 <33

These groupings presented the following totals:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
259 64.7 96 908.75 4819 16767 13 114 3 1110 1037 1532 122 506 617 12 10.27 0.360 2.36
42 45.0 93 118.31 550 1890 2 10 1 67 59 147 5 72 59 1 4.49 0.293 1.74
61 43.4 94 162.32 768 2650 10 9 4 105 90 214 10 124 63 5 4.99 0.305 1.71
207 40.8 96 530.39 2463 8447 21 32 6 313 275 655 22 343 214 11 4.67 0.292 1.64
35 39.0 97 87.33 391 1365 3 3 2 45 35 95 2 63 33 2 3.61 0.266 1.47
56 37.3 94 128.66 602 2091 10 5 4 69 61 159 5 100 53 4 4.27 0.292 1.65
60 36.0 96 142.68 640 2160 7 4 6 71 59 165 7 97 47 1 3.72 0.278 1.49
101 34.7 96 231.67 1021 3507 7 7 10 101 86 252 11 158 72 2 3.34 0.266 1.40
42 33.0 96 87.31 399 1386 7 5 5 42 36 92 7 55 39 0 3.71 0.260 1.50
1447 20.5 96 2050.63 8918 29696 166 118 149 1020 917 2227 94 1328 588 25 4.02 0.266 1.37


We can already see the effect in-game fatigue had on the overall numbers. There isn't a single bucket here that saw Marshall's overall fatigue average below 93%, and despite that, outside of his 99-100% in-game fatigue bucket, Marshall's stats are exactly what you would expect from a pitcher experiencing fatigue at the levels indicating by the color of the PC.

We start to get into some rather small sample sizes, but when we combine the two groups into buckets around in-game fatigue within pitch-based fatigue, the trends are even clearer. Breaking the pitch-based buckets from the first chart into individual buckets of in-game fatigue within each of them we get the following (each bucket will be it's own followup post):
11/30/2020 10:19 AM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the red (less than 60%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was only data from three sub-buckets, and one of them only had 2.67 IP worth of data, so not much to go off of):
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
15 43.3 56 35.33 192 650 0 7 0 57 56 64 11 10 25 2 14.26 0.376 2.52
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
8 52.9 55 21.67 124 423 0 3 0 39 38 42 7 8 18 1 15.78 0.393 2.77
4 45.0 56 11.00 53 180 0 2 0 12 12 15 2 2 6 1 9.82 0.313 1.91
3 15.7 57 2.67 15 47 0 2 0 6 6 7 2 0 1 0 20.25 0.467 3.00
11/28/2020 8:56 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the blue (60-69%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was only data from two sub-buckets:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
24 29.0 65 38.34 202 697 3 5 1 37 36 60 5 23 27 0 8.45 0.343 2.27
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
4 68.8 65 12.67 79 275 0 1 0 23 23 30 3 3 12 0 16.34 0.441 3.32
20 21.1 66 25.67 123 422 3 4 1 14 13 30 2 20 15 0 4.56 0.280 1.75
