What about increasing the size of the active MiL rosters to 27 or 30?
There are times where I'm trying my best and I'm still forced to shuttle players back and forth with the Activate/Deactivate button. If I could have a big enough roster to go with tandems but still have 6+ in the bullpen, I could stop paying attention to my Low-A team for more than 2 days without everything burning to the ground.
What about tweaking player generation so the relatively useless Tryout Camp guys are generated with pretty high STA/DUR?
A guy with 20 control, 31 vR, etc. is still never going to be good enough to make a ML roster, but maybe if he had enough STA/DUR to stay available for more games it would help solve some of the problems you're seeing. I also think tweaking the ratings of players is a more elegant solution than artificially changing the way stamina/recovery works in the MiL levels. That sounds potentially confusing and like a significant change.
From a "carrot" vs. stick standpoint I like the idea of stronger bumps for players who make the MiL playoffs. ST annoys me, but I know if I get my players a decent amount of ABs the young prospects can gain 2 points of Contact/Power/vL/vR (or similar for pitchers). An extra improvement cycle for players based on how much they played in the playoffs that didn't require me to shuttle players up a level to get the ratings to hit their profile would be a better reason to try to win at the MiL levels than exists right now, but I realize this may require significant programming changes.
*Edited to say that ST has been slightly less annoying for me since minimum pitch counts were lowered from 40 to 20, so thanks for that change!
10.1.1
6/17/2021 2:42 PM (edited)