General
Q: I don't have a credit card, can I still play?
Q: Are there prizes? What are they?
Yes, there are prizes - win or lose! If you do not win your conference tournament or receive an at-large bid to the National Tournament, you will still receive a discount on your next Hoops Dynasty season (discounts vary based on the how well your team performed). If you do receive a bid to the National Tournament, you will receive reward points* good for use in our Rewards Center. Here's the breakdown:
- Lose opening round game: 400
- Lose second round game: 800
- Lose Sweet 16 game: 1,400
- Lose Elite 8 game: 2,200
- Lose Final Four game: 3,200
- Lose Championship game: 4,400
- National Champion: 5,800
* Reward points are adjusted based on your division and how may national tournaments you've been to at that division. The reward point adjustments are as follows:
At DIII:
1st – 2nd NT Appearance = 100%
3rd – 4th NT Appearance = 75%
5th – 6th NT Appearance = 50%
More than 6th NT Appearance = 25%
At DII:
1st – 3rd NT Appearance = 100%
4th – 6th NT Appearance = 75%
7th - 9th NT Appearance = 50%
More than 9th NT Appearance = 25%
At DI reward points for National Tournament appearances are at not adjusted regardless of the number of appearances you've made.
Q: I'm having problems seeing the pages correctly. What do I need
to have on my computer?
A: To be able to play Hoops Dynasty, you
only need to be running Internet Explorer (6.0 or higher) or Firefox (2.0 or higher).
Q: Is there a maximum number of coaches who can compete at one time?
A: Yes, the jobs are limited based on the number of
schools. In Division III, there are 384 jobs - once those are full, no new
coaches would be able to signup in that world. As coaches are successful
and accept jobs in Division II, their old jobs would then be available to
be filled by new coaches. The same would be true of a coach which decides
not to play in a subsequent season (see "What happens if I don't renew
my team?" below) - his job would then be open for a new coach.
If all of the jobs are taken in
a World, you will see a note that your name has been automatically added
to the wait list. As jobs open up as other coaches accept
positions at other schools, the coaches on the wait list will be emailed
regarding the job opening. Jobs are filled on a first come, first served basis.
Q: What time are the games played?
A: It depends on the world you are playing in. For the 1 game per day worlds, all games (except exhibition games) are simulated between 2-4 am ET. Exhibition games are simulated between 2-4 pm ET. For 2 games per day worlds, games are played both in the afternoon and overnight.
Q: Do I have to login every day? What happens if I go on vacation?
A: No, you do not have to login every day. By logging in each day, you can make changes (if needed) to
prepare for your next opponent, but it's not required.
Q: How many "coaches" does it take to get started?
A: Actually zero - in each "world", all of the schools will be run by the Sim AI (computer) unless a
real person has accepted the job at that school.
Q: What does the homecourt advantage mean? Does it change?
A: The homecourt advantage (found in the Coach's Office) indicates the level of advantage your team receives by playing
at home. These ratings range from A+ (best) to F (worst) and are relative
to all schools in all divisions. As your team progresses through the
season, your homecourt advantage can change based on the performance of
your team. If your team starts off the season at 10-0, you can bet there
will be a buzz on campus and it will be hard to find tickets (improving
your homecourt advantage). While on the other hand, if your "Fab 5" isn't
so fabulous and you start the season at 1-9, you can bet your homecourt
advantage will drop.
Q: What is the difference between the RPI ratings and the WIS ratings? Also what is the SOS rating?
A: The RPI (rating percentage index) is a formula used by the NCAA selection committee to help determine the field of 65 for the NCAA tournament. The WIS poll is a simulated media poll and looks at
who you played (you get more credit for beating a team that's ranked
higher than you), where you play (road wins are more impressive than home
wins) and by how much you win or lose. RPI ignores all of these factors (except game location)
and relies solely on winning percentages which is why often times the
media polls and RPI do not match closely until very late in the
season.
Q: What happens if I don't renew my team?
A: At the end of the regular season, each coach who has not signed up for another season
will receive an email reminder. At the end of the conference tournament, coaches who still have not signed up for another season will receive a
final reminder. At the end of the season, any schools who's coaches have not signed up for the subsequent season will have their teams made
available to the general public. Once you lose your school, you can not reclaim that school once it has been claimed by another coach.