11/28/2020 8:57 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the blue (70-74%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was no data from the two sub-buckets covering 90-98%, and five of the other buckets have just 1 or 2 games that met their criteria, giving us a bunch of very small samples:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
40 28.8 72 72.31 345 1151 4 4 5 54 46 102 9 26 33 1 5.73 0.320 1.87
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
1 47.0 71 2.67 14 47 0 0 0 1 0 4 0 2 1 0 0.00 0.333 1.87
1 45.0 70 3.33 14 45 0 0 0 0 0 2 0 0 3 0 0.00 0.167 1.50
7 43.6 71 19.33 95 305 3 0 0 18 14 30 5 5 9 0 6.52 0.341 2.02
7 41.1 71 15.33 80 288 0 0 0 17 17 26 2 9 9 0 9.98 0.361 2.28
2 40.0 70 5.00 24 80 0 0 0 2 1 6 0 2 3 1 1.80 0.286 1.80
1 38.0 70 2.00 12 38 0 1 0 1 0 2 0 1 2 0 0.00 0.250 2.00
2 36.5 73 6.67 22 73 0 0 0 3 3 6 0 1 1 0 4.05 0.231 1.05
19 14.5 72 17.98 84 275 1 3 5 12 11 26 2 6 5 0 5.51 0.325 1.72
11/28/2020 9:00 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the blue (75-79%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was data from seven of the ten sub-buckets, but we didn't have any from three blue groups, and a couple groups we did have had just 1-2 uses and 3 or fewer IP:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
61 26.0 77 100.69 482 1588 9 5 3 71 58 126 6 47 44 1 5.18 0.294 1.69
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
3 56.3 77 8.67 48 169 1 2 0 9 9 14 1 7 7 0 9.34 0.350 2.42
2 41.0 78 3.00 23 82 0 1 0 6 0 8 0 2 4 0 0.00 0.471 4.00
1 38.0 78 1.67 10 38 0 0 0 4 4 3 0 0 2 0 21.56 0.375 2.99
4 36.5 77 8.00 41 146 1 0 0 6 5 14 0 5 3 0 5.63 0.368 2.13
6 34.8 78 14.67 64 209 0 0 1 8 8 16 1 6 4 1 4.91 0.267 1.36
4 33.0 78 8.00 37 132 2 0 0 4 4 6 1 3 7 0 4.50 0.200 1.63
41 19.8 77 56.68 259 812 5 2 2 34 28 65 3 24 17 0 4.45 0.277 1.45
11/28/2020 8:59 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the blue (80-84%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was data from eight of the buckets, with no data from one green and one blue bucket:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
72 27.7 82 119.29 583 1991 2 12 8 93 83 184 10 78 46 0 6.26 0.340 1.93
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
6 58.8 83 20.67 109 353 0 2 0 27 27 45 2 8 5 0 11.76 0.421 2.42
3 45.0 83 6.33 39 135 0 3 0 11 5 15 0 2 5 0 7.11 0.441 3.16
3 43.3 83 7.67 35 130 0 1 0 7 7 10 2 8 3 0 8.21 0.303 1.69
2 40.0 82 6.33 25 80 0 0 0 0 0 5 0 3 1 0 0.00 0.208 0.95
3 39.0 84 5.00 31 117 1 0 0 8 7 8 0 3 7 0 12.60 0.348 3.00
5 36.2 81 8.67 47 181 0 0 0 7 7 12 2 9 8 0 7.27 0.316 2.31
6 35.0 82 13.67 60 210 0 0 0 4 4 17 0 10 3 0 2.63 0.293 1.46
44 17.8 82 50.95 237 785 1 6 8 29 26 72 4 35 14 0 4.59 0.320 1.69
11/28/2020 9:01 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the blue (85-89%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was data from all but one sub-bucket, and even though a few were of the smaller sample size, there was at least 6 IP from each sub-bucket group in this set:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
