- Determine winners would be primarily on overall win % but would have modifiers in the ranking system for post season success
I'd be real careful with this. This has the potential to incentivize unethical play in current "casual" leagues as owners try to increase their career win% to qualify for this league. In my HBD experience, higher career win% often (not always) indicates owners who are willing to make lopsided trades with newer, inexperienced, owners to the detriment of league health. More than a few leagues have folded after a high career win% owner comes in, pulls off a lopsided trade or three, and creates an unbeatable goliath to the point where too many owners quit because what's the point, and the league can't recover.
If this legends league becomes popular, that win at any cost mentality is going to filter down to the current casual leagues as owners try to qualify for this league. This type of incentive has the potential to harm current HBD leagues in the long term, making worlds even harder to fill than they already can be.
Is the new revenue you create from this going to make up for leagues that fold as ringers seek out and exploit the softer/easy going leagues?
TL;DR - if you thought trades were a problem now, you ain't seen nothing yet.
9/17/2021 3:54 PM (edited)