Q: How long is a season? How long is the recruiting period?
A: It will depend on the pace of play for the world you are participating in. If you are in a 1 game/day
world, a season will last for approximately 45 days:
| Description | Days |
| Recruiting: | 5 |
| Exhibition Games: | 2 |
| Regular Season: | 28 |
| Conference Tournament: | 4 |
| National Tournament &
Postseason Invitational: | 6 |
If you are in a 2 games/day world, a season will last for approximately 27 days (regular season and conference tournament games will be played
twice per day - one game in the afternoon and one game overnight):
| Description | Days |
| Recruiting: | 5 |
| Exhibition Games: | 2 |
| Regular Season: | 14 |
| Conference Tournament: | 2 |
| National Tournament &
Postseason Invitational: | 4 |
CAREER QUESTIONS
Q: Does everyone start at Division III? Can you pay more to start at
Division II or Division I?
A: Yes, every coach starts in Division III
and can only reach Division II or Division I by applying
for those jobs, which takes place after each season. If a coach is returning to a
world and has previous coaching experience in that world, then it is possible to apply
for a Division I or Division II job.
Q: Can coaches get fired?
A: Yes! Although not in Division III or II. But,
once you get up to Division I, certain's schools administration and alumni
demand success. If you're in trouble, the administration will certainly
let you know. In addition, you'll see your job status change in your
office.
Q: What do schools look for when they are
hiring coaches? How can I move up?
A: When you browse the list of job openings,
each one will have a brief bit of advice from your agent, which will give you an
indication of whether that job is in your range of possible destinations.
There are multiple factors that a school uses to decide whether to accept your application,
including but not limited to (and not necessarily in this order):
- Overall Experience
- Recent Success (primarily over the past 4 seasons)
- Reputation
- Loyalty
Q: Can a coach apply for more than 1 job offer at the same time?
A: Yes - coaches can submit up to 4 job applications after each season. Please note that by doing so you will be given whichever job accepts you first. You can not set the order of preference. If you have a preference, you should apply to one job at a time in the order of your preference.
Q: Can a coach apply for any job?
A: Yes - coaches can apply for any job opening.
Q: Can I withdraw a job application once it is submitted?
A: No - once an application is submitted it cannot be withdrawn.
Q: If my application is accepted can I turn down the offer?
A: No - once an application
is accepted you have already been moved to the new team. Before submitting
an application, make sure you really want to take that job if you are
accepted.
Q: My agent told me to apply for a job and then I got rejected.
Why would he tell me to apply then?
A: Each school will have
different requirements in each category (for example College X
may hire a coach with a poor reputation whereas College
Y would not). The agent does not know what each school is
looking for in each specific category - he only knows, in total, whether
there could be a match between your resume and the schools' needs. In
addition, the agent doesn't know who else is applying for that same job so
he can't tell you to pass on a school because a better qualified
coach has already applied.
The coach is responsible for making the final decision of which
jobs to apply for, not the agent.
Q: What's the deal with my reputation?
A: Your reputation is how you are viewed by the
administration, other coaches, players and even recruits. Coaches are
graded from A+ (best) to F (worst). Your reputation could possibly take a
hit if you program is investigated by the WCAA or if you rescind a
player's scholarship - these are just two examples that could cause a hit
to your reputation. Only time can help your reputation improve.
Q: What's the deal with loyalty?
A: Your loyalty grade
represents how loyal you've been during your coaching career at the
various schools you've coached. Coaches are graded from A+ (best) to
F (worst). For each season you remain at the same school, your loyalty
will improve. Every time you make a career change your loyalty
takes a hit. The hit is based on the prestige of the school you are moving to relative to the prestige of your current school as well as your prior length of stay at that school. While your loyalty won't hurt your recruiting efforts, it may certainly keep you from making another job change as Athletic Directors are going to want a coach who will stay and build their program instead of using it as a stepping-stone.
Please note that if you're out applying for other jobs, that may have a small impact your loyalty rating.