141 26.7 87 243.33 1127 3764 17 17 22 141 123 300 17 142 95 2 4.55 0.291 1.62
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
11 62.7 86 37.01 203 690 1 5 0 44 42 69 6 22 22 0 10.21 0.383 2.46
3 43.7 86 7.34 40 131 0 1 1 6 6 14 0 2 5 0 7.36 0.389 2.59
4 41.3 87 9.67 46 165 0 1 0 6 6 11 1 5 6 0 5.58 0.275 1.76
5 40.0 87 12.33 61 200 1 2 0 10 8 20 1 7 3 1 5.84 0.351 1.87
5 38.2 88 12.00 55 191 0 0 2 2 1 12 0 12 6 0 0.75 0.250 1.50
6 36.7 87 13.67 62 220 1 1 1 6 6 16 0 12 5 0 3.95 0.281 1.54
4 34.8 86 10.00 41 139 1 0 1 1 1 8 1 3 4 0 0.90 0.211 1.20
3 33.0 86 6.00 28 99 0 1 0 4 4 9 1 4 2 0 6.00 0.333 1.83
100 19.3 87 135.31 591 1929 13 6 17 62 49 141 7 75 42 1 3.26 0.258 1.35
11/28/2020 9:02 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the green (90-94%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was data from every bucket, but a few of them had less than 6 IP worth of data to go off of:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
213 34.1 92 445.63 2130 7260 20 40 15 352 321 594 46 267 206 7 6.48 0.308 1.80
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
26 83.0 92 107.66 622 2159 1 20 0 180 169 224 28 44 85 0 14.13 0.410 2.87
4 45.0 93 10.33 51 180 0 1 0 7 7 17 0 10 4 0 6.10 0.354 2.03
2 44.0 94 4.33 23 88 0 1 0 4 3 6 0 5 2 1 6.24 0.316 1.85
14 41.6 93 38.00 166 582 1 1 1 14 14 37 4 26 13 0 3.32 0.245 1.32
10 40.0 93 27.99 122 400 1 0 0 12 11 29 1 19 11 0 3.54 0.257 1.43
4 38.8 92 8.67 44 155 0 0 0 6 1 10 0 7 5 0 1.04 0.278 1.73
16 36.5 93 39.00 174 584 4 1 2 15 14 46 1 28 12 2 3.23 0.282 1.49
10 34.9 92 22.01 102 349 1 2 1 13 9 23 1 15 8 0 3.68 0.258 1.41
2 33.0 92 5.33 20 66 0 0 1 0 0 3 0 5 0 0 0.00 0.158 0.56
125 21.6 92 182.31 806 2697 12 14 10 101 93 199 11 108 66 4 4.59 0.267 1.45
11/28/2020 9:03 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was in the green (95-98%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, there was data was every sub-bucket, with double-digit IP from all but one:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
232 29.6 96 444.27 2043 6872 29 26 19 257 238 541 20 283 168 6 4.82 0.289 1.60
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
15 68.1 97 56.00 296 1022 0 6 1 53 51 85 4 34 46 0 8.20 0.336 2.34
4 45.0 96 11.00 49 180 1 0 1 3 3 10 1 7 7 0 2.45 0.233 1.55
10 43.5 96 28.32 132 435 4 2 0 17 16 36 0 22 4 2 5.08 0.298 1.41
18 41.4 96 46.00 219 746 3 1 1 23 23 70 1 20 16 0 4.50 0.337 1.87
12 40.0 96 33.33 149 480 0 2 1 17 16 36 1 21 8 1 4.32 0.265 1.32
3 38.3 97 6.33 31 115 1 0 0 3 1 7 0 4 5 1 1.42 0.269 1.90
6 36.5 96 14.00 62 219 0 1 2 4 4 16 0 11 9 0 2.57 0.276 1.79
9 34.3 96 19.34 88 309 0 0 1 10 10 27 2 17 5 0 4.65 0.318 1.65
6 33.0 96 12.66 58 198 0 1 0 5 5 13 1 9 6 0 3.55 0.255 1.50
149 21.3 97 217.29 959 3168 20 13 12 122 109 241 10 138 62 2 4.51 0.270 1.39
