NFL28591 SimLeague Team Defensive Rankings

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Team GP PPG YPG YPR YPP Rush Pass Att Pass Com Com% 3D% 4D% Int F Sacks
Money to Burn 16 23.3 383.9 4.7 15.3 507 403 247 61.3 44.4 15.0 11 9 38
Birmingham Legion 16 19.8 364.7 3.7 14.2 471 509 287 56.4 42.7 46.2 3 5 41
Underdog Hogs 16 26.8 420.2 4.5 15.0 557 450 281 62.4 46.2 54.5 4 6 36
Cant Pass on the D? 16 19.5 315.8 3.1 13.4 508 452 262 58.0 40.9 25.0 7 8 40
I’m sorry, Dave. 16 21.2 347.8 3.5 14.3 456 517 277 53.6 43.4 24.2 7 3 23
Compliment This 16 18.7 366.2 3.2 14.8 500 499 289 57.9 38.3 25.0 18 7 27
Freight Train 16 22.9 391.9 3.7 14.7 574 443 281 63.4 40.8 45.8 9 5 30
Ducks 16 23.8 389.8 3.1 16.6 472 480 288 60.0 44.3 28.6 6 6 65
Wu-Tang Clan 16 13.9 318.9 4.7 14.5 396 471 224 47.6 39.5 14.6 9 3 50
Black Sabbath 16 18.6 355.4 4.4 13.6 509 432 254 58.8 40.8 37.1 9 9 44
All-Star Clash 16 25.9 397.9 3.3 15.6 495 483 302 62.5 49.3 46.7 12 5 49
Philadelphia Wrecker 16 25.3 399.5 3.0 15.5 517 512 312 60.9 36.7 46.3 10 6 26
Rollin Thunder 16 18.5 325.6 3.0 16.3 447 453 238 52.5 37.2 27.3 6 3 35
B Side 16 26.1 390.9 3.9 14.4 492 513 300 58.5 41.9 36.4 10 3 32
Balancing Act 16 25.7 395.1 4.0 16.2 499 455 266 58.5 48.0 50.0 14 5 49
Endzhome 16 14.9 314.5 3.5 14.8 420 459 242 52.7 39.3 35.1 7 6 32
Fook Mi Remix 16 19.7 340.7 3.9 14.9 494 446 238 53.4 38.1 34.6 8 6 40
Laberinto 16 20.9 362.1 3.7 14.9 465 472 272 57.6 45.0 32.4 13 9 42
Los Alamos Fort Nights 16 27.8 400.6 3.9 14.1 547 465 303 65.2 44.3 34.8 6 10 40
Riskit Forda Biskit 16 22.4 371.0 4.0 13.4 493 494 296 59.9 35.4 39.5 2 8 54
Sun Devils 16 20.8 360.2 3.4 14.5 513 477 276 57.9 44.2 33.3 9 3 31
Tragically Hip 16 29.6 405.1 3.3 14.1 611 470 317 67.4 41.3 51.7 3 8 26
whipping post 16 22.5 370.1 3.9 14.0 521 474 277 58.4 47.6 42.1 12 5 32
Auto 16 24.1 378.6 3.9 14.8 500 467 277 59.3 43.8 33.3 15 7 51
LEAGUE AVERAGE 16 22.2 369.4 3.7 14.8 498 471 275 58.5 42.2 35.8 9 6 39

Key: PPG=Points Per Game Allowed, YPG=Yards Per Game Allowed, YPR=Yards Per Rush Allowed, YPP=Yards Per Pass Allowed, Com%=Pass Completion Percentage Allowed, 3D%=3rd Down Efficiency Allowed, 4D%=4th Down Effeciency Allowed, Int=Interceptions, F=Fumbles Recovered, Sacks=Sacks

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