NOTE: All new coaches begin with a loyalty rating of B-.
Q: What's the deal with discipline?
A: Your discipline grade will change based on
how you deal with various player issues throughout your career. The more
strict you are, the less likely you'll have player behavioral issues to
deal with, but of course that may make it tougher to get some kids to come
play for you. On the other hand, the more lenient you are, the more
appealing it may be to play for you, but you'll probably have more player
issues to deal with.
NOTE: All new coaches begin with a moderate discipline
rating.
Q: What happens if I don't renew my team?
A: At the end of the national tournament, each coach who has not signed up
for another season will receive an email reminder.
At the end of the renewal period, any coaches who have not signed up for
the subsequent season will be removed as the head coach at their school and those jobs will be
available during the job application period.
Once you lose your school, you can not reclaim that school once it has been claimed by another coach.
Q: Can I skip a season?
A: Yes. You may not be able to get your school back when you return, but you will NOT have to start over. Your coaching resume is saved which means that if, for example, you were at DI and skipped a season, when you came back, you'd be able to apply for DI jobs and NOT have to start over at DIII.
RECRUITING QUESTIONS
Q: What do the ratings mean?
Q: How much money do I get for recruiting?
A: Your recruiting
budget is based on 4 factors:
- 1. Which division are you in? DIII schools will receive much less per open scholarship than DI schools
- 2. How many scholarships do you have open
- 3. How did my team/conference do in the National Tournament?
- 4. Any money carried over from the previous season (up to 25% can be carried over if all scholarships have been filled).
If a team is not renewed, then National Tournament money and carry over money are both wiped out -
that way all new coaches will begin at the same level.
At DIII, schools receive approximately $3,000 per open
scholarship - DII receives around $5,000 per open scholarship - DI
receives around $15,000 per open scholarship.
NOTE: there is a maximum recruiting budget which is the equivalent
of the monies you would receive for having 6 open scholarships. If, for
example, you have 8 open scholarships you would still receive the same
amount of money as if you had 6 open scholarships. The maximum includes
money rolled over from a prior season but does not include monies from the
National Tournament (see below).
Q: What are the ratings of the players I can sign?
A: It depends on many factors - how much you're willing
to spend, how successful your program was last season, your reputation,
how many spots you have available, what recruiting tools you use and
whether or not the player is considering other schools. All of these
factors play a big role in determining who you can sign and how much
you'll need to spend.
Q: How often should I expect to hear from a recruit?
A: Normally every 3 hours - 2, 5, 8, 11, etc. ET
Q: Do AI-controlled teams recruit like humans?
A: AI schools identify their primary and backup targets like humans, but the do all of their recruiting just before the official start to recruiting (which is also why you may see recruits already considering schools when recruiting begins). Also, AI-controlled schools recruiting efforts are the equivalent to being roughly 200 miles from the recruit regardless of actual distance.
Q: Can I recruit before or after the official recruiting period?
A: You can search the recruiting database and add recruits to your watch list but you can't contact them until the official recruiting period begins.
Q: Is there any recruiting benefit to adding a player to my watch list?
A: No. Your watch list is for your benefit to help you prepare your recruiting strategy by identifying players to recruit during the official recruiting period.
Q: How can I remove a player from my watch list?
A: Once you've added a player to your watch list, he will appear under the "Recruiting Summary". Click the red X next to his name to remove him from your watch list.
Q: Is there a limit to the number of players I can have on my watch list or that I can recruit during the official recruiting period?
A: No.
Q: How does the eligibility process work? Can I still recruit players that are currently ineligible by WCAA standards?
A: Not all players will pass the WCAA Initial Eligibility Clearinghouse requirements. What that means is that for DI and DII recruits, they must meet both GPA and SAT score requirements. In DI and DII, the requirements are on a sliding scale, the lower the GPA, the higher the SAT score requirement. To play at DIII, the recruit must only have a high school GPA of 2.0 or higher.