11/28/2020 9:29 PM (edited)
Here is the bucket for in-game fatigue for Marshall for games in which his starting fatigue was essentially 100% (99-100%). For in-game fatigue sub-buckets, if there are certain buckets missing, that means there was no data for that bucket from this sample. As you can see here, and was alluded to in the opening post, there was at least 50 IP of data from every sub-bucket from this data set:
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
1512 30.4 100 2948.85 13467 45986 162 191 117 1881 1694 3567 161 1970 1141 44 5.17 0.287 1.60
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP
185 62.9 100 641.73 3324 11629 10 75 2 734 678 1019 71 378 421 11 9.51 0.346 2.24
26 45.0 100 76.32 344 1170 1 4 0 34 32 88 2 51 34 0 3.77 0.278 1.60
36 43.4 100 95.33 443 1561 3 4 3 53 44 118 3 82 40 2 4.15 0.292 1.66
75 41.4 100 191.74 903 3104 10 16 2 119 106 243 8 127 82 3 4.98 0.297 1.70
56 40.0 100 141.67 645 2240 5 8 1 87 73 164 3 102 58 5 4.64 0.278 1.57
37 38.7 100 93.65 414 1433 3 5 1 47 43 107 4 71 27 2 4.13 0.276 1.43
58 36.3 100 139.34 628 2106 9 3 4 73 59 160 7 96 41 2 3.81 0.277 1.44
66 34.7 100 151.98 666 2291 5 5 6 65 54 161 6 107 48 1 3.20 0.261 1.38
27 33.0 100 55.32 256 891 5 3 4 29 23 61 4 34 24 0 3.74 0.269 1.54
946 20.7 100 1361.77 5844 19561 111 68 94 640 582 1446 53 922 366 18 3.85 0.261 1.33
11/28/2020 9:06 PM (edited)
Here's all of the sub-buckets sorted by sample size (IP). I've bolded the groups that have more than 50 IP and noted on the right-hand margin a few of pairs of data that I find interesting where the in-game and pitch-based fatigue where at different levels, but the combined fatigue was similar, and the results thereof. There are other combined fatigue results that are similar, but the in-game/pitch-based fatigue were also similar, so I didn't call them out.
G AVG PC Fatigue % IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP Combined Fatigue %
1 38.0 78 1.67 10 38 0 0 0 4 4 3 0 0 2 0 21.56 0.375 2.99 65.58
1 38.0 70 2.00 12 38 0 1 0 1 0 2 0 1 2 0 0.00 0.250 2.00 58.85
3 15.7 57 2.67 15 47 0 2 0 6 6 7 2 0 1 0 20.25 0.467 3.00 57.00
1 47.0 71 2.67 14 47 0 0 0 1 0 4 0 2 1 0 0.00 0.333 1.87 40.20
2 41.0 78 3.00 23 82 0 1 0 6 0 8 0 2 4 0 0.00 0.471 4.00 58.07
1 45.0 70 3.33 14 45 0 0 0 0 0 2 0 0 3 0 0.00 0.167 1.50 43.90
2 44.0 94 4.33 23 88 0 1 0 4 3 6 0 5 2 1 6.24 0.316 1.85 61.50
2 40.0 70 5.00 24 80 0 0 0 2 1 6 0 2 3 1 1.80 0.286 1.80 54.58
3 39.0 84 5.00 31 117 1 0 0 8 7 8 0 3 7 0 12.60 0.348 3.00 67.79
2 33.0 92 5.33 20 66 0 0 1 0 0 3 0 5 0 0 0.00 0.158 0.56 90.89
3 33.0 86 6.00 28 99 0 1 0 4 4 9 1 4 2 0 6.00 0.333 1.83 85.75
3 45.0 83 6.33 39 135 0 3 0 11 5 15 0 2 5 0 7.11 0.441 3.16 52.06
2 40.0 82 6.33 25 80 0 0 0 0 0 5 0 3 1 0 0.00 0.208 0.95 63.94
3 38.3 97 6.33 31 115 1 0 0 3 1 7 0 4 5 1 1.42 0.269 1.90 80.29
