Hardball Dynasty Updates

Changes within the last 4589 days...

06/13/2023

  • Removed loophole where User could drop Player to minors after failing to negotiate Long-Term Contract in order to prevent Player from entering Free Agency.

05/09/2023

  • Users now have the option to change draft settings without resetting their rankings.

08/20/2020

  • Added a more helpful error message when trying to assign a player who doesn't have a contract for the current season.

07/27/2020

  • Fixed an issue with the main game menu that made it unusable on iPad.

04/10/2020

  • Closed the loophole where an owner could arbitrate with a player and then sign them to a long-term contract right after.

10/15/2015

  • - A completely new look, but with the same great gameplay - The game is now playable on any device - Improved functionality within the Manager's Office and several other feature improvements -The game is now more social and includes better ways to market your world to outsiders, plus any world member can now send invites in open worlds

06/08/2015

  • Several bug fixes including - GM page player movement count totals related to players being activated/deactivated - International Prospects page is now in synch with Prospect Profile - Temper, Pitch 4 & Pitch 5 projected ratings are now in synch between prospect profile & Amateur Draft Prospects

05/26/2015

  • The May 26th, 2015 update is now live. For more details click here.

04/23/2015

  • A minor update has been released. For full details, click here.

08/14/2014

  • The menu in HBD is now more mobile friendly. In addition to iOS the menu should be much more mobile friendly on Android and Windows mobile devices.

01/14/2013

  • During dire situation (i.e. trailing in final inning), manager will evaluate PH/PR setting before lifting his only catcher or shortstop. This will prevent situations where team comes back to tie or take lead, then must play player out of position at key position. Will still occur if aggressive or very aggressive.
  • Logic will now consider shifting a player's position in order to lift another player for a PH/PR. Will only occur if manager has aggressive or very aggressive PR/PH setting.
  • Improved stolen base attempt logic. Previously, a hard SBA% cutoff was in place based on a myriad of factors. Within HBD, this means some of the mid-range speed guys (guys you think should attempt steals but rarely do) should start attempting more steals.
  • Improved defensive replacement, double-switch and injured fielder replacement logic. Manager will now try to put best defense on field instead of performing a 1-for-1 swap at each position. for example, you may now see a defensive replacement enter at CF and the previous CF shift over to LF.
  • Boxscore has been modified to show a player's original and final position to help better track in-game position changes.
  • Improved PH/PR logic. Previously, manager would get into bad situation when using a 2nd or higher PH/PR in same inning. He'd earmark a player to enter at 2B but later earmark same player to enter at SS, for instance, and then team would be stuck with a player out of position. Manager is much smarter now and won't PH/PR unless all positions are covered with available players in hierarchy.
  • Improved relief pitcher selection for tie games in 7th or later when closer should not enter, manager now looks at specialists before setup pitchers. Previously, specialists were being looked at after setup pitchers in this situation.
  • Improved PH logic when team with a small lead late in the game is in a non-crucial situation. Manager will no longer PH for a strong defensive player when backup is defensively inferior.
  • Improved PH logic regarding pinch-hitting for relief pitchers. If a non-crucial situation, manager will evaluate current pitcher's pitch count vs target pitch count along with available relievers. If it's best to keep RP in game so he can pitch another inning or two, he will hit for himself. This will prevent situations where stud reliever only throws a handful of pitches, is PH for, and then a LR or mopup is forced to enter next inning half.
  • Improved logic for double-switches, pinch-hitting and pinch-running. Previously, manager didn't really consider other players in lineup when making decisions. Now, there's a chance a player will move to another position (if in hierarchy) to accommodate a PH or PR entering the game.
  • Added double-switch logic during inning. If new relief pitcher enters, evaluate if double-switch should occur based on game situation and appropriate hierarchy. This won't happen often as rest or defensive replacements would have typically already occurred.
  • Improved pinch-hitting logic for late/close situations. Previously, some hard cutoffs (based on managerial setting) were preventing many candidates from being lifted during dire situations when a much better hitter was available on bench.

01/03/2012

  • An update has been released. For full details, click here.

11/14/2011

  • An update has been released. For full details, click here.

11/01/2011

  • Main navigation updated to work with iOS 5.

10/28/2011

  • An update has been released. For full details, click here.

10/12/2011

  • An update has been released. For full details, click here.

Please note: Release notes can become stale. Please rely on the product's Rules, FAQ and Player Guide for official details and information.

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