If a recruit does not qualify, he may or may not still attend your school as they have to pay
their own way the first year. They can not be on scholarship and they can
not practice (although they will reserve a scholarship for the next season). At DI schools, the player will only have 3 years of
eligibility (depending on their collegiate gpa, they may be granted a 4th year of eligibility if they maintain a 2.7 cumulative GPA or higher) - in both situations, if they choose to play their 4 year of eligibility they will be playing as 5th year Seniors. At DII schools, the player will have 4 years of eligibility. In both situations, they will be eligible to play beginning with their sophomore year, assuming they have a cumulative GPA of 2.0 or higher after their freshman year.
A recruits profile will show if they are eligible or not according to the Clearinghouse requirements - keep in mind that the Clearinghouse only governs DI and DII schools. A player who is listed as ineligible may still be eligible to play immediately in DIII. Recruits who are not eligible will be taking the SAT throughout the season leading up to the next recruiting period. If you are watching that recruit, you will be notified by your assistant coach if he becomes eligible.
Q: Can my assistant coach sign recruits for me?
A: Yes and no. If you have not made any recruiting
efforts for the current recruiting period and have more than 3
scholarships open, the assistant coach will fill all but 2 of the open
scholarships (maximum of 5 signings). This is by design to assist coaches
who were out of town during recruiting and to address schools which have
been abandoned.
Q: If I am calling or sending letters will there alway's be a
response (positive or negative) in the next cycle?
A: The vast majority of the time, yes, you'll
receive a response. There are times though in which the recruit will not
respond - in those situations, you can check the recruiting history page
to see if your call or letter was received.
Q: Will recruits continue to touch base on scholarship offers if
they are still considering my school?
A: Once you've made a
scholarship offer, recruits will touch base with you from time to time if
something changes, i.e. he's more or less interested in your program.
Q: Could a recruit select my school if I've spent time recruiting,
but I don't see my school name among those he is considering?
A: Yes, although rare, it's possible that you do enough within 1 cycle to get
a recruit to sign immediately after the signing period has begun.
Otherwise, is it possible for a recruit to just sign with you without
showing up on his considering list? No.
Q: Could a recruit (who is considering my school among others)
select my school even if I didn't have him visit my campus?
A: Yes, even though face to face contact is normally more influential when
recruiting, not every recruit will require a campus visit.
Q: How long will a recruit consider my scholarship offer if I've
run out of money and cannot continue to contact him?
A: It really depends on what other schools are doing. If you're the only program
he's considering, then he may still sign with you even if you're no longer
able to contact him.
Q: Is it easier or harder to recruit Junior College (JUCO)
players?
A: It may be slightly easier to recruit (for example) a
375 rated second-year JUCO player than it is to recruit a 375 rated high
school senior. Although you must remember, one will have 4 years to
improve, the other only 2.
Q: Do recruits ever contact me or do I always need to initiate
contact?
A: 90% of your recruiting will be you searching out and
contacting players, but there are frequently local kids who you may have
overlooked that will contact you inquiring about scholarships.
Q: Do recruits always respond if I send them a letter or call
them?
A: No, imagine Lebron James returning a DIII coach's phone
call? If you don't get responses after a few phone calls, it's probably a
good sign to move on to someone else.
Q: Why did it cost me twice as much to sign two players that had
the same total rating?
A: If all else is equal, some kids may
take more to sign. Is one recruit a better student than the other? Is one
recruit a better free throw shooter? Is one recruit a better person (stays
out of trouble) than the other? These are some additional areas to think
about when recruiting.
Q: If I have 4 scholarships, can I spend all of my money one just
one really good recruit?
A: You can try any strategy you'd like,
but you take a big risk with this one. If you are a DIII coach and you're
planning on chasing a DII or DI level player, there is a still a very good
chance he won't sign with you (even if he's not considering any other
schools) regardless of how much you spend. It's more beneficial to play
Junior College ball for one or two seasons and then sign with a DI program
so they won't lose eligibility.
Q: If I offer a recruit a scholarship, does it stay on the table
or do I need to reoffer it if he rejects?
A: Scholarships remain 'on the table' until one of the following happens:
the recruit accepts your offer, the recruit accepts someone else's offer, the
scholarship offer is withdrawn by you or the recruit rejects your offer. Your $100 scholarship offer cost is not returned
to you under any circumstance - even if you withdraw
it.
