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#78 Technical Q. What are the system requirements to play SimLeagues Live?
  A. The SimLeagues Live game is a Java applet that requires Java 1.3 or higher. Your browser must support Java applets and Java must be enabled for the applet to run.

You can test whether it's installed or not by going here.

You can download the latest version of Java from Sun by going to their website here and clicking on "Get It Now".

Java is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries.
#79 Technical Q. Can I play through a firewall?
  A. If you are connecting through a firewall, your firewall must allow a connection to IPAddress on port 8080. Please contact your network administrator to see if this is possible.
#81 Technical Q. What do I need to play SimLeagues Live?
  A. In order to play SimLeagues Live, you must be a user. If you are not a user and would like to join, you may signup here. Joining is free!
#82 Technical Q. Why does it say "I have been logged in at another location"?
  A. You may only be logged in once with SimLeagues Live. If you get this message then it means you have been logged in at one instance, and then somewhere you have tried to log in again. The old instance will be logged off and the new one will remain active. If you receive this message and you did not log in again, then it may mean someone else is logging in as you, and it is recommended that you change your password. Please, do not give out your password to anyone.
#83 Technical Q. Why is it sitting on "Validating login..."?
  A. If the applet sits there with "Validating login..." in the status bar for more than around 30 seconds, chances are there is a problem with the servers and SimLeagues Live is unavailable.

This may also indicate that you are having problems connecting to the servers. This may be due to a faulty internet connection or a firewall blocking access.
#85 Technical Q. Can I reconnect to a game after I have been disconnected?
  A. Yes. You can reconnect to any game that has started and is not final, providing the game did not crash on the server. After being disconnected and logging back on, you must enter the venue in which the game is being played and you will see a "rejoin" link in the game display. Click that link and you will see a "loading" page. After which, you will see the game screen and the current state of the game. Note that it may take a few minutes to reload the game depending on how much of the game has been played.

While someone is reconnecting, the game will be paused and anyone in the game will see a message that the player is reconnecting.
#90 Technical Q. Why doesn't my chat work? I can see other people chatting.
  A. In order to minimize chat traffic, we only allow players who have made a purchase from WhatIfSports to send messages. This is basically the same rules as posting in a forum.
#91 Technical Q. How do I send someone a private message?
  A. SimLeagues Live chat allows you to send someone a private message through the whisper feature. Sending someone a "whisper" message will display the message to them, and only them, and can be sent to anyone logged in, meaning the person does not need to be in your current chat room.

The syntax for the whisper is: /w [username] [message]

OR if the username has a space, use this syntax: /w [username]: [message]

You can also right click on a user in the user list and choose the whisper option to have the whisper syntax automatically filled with the username in the chat area.
#102 Technical Q. What happens to my team if I get disconnected?
  A. If you get disconnected from a SimLeague game that has started, the SimManager will take over your team and play the game the same as if it was a scheduled SimLeague game. It will make all of the decisions on when to sub and when to take specific actions the same as it usually does. The only disadvantage is that your opponent still gets to react to plays within the game.

If you disconnect, the game still counts as your SimLeague game.

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WhatIfSports is a trademark of, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.