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#147 Gameplay Q. Are there injuries?

Yes, but ONLY in full-season leagues - there are no injuries (or fatigue) in the exhibition season leagues. Guys can go down for a play and come right back or be out for 1 or more games. If a player is injured in the game, it will be highlighted in RED in the play by play. If he can not return to action in the current game, his injury status will be displayed in your coach's office next to his name. In addition to the injury, you'll also see the number of games until he will return. Until he is cleared to return to action, the player will be unavailable to play. Any injuries suffered during pre-season games will be eliminated when the regular season begins.

NOTE: If you have no available healthy quarterbacks or not enough skilled position players, you will forfeit the game. Either call someone up from your practice squad or waive an injured player and pickup a healthy one off the waiver wire.

#148 Gameplay Q. What are the player Ratings?

Player Ratings are used to indicate the relative performance of players and team units for various categories. These Ratings will help compare performance between players and team units from different eras. If two players are rated the same in a category, then their performances should be similar. This was done to allow older players to be used with newer players without worrying about the style of play that was used when they played. For this reason, it is suggested that you look at ratings, rather than stats, when comparing players or determining expectated performance.

Durability Rating affects injuries and how many games you should expect that player to participate in. When building your team, make sure you have enough Durability to keep a team fielded all season. Keep in mind that players may become injured even if they do not get their full number of plays in a game. Durability is the key to injuries.

Stamina Ratings affect how many plays a player will typically make in a game.

Performance Ratings affect how well a player or team unit performs. Most perormance Ratings are based on a 1 to 100 scale, with average performances being 50. Ratings above 50 indicate and above average player, and Ratings below 50 inidicate a below average player.

Helpful Hint: When looking at player Ratings for past players, it may be a better indication of expected performance to find a current player with similar ratings and see how he performed, rather than looking at the past player's stats.

#149 Gameplay Q. How does the Stamina Rating and fatigue work?

There are Stamina Ratings for passing, receiving, and rushing. The higher the ratings, the better. These Stamina Ratings determine how much the player can play. For instance, the Pass Stamina Rating determines how many passes a QB can pass in a game, while the Rush Stamina Rating determines how many carries a player can make. If a player is playing more than his Stamina Rating allows, then his performance will begin to drop. This means it is important to draft a team with enough stamina in each category to get you through the season.

Other than the Stamina Ratings, the other thing that affects performance during the game is fatigue. Fatigue only occurs within each game and is accumulated as the player plays. The bigger the play, the more fatigued he will be. Fatigue is recovered by sitting out some plays. Fatigue is not accumulated over the season, so if a player is fatigued in one game, he will be refreshed for the next game.

#151 Gameplay Q. What happens if a player is passing, rushing, or receiving more than they did in real life?

A player that is passing, rushing, or receiving more during a game than they did in real life will start to degrade in performance, as well as possibly increasing their injury chances. These effects are accumulated throughout the game and as they start to go over their pace. So someone that rushed 10 times in a game will start to feel the effects if they are rush every other play for a sustained period, rather than feeling the effects as soon as they get their 11th carry. This is a gradual decline and not a steep drop off, so you do not have to worry about your starters being useless at the end of the game if they are just barely over their touches.

The "real life" numbers are based on the Stamina Ratings, rather than actual stats. This allows older players that played less than 16 games to be used for a 16 game season. It also may adjust the numbers to today's standards. Looking at modern day players will give you a good idea of what kind of numbers to expect based on Ratings.

#155 Gameplay Q. How does weather affect the game?
  A. Poor weather (e.g. rain, wind) will generally decrease passing completions, field goal accuracy, and rushing yards depending on the severity of the weather, while interceptions and fumbles will generally be increased.

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