Q: Can I withdraw a scholarship offer that's on the table?
A: Yes. As long as the recruit has not already accepted the offer, you may withdraw the offer. There is no cost to withdraw a scholarship offer.
Q: I tried to offer a recruit a scholarship but my AD wouldn't approve it - why?
A: Your AD may override your decision to offer a player scholarship if the quality of the recruit is not consistent with the rest of the players on the team.
Q: If I make 5 calls at once is it any different (not necessarily better) than if I called once?
A: Yes, by setting the number of phone calls to 5, you'll get 5 times the recruiting
'effort' towards the kid although you may only get one response from the
recruit instead of 5 - but you still get credit for putting forth the
effort.
Q: What happens if I run out of cash and haven't signed any recruits?
A: There is no requirement to give out all of your available scholarships. Any
roster spots not filled with scholarship players will automatically be
filled with walk-on players as soon as the recruiting period ends. Scholarships will be available
the following season. Walk-ons will only be available for a
single season unless you offer them a scholarship at some point
before the next season's recruiting period begins.
Q: How many players will I have to recruit? How many total scholarships do I have available?
A: That number will vary by school. When you initially accept the job, you will see the number
of scholarships available. As you progress through subsequent seasons at that school, you'll
have various numbers of scholarships to fill as kids graduate,
transfer, quit, leave early for the NBA, etc. Each school has
12 potential scholarships to fill each season.
Q: What happens if I don't use all of my recruiting budget?
A: If you fill all of your scholarships, 25% of your recruiting monies will be carried over to the next season. There is still a maximum budget which is the equivalent of having 6 open scholarships - any recruiting monies carried over causing you to exceed this threshhold will be forfeited.
Q: What if I offer my 2 remaining scholarships to 10 players and the 2 players I wanted least end up accepting my offer first?
A: Tough luck - it's a signed agreement between the school and the player. If you don't want to enter into that situation, just offer your first two choices their scholarships first and wait for a response. If they say no, work your way down your list.
Q: Does the success of my program impact the quality and quantity of our recruits?
A: Yes, the more success your program enjoys, the easier it will become to land recruits in the future. Conversely, if your program tanks for a couple of seasons or falls under WCAA investigation (just as examples), you may find getting kids to come to your school very challenging.
Q: What if I guarantee a recruit a starting spot, then I dont give it to him? Same with minutes, what if I dont give him his promised time? Are there any repercussions?
A: Yes, there could be - players who are promised either a starting spot (and then are not started) or a certain amount of playing time (and don't receive it) could do any number of things ranging from nothing all the way up to quitting.
Q: What is an evalutation visit?
A: An evaluation visit
is a visit in which you (or an assistant) will either watch the recruit
practice or play, but there is no contact. Even without the contact, most
recruits will acknowledge and be appreciative that you came out to see
them - in addition, you'll receive a report providing additional insight
to the recruit.
Q: I'm coaching in Division III, what are the odds of landing a DI
type of player - maybe even someone that's ranked?
A: Slim and
none - and slim just left the building. DI players are like supermodels -
most won't even acknowledge your existence. Save your money for the
players that you actually have a shot with.
Q: Is there any signficance to the order of the schools that the recruit is considering?
A: No, the order of the schools doesn't matter.
Q: If my program is doing well (or poorly),
does that impact how easy (or hard) recruiting will be in subsequent
seasons?
A: Yes, schools can build reputations of success which in turn impact the
recruiting process. In addition, the reputation and success of
the coach also plays a role in the recruiting process.
Q: I went to a recruit's house but he wasn't
there - why didn't I get my money back?
A: Some kids will stiff you if they don't think
enough of you and/or your program to remember the meeting. You've still
had to make the trip so you don't get your money back. The moral of the
story is to not spend your high cost recruiting items on recruits unless you're
confident they have a high level of interest.
Q: Do recruits have any school preferences
before recruiting begins?
A: Yes and no - they could already be
interested in an AI school but they will not already be interested in a
user coached school UNLESS you recruited that player
in a prior season and he ended up playing
Junior College basketball and is looking to transfer.