2 36.5 73 6.67 22 73 0 0 0 3 3 6 0 1 1 0 4.05 0.231 1.05 64.27
3 43.7 86 7.34 40 131 0 1 1 6 6 14 0 2 5 0 7.36 0.389 2.59 57.66
3 43.3 83 7.67 35 130 0 1 0 7 7 10 2 8 3 0 8.21 0.303 1.69 56.05
4 36.5 77 8.00 41 146 1 0 0 6 5 14 0 5 3 0 5.63 0.368 2.13 68.48
4 33.0 78 8.00 37 132 2 0 0 4 4 6 1 3 7 0 4.50 0.200 1.63 77.23
3 56.3 77 8.67 48 169 1 2 0 9 9 14 1 7 7 0 9.34 0.350 2.42 21.77
5 36.2 81 8.67 47 181 0 0 0 7 7 12 2 9 8 0 7.27 0.316 2.31 72.91
4 38.8 92 8.67 44 155 0 0 0 6 1 10 0 7 5 0 1.04 0.278 1.73 75.45
4 41.3 87 9.67 46 165 0 1 0 6 6 11 1 5 6 0 5.58 0.275 1.76 64.52
4 34.8 86 10.00 41 139 1 0 1 1 1 8 1 3 4 0 0.90 0.211 1.20 81.07
4 45.0 93 10.33 51 180 0 1 0 7 7 17 0 10 4 0 6.10 0.354 2.03 58.33
4 45.0 56 11.00 53 180 0 2 0 12 12 15 2 2 6 1 9.82 0.313 1.91 34.81
4 45.0 96 11.00 49 180 1 0 1 3 3 10 1 7 7 0 2.45 0.233 1.55 60.06
5 38.2 88 12.00 55 191 0 0 2 2 1 12 0 12 6 0 0.75 0.250 1.50 73.12
5 40.0 87 12.33 61 200 1 2 0 10 8 20 1 7 3 1 5.84 0.351 1.87 67.53
6 33.0 96 12.66 58 198 0 1 0 5 5 13 1 9 6 0 3.55 0.255 1.50 95.36
4 68.8 65 12.67 79 275 0 1 0 23 23 30 3 3 12 0 16.34 0.441 3.32 -6.29
6 35.0 82 13.67 60 210 0 0 0 4 4 17 0 10 3 0 2.63 0.293 1.46 75.98
6 36.7 87 13.67 62 220 1 1 1 6 6 16 0 12 5 0 3.95 0.281 1.54 76.68
6 36.5 96 14.00 62 219 0 1 2 4 4 16 0 11 9 0 2.57 0.276 1.79 85.40
6 34.8 78 14.67 64 209 0 0 1 8 8 16 1 6 4 1 4.91 0.267 1.36 72.65
7 41.1 71 15.33 80 288 0 0 0 17 17 26 2 9 9 0 9.98 0.361 2.28 53.10
19 14.5 72 17.98 84 275 1 3 5 12 11 26 2 6 5 0 5.51 0.325 1.72 72.21
7 43.6 71 19.33 95 305 3 0 0 18 14 30 5 5 9 0 6.52 0.341 2.02 47.53
9 34.3 96 19.34 88 309 0 0 1 10 10 27 2 17 5 0 4.65 0.318 1.65 91.66
6 58.8 83 20.67 109 353 0 2 0 27 27 45 2 8 5 0 11.76 0.421 2.42 16.93
8 52.9 55 21.67 124 423 0 3 0 39 38 42 7 8 18 1 15.78 0.393 2.77 21.28
10 34.9 92 22.01 102 349 1 2 1 13 9 23 1 15 8 0 3.68 0.258 1.41 85.86
20 21.1 66 25.67 123 422 3 4 1 14 13 30 2 20 15 0 4.56 0.280 1.75 65.50
10 40.0 93 27.99 122 400 1 0 0 12 11 29 1 19 11 0 3.54 0.257 1.43 72.67
10 43.5 96 28.32 132 435 4 2 0 17 16 36 0 22 4 2 5.08 0.298 1.41 64.34
12 40.0 96 33.33 149 480 0 2 1 17 16 36 1 21 8 1 4.32 0.265 1.32 74.66
11 62.7 86 37.01 203 690 1 5 0 44 42 69 6 22 22 0 10.21 0.383 2.46 7.43
14 41.6 93 38.00 166 582 1 1 1 14 14 37 4 26 13 0 3.32 0.245 1.32 68.11
16 36.5 93 39.00 174 584 4 1 2 15 14 46 1 28 12 2 3.23 0.282 1.49 82.17
18 41.4 96 46.00 219 746 3 1 1 23 23 70 1 20 16 0 4.50 0.337 1.87 70.75
44 17.8 82 50.95 237 785 1 6 8 29 26 72 4 35 14 0 4.59 0.320 1.69 82.23 #
27 33.0 100 55.32 256 891 5 3 4 29 23 61 4 34 24 0 3.74 0.269 1.54 99.26
15 68.1 97 56.00 296 1022 0 6 1 53 51 85 4 34 46 0 8.20 0.336 2.34 -7.60
41 19.8 77 56.68 259 812 5 2 2 34 28 65 3 24 17 0 4.45 0.277 1.45 77.07 *
26 45.0 100 76.32 344 1170 1 4 0 34 32 88 2 51 34 0 3.77 0.278 1.60 62.72
37 38.7 100 93.65 414 1433 3 5 1 47 43 107 4 71 27 2 4.13 0.276 1.43 81.78 #
