NFL29101 SimLeague Team Offensive Rankings

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Team GP PPG YPG YPR YPP Rush Pass Att Pass Com Com% 3D% 4D% Int F Sacks
The Grinders 16 10.6 239.1 3.2 16.0 379 521 163 31.3 23.2 15.4 24 9 34
All MN colleges Rae=Hohensee Sipe=Wynn 16 21.7 360.8 4.7 13.9 609 415 209 50.4 40.0 30.8 8 3 25
Gunrunners 16 11.9 260.5 4.5 12.7 370 599 198 33.1 26.0 10.7 12 3 55
E fish in sea 16 30.9 378.3 4.4 17.3 677 358 179 50.0 45.1 40.6 6 13 29
78 Garo Yepremian 16 23.6 341.4 3.4 15.9 507 409 236 57.7 47.5 40.0 13 8 26
Blue Hawaii Burners 16 19.1 323.9 4.7 12.7 489 484 229 47.3 33.2 22.2 22 3 27
Dawg Pound D 16 14.6 281.5 3.6 14.1 437 511 206 40.3 29.1 16.7 19 6 35
Air Miles Check 16 40.4 534.5 3.5 17.1 299 676 438 64.8 47.4 33.3 12 5 31
10 Yard Fight the Static 16 21.8 344.6 4.3 12.8 594 423 230 54.4 37.8 36.8 9 8 30
If Vikes had Burrow 16 18.6 334.1 3.4 13.4 430 630 289 45.9 34.4 15.0 11 3 41
Gadsden Lintheads 16 35.0 453.6 5.6 13.6 508 465 322 69.2 54.5 33.3 4 5 27
North Fork Pimp 16 33.8 453.0 5.4 15.0 572 448 276 61.6 51.4 40.0 4 7 37
East End Express 16 36.8 496.4 5.1 16.6 409 565 354 62.7 49.2 35.3 13 7 45
NO # 2 16 31.3 422.6 4.6 15.5 523 525 281 53.5 44.9 51.5 8 4 29
TOP GUN 16 34.3 471.2 4.8 14.8 546 458 333 72.7 59.9 14.3 5 2 23
Starrs Are Defense 16 11.8 281.8 2.2 15.8 505 451 216 47.9 34.4 22.2 12 12 32
Patriots Blowup 16 22.3 357.9 7.8 15.5 123 817 308 37.7 21.5 0.0 20 3 60
Gone Fishin 16 27.3 449.3 5.9 15.4 231 789 379 48.0 32.7 21.4 7 7 48
Three Shillings 16 35.3 468.8 5.1 14.3 606 443 309 69.8 55.0 51.9 2 4 23
Frugal Fifties 16 30.9 416.0 4.3 14.4 642 434 268 61.8 48.2 52.5 7 5 48
Unnamed 16 24.8 391.6 2.9 15.2 536 538 311 57.8 44.4 42.1 10 4 39
Charge of the Light Brigade 16 23.8 354.0 4.8 12.7 672 344 190 55.2 40.2 35.0 1 4 17
C.R.E.A.M. 16 41.2 517.8 4.5 18.1 645 424 298 70.3 57.0 42.4 7 3 26
Fragile 16 22.8 399.2 2.7 14.5 492 584 348 59.6 48.6 28.9 8 7 36
LEAGUE AVERAGE 16 26.0 388.8 4.4 14.9 492 513 274 54.3 41.9 30.5 10 6 34

Key: PPG=Points Per Game, YPG=Yards Per Game, YPR=Yards Per Rush, YPP=Yards Per Pass, Com%=Pass Completion Percentage, 3D%=3rd Down Efficiency, 4D%=4th Down Effeciency, Int=Interceptions Thrown, F=Fumbles Lost, Sacks=Sacks Allowed

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