Posted by cubcub113 on 6/8/2022 11:56:00 AM (view original):
For what it is worth, even if people are disagreeing with my fundemendantal analysis of "too much competition, too many rolls, too many walk-ons, too much slowdown, too much hardship caused by EEs, too much promise manipulation, too much EE player growth manipulation" I can't imagine anyone disagrees with my common-sense fixes of (a) penalizing the third walk-on (b) overhaul EEs and (c) cut out promise manipulation.
But I think these three fixes only go halfway and would make the game more enjoyable to play at a higher population. What we really need is to cut the population so people don't get frustrated missing the NT and quit.
I’m just really confused by the conclusion that they need to cut population to keep folks from quitting. Like… what? You know how I feel about slowdown and walkons, but the game incentivizes those things - so the logical move is just, you know, remove those incentives. Lose the slowdown crutch, balance the tempo options, and as with real world economics, when you remove the subsidization of a bad practice, the practice will become less common.
I can think of some ways to make EEs more intelligent, but there should still be an important element of player development choice for coaches to make regarding how fast to develop those recruits, and in what areas. The best new way to address it is through preferences. Programs that produce a lot of early entries, and the ones that emphasize fast development (for lower levels) should have a preference boost area in recruiting. But apart from that, and maybe just having the fake NBA draft slightly more on potential rather than actual attributes, I wouldn’t change much, because that’s an important coaching choice area, it’s a risk/reward with big implications.
Big no on 4 year promises. Terrible idea. It will benefit the top programs the most. My UConn and MSU programs will benefit much more from 4 year promises than UMass or lower level programs. Chilling promises, and ensuring that every program has fewer to use, means less upward mobility, by like a *lot*. That is a very clear advantage for A+ programs, especially the ones who are just offering the promises and churning out the EEs anyway.
Players used to actually leave as upperclassmen when their playing time decreased, regardless of promises. I don’t know why that was axed, but that could certainly come back as far as I’m concerned. That doesn’t chill promises the way making them 4-years, hard and fast would.
6/8/2022 3:26 PM (edited)