36 43.4 100 95.33 443 1561 3 4 3 53 44 118 3 82 40 2 4.15 0.292 1.66 67.72
26 83.0 92 107.66 622 2159 1 20 0 180 169 224 28 44 85 0 14.13 0.410 2.87 -49.26
100 19.3 87 135.31 591 1929 13 6 17 62 49 141 7 75 42 1 3.26 0.258 1.35 86.52 ^
58 36.3 100 139.34 628 2106 9 3 4 73 59 160 7 96 41 2 3.81 0.277 1.44 89.21 ^
56 40.0 100 141.67 645 2240 5 8 1 87 73 164 3 102 58 5 4.64 0.278 1.57 77.97 *
66 34.7 100 151.98 666 2291 5 5 6 65 54 161 6 107 48 1 3.20 0.261 1.38 94.08
125 21.6 92 182.31 806 2697 12 14 10 101 93 199 11 108 66 4 4.59 0.267 1.45 91.96
75 41.4 100 191.74 903 3104 10 16 2 119 106 243 8 127 82 3 4.98 0.297 1.70 73.73
149 21.3 97 217.29 959 3168 20 13 12 122 109 241 10 138 62 2 4.51 0.270 1.39 96.52
185 62.9 100 641.73 3324 11629 10 75 2 734 678 1019 71 378 421 11 9.51 0.346 2.24 8.24
946 20.7 100 1361.77 5844 19561 111 68 94 640 582 1446 53 922 366 18 3.85 0.261 1.33 99.97
11/28/2020 9:24 PM (edited)
Here's what I consider to be the most interesting pull from this set of data. Below are cumulative totals for each fatigue group AND all of those above it. So, the first row is ALL game logs from the set, the second row is all rows minus just the 0-59% (combined fatigue), the third row is all rows minus the 0-64%... the last row is only the 99-100%. This shows the cumulative effect of fatigue on your pitchers:
G IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP Combined Fatigue %
2310 4448.04 20571 69959 246 307 190 2943 2655 5538 285 2846 1785 63 5.37 0.293 1.65 0%+
2011 3445.97 15271 51551 230 181 186 1740 1543 3854 150 2297 1114 49 4.03 0.272 1.44 60%+
1961 3303.33 14630 49360 224 173 185 1673 1480 3692 146 2203 1059 46 4.03 0.271 1.44 65%+
1878 3117.33 13755 46294 214 162 180 1564 1385 3462 136 2060 976 43 4.00 0.270 1.42 70%+
1728 2764.95 12112 40708 199 140 168 1364 1202 3018 120 1840 836 38 3.91 0.267 1.39 75%+
1611 2522.59 11005 36939 186 129 164 1223 1086 2740 113 1682 741 33 3.87 0.266 1.38 80%+
1507 2322.66 10108 33883 176 117 152 1128 1001 2500 103 1541 679 28 3.88 0.264 1.37 85%+
1330 2006.00 8697 29181 153 104 128 972 876 2151 87 1340 577 25 3.93 0.263 1.36 90%+
1128 1647.04 7117 23818 136 85 110 796 719 1761 68 1103 458 20 3.93 0.263 1.35 95%+
973 1417.09 6100 20452 116 71 98 669 605 1507 57 956 390 18 3.84 0.262 1.34 99%+
11/28/2020 9:10 PM (edited)
This chart is identical to the one above, except instead of being cumulative, it is inclusive. For example, row one ONLY includes games from 0-59% (combined fatigue), row two only includes games from 60-64%... and the last row only includes games from 99-100%. This shows the effectiveness of pitchers at a specific fatigue level (remembering the baseline stats of Marshall and that this is an $80m league):
G IP BFP PC W L SV R ER H HR SO BB WP ERA OAV WHIP Combined Fatigue %
