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#546 Manager's Office Q. Why are all of my pitchers so heavily fatigued in the minors?
  A. If you notice your pitching staff getting heavily fatigued at the minor league levels, it usually has to do with the composition of your pitching staff. For instance, if you have starting pitchers giving you less than 5 innings a game, then you know your bullpen is overworked. It's important to assemble a rotation with pitchers than can give you decent innings or else the entire pitching staff will see the snowball effect. The best way to see if this snowball effect is happening to you, view a few pitchers' game logs for the entire season. If they continue to enter the game at 0%, then you know that you are in trouble. To construct a decent pitching rotation, you must make a combination of moves. You can promote and demote players, sign minor league free-agents, make trades, waiver claims, etc. You may also take advantage of tryout camp players. Sometimes, it's very important to have some extra arms around at certain levels of the minors even if they aren't prospects. These additional arms can be placed on the inactive list. From there, the AI is smart enough to shuffle pitchers to and from the inactive list to preserve pitchers' arms. These tryout camp players are essentially filler -- they exist to eat innings and prevent your true prospects from being overworked. The lower the minor league level, the more pitchers you need on your inactive list. If you have a properly constructed pitching staff at Low-A, you need 4 or 5 relievers on the inactive list. At AAA, you can probably get by with 1 or 2.
#547 Manager's Office Q. What is the point of Spring Training?
  A. Spring training serves several different roles. 1: It allows players more time for development with the big league coaching staff. 2: It allows the owner to get a better feel for how HBD works and how his players fare against tougher competition. 3: It's definitely wise not to play your starters more than half a game because they will build up fatigue as the season progresses. Also, you'll want to make sure your pitch counts are lower during Spring Training so that your starting pitchers aren't going 7 innings (the recommendations do this automatically during spring training). 4: It's very similar to real life spring training in that you want your prospects to play more and you can also use the time to evaluate non-roster invitees and fringe-type players to see if they are worth keeping on the big league club or sending to the minors. 5: Spring training is also a good time to showcase potential trade bait, determine shortcomings for trade proposals, etc. At some point in the future, we'll be adding a rust-like component to the game so that if players don't get enough PT in spring training, they'll start off slow but it's not in the game yet.
#563 Manager's Office Q. Why did pitcher A start instead of pitcher B? I moved pitcher B into the rotation spot scheduled to pitch next?
  A. When a game concludes, the starting pitcher for the next scheduled game is locked in and cannot be changed so that the opposition can prepare for the upcoming game. As manager, you can continue to modify your pitching staff, but the pitcher with the baseball next to his name will still make the next start. The only way to have the locked in SP not start the following game is if he is removed from the team. In that case, the first listed pitcher will start the next game.
#580 Manager's Office Q. My shortstop is making a boatload of errors, way more than a big league shortstop should make. Why is that?
  A. It's all in the ratings and how he compares to the expected big league averages at the position. The best place to compare a player with the expected big league average is on the Player Settings page in the Manager's Office. From there, click on the player's position link and the Position Assignment page will be opened. This page lists the expected fielding ratings for each position along with your player ratings. The more below average the player, the worse his fielding stats will be.
#616 Manager's Office Q. I clicked on the “Show Recs” button but I don’t agree with the recommendations. Why are they wrong?
  A. The recommendations are strictly AI suggestions. They are in place to give you a quick idea of what could be reasonably expected. They are based on the underlying ratings that are best suited for the specific area of the game.
#623 Manager's Office Q. Why can't I set my minor-league lineups?
  A. Your minor-league lineups are not available until after spring training, for a couple of reasons. One is that you won't play any minor-league games until after the ML regular season starts (rookie-league play does not start until after the mid-season Amateur Draft). Another is that you'll probably be calling up a number of minor-league players to spring training and returning them after spring training; it could be confusing to make both minor-league and spring-training lineups available at the same time.
#642 Manager's Office Q. How does the Defensive Replacement Hierarchy work?
  A. The defensive replacement hierarchy works in conjunction with the Defensive Replacement managerial settings. When the managerial settings apply, the manager uses the hierarchies. When looking to bring in players for defensive replacement, the manager will scan the appropriate hierarchy starting at the top. As soon as he finds the incumbent, he stops and moves to the next position. If he finds another player in the hierarchy first and the player is eligible to enter the game (i.e. not used yet and above his auto rest fatigue level), this player will enter for defensive purposes. The manager does not check to see if he's better defensively -- he's relying on your hierarchy that has been set. If you run into a situation where you don't want a player being pulled for defensive purposes, you can always uncheck his Defensive Replacement box on the Player Settings page.
#728 Manager's Office Q. What's the difference between the different pitching roles (mopup, long A/B, LH/RH specialist, setup A/B and closer A/B)?

The pitching designations represent how you, the manager, would like that pitcher to be used, which may or may not matchup to how the pitcher was used in real life that particular season. Here are the general guidelines:

  • Rest: Only use this pitcher as a last resort
  • Mopup: This pitcher should only be used in blowouts (either winning or losing). Blowout is determined by the deficit (or lead) and the inning, e.g. an 8 run deficit in the 2nd inning would not considered to be a blowout, but the same deficit in the 8th inning would be.
  • Long Relief: This pitcher would be called on in a situation in which the starter is pulled early in the game (6th inning or earlier). A long may also be used later in the game depending on the situation and who is still available in the bullpen.
  • Specialist : These are pitchers who are almost solely used just to get the opposing team's most feared hitter out late in a close game. For example, a left-handed specialist will enter the game to face the opponent's best left-handed hitter (and vice versa).
  • Setup: This pitcher will be primarily used in the later innings, 7th on depending on the situation.
  • Closer: This pitcher will be primarily used in the 8th and later innings, depending on the situation and your settings.

The A/B designation is an additional control for setting pitcher usage. An A designation will almost always be used before a B designation of the same role, e.g. if you have one pitcher set to Setup A and another set to Setup B, the Setup A would receive priority in a setup situation. If both pitchers are set to A, then the SimManager will decide who to use based on the situation (opposing righties/lefties, pitcher fatigue, etc.).

*** Please note that if you don't designate a pitcher for a specific role, you may be sending the wrong (or right) message to the SimManager. For example, if you put all of your bullpen pitchers on rest, that would be an indication to the SimManager to leave the starter in as long as possible, regardless of his call bullpen and pinch-hitting settings. Another example might be setting all of your pitchers to rest except for a closer. This would indicate to the SimManager to leave the starter in until a save situation arises. If the starter is getting shelled in the 5th inning, the SimManager would leave him out there rather than use a closer in the 5th inning. It's recommended to have at least 1 pitcher set for each role. Not having a pitcher available at a specific role may have undesired results.

#866 Manager's Office Q. How do the Optimize and Order options work?
  A. Optimize: First, the manager must decide which players to put in starting lineup. First, he tries to assign best players to their primary positions. Then, he scans remaining bench to find players that are eligible to player open positions. If gaps remain, the manager fills the open positions by evaluating players using the defensive spectrum. Order: From there, the manager orders the lineup. He does this by focusing on the #3 and #4 hitters first, then the #1 and #2, then #5 and #6, then the #9, then the #8. Criteria for each slot varies, but is intuitive.

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