299 1002.07 5300 18408 16 126 4 1203 1112 1684 135 549 671 14 9.99 0.359 2.35 <60%
50 142.64 641 2191 6 8 1 67 63 162 4 94 55 3 3.98 0.275 1.52 60-65%
83 186.00 875 3066 10 11 5 109 95 230 10 143 83 3 4.60 0.292 1.68 65-70%
150 352.38 1643 5586 15 22 12 200 183 444 16 220 140 5 4.67 0.296 1.66 70-75%
129 275.69 1256 4249 13 13 5 158 132 314 8 179 103 6 4.31 0.275 1.51 75-80%
104 199.93 897 3056 10 12 12 95 85 240 10 141 62 5 3.83 0.286 1.51 80-85%
177 316.66 1411 4702 23 13 24 156 125 349 16 201 102 3 3.55 0.269 1.42 85-90%
202 358.96 1580 5363 17 19 18 176 157 390 19 237 119 5 3.94 0.266 1.42 90-95%
155 229.95 1017 3366 20 14 12 127 114 254 11 147 68 2 4.46 0.269 1.40 95-99%
973 1417.09 6100 20452 116 71 98 669 605 1507 57 956 390 18 3.84 0.262 1.34 99-100%
11/28/2020 9:09 PM (edited)
As I mentioned in the first post, this was not a fatigue test league. Aside from that, Marshall is not a pitcher who is ideal for pitching fatigued for a number of reasons, nor were any of these teams designed to minimize the impacts of fatigue. You can see a decline in performance across fatigue levels, but can easily see how if choosing pitchers, defense, and ballpark with fatigue in mind, one could effectively control for fatigue to the 85% level. And with better understanding or skill, even take that all the way to the 75% level without seeing a significant drop in performance.

The current TWISL league is testing this very idea and is 144 games into the season. Once that league wraps up, I plan to pull the data from all the pitchers there (like I did here) and add that to similar game log pulls I've been doing for years. With all of that data I will have more than 11,000 individual games spanning over 240 player seasons. The vast majority of which were built with fatigue in mind: pitchers, ballparks, and defenses chosen very carefully to minimize the effects we see here with Marshall.

It's a ton of data, and takes a good amount of time to put together, but I've been working on this for a long time and hope to have it out soon. I'll also have the current Marshall data and all the rest exported to a google sheets document early next week and I'll update that link here for anyone that wants to dig into this data on their own.

Future Link Location: Google Sheet for Marshall Data
11/30/2020 10:13 AM (edited)
Thanks for assembling (and publishing) this data! Great stuff.

You explain that "in-game" fatigue represents fatigue due to Marshall exceeding his allocated pitch count in a given game based on his RL IP/G. Is "pitch-based" fatigue simply based on his % as displayed at the beginning of each game in which he pitches, or is there something more to it than that?
11/29/2020 4:18 AM
123 Next ▸
The Effects of Pitch-Based & In-Game Fatigue Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2024 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.