Q: Do recruits become "easier" to recruit as
the recruiting window begins to close?
A: Yes, and no. It depends on whether the
recruit is considering more than 1 school. If so, it could be very
difficult to sign a recruit as he's being courted by 2 or
more schools. If he's only considering your school or he's undecided then, yes, recruits will not need as
much persuasion as the signing period gets shorter.
Q: What factors do recruits consider besides
the amount of attention they receive in recruiting?
A: Recruits
look at not only the amount of attention they are given but also the
school that's doing the wooing. More successful schools have an easier
time of recruiting than do schools that have a losing tradition and/or
have been on probation. Recruits also need to decide which school is a better fit for them -
who's offering starting spots, guaranteeing playing time, etc.
Q: If I'm caught committing recruiting violations, can that impact me
getting another coaching job?
A: Possibly. When schools are looking
for coaches, they look at the 4 different factors:
- Overall Experience
- Recent Success
- Reputation
- Loyalty
Obviously some schools will require a spotless reputation while others
are willing to overlook your reputation as they only are concerned with
winning.
Click here for the developer chat transcript on recruiting >
Player Questions
Q: Do I have to worry about a player's grades? Can they become academically ineligible?
A: Yes, players can lose their
eligibility for a semester if their cumulative GPA drops below 2.0 or if their grades for that term are below 2.0. To
make sure a player doesn't become academically ineligible, make sure
they are receiving plenty of study hall time.
Q: How do I know how much study time to give someone?
A: Each player is different, but the general rule of thumb is that the closer a players GPA is to 2.0, the
more study hall time he'll need to stay eligible. Also, the more important
role he plays on your team, the more you'll want to try to ensure he makes
the 2.0 GPA cutoff. In addition, you'll receive midterm academic progress
reports on each player. A starter may get 30-40 minutes of study hall time if you're very
concerned about him staying eligible for the next term. Even then
though, that does NOT guarantee he'll be eligible, it's just improves your
odds of eligibility.
Q: What happens if one of my players becomes academically
ineligible?
A: Couple of things will happen - you'll lose the
player for the next semester (he'll still be on the roster and can
practice but just won't be eligible to play). If his cumulative GPA is
still not above 2.0 at the end of the next semester, he'll be academically
ineligible for another semester. In addition, each time you lose a player
to academics, your reputation will take a hit. Remember, these kids are
here to get an education. This isn't a minor league program for the NBA
you know.
Q: How many academic terms are there per season?
A: 2. You'll receive a mid-term report around game 6, then the final grades will
be posted around game 12 for the first term. Around game 18 you'll receive
another mid-term report and around game 24 you'll receive final grades for
the 2nd term. Cumulative grades will be updated after the final grades are
posted for each term.
Q: If a player finishes the season with less than a 2.0 GPA, will be eligible for next season?
A: Yes. The player will be enrolled in summer school to bring his GPA up to 2.0 - of course you'll see much less improvement in the off-season for that player and he may actually get worse based on how much time he'll be in class over the summer.
Q: Do player ratings change as the season progresses?
A: Yes, they will change based on your practice plan settings.
Q: How much will players improve each year?
A: Nobody knows - it all depends on the kid, what you are practicing, how much playing time he receives, etc.
Q: Do free throw ratings ever improve in mid-season? I have a bunch of 'F' free-throw shooters that have been practicing free throws 30
minutes a practice, and not getting any better. Am I wasting their
time?
A: Yes, it's possible, but nothing is guaranteed. For
example, Shaq practices free throw shooting all the time and still stinks
after 10 years. You have to decide whether it's worth continuing to pursue
or not. Also, a player may be improving, but let's say he's gone from
a 40 to a 50% free throw shooter, both are still classified as 'F'.
Q: Do players improve in the offseason? How much?
A: Players CAN improve in the
offseason - normally that amount of improvement is not as great as any
improvement during the season. Some players may loaf around all summer and
actually get worse.
Q: What to the ratings mean?
A: Players are rated in 12 different categories, each are based from 1 - 100 with 1 being the worst
and 100 being the best.
Q: Do players get tired - if not, what are the stamina and durability ratings for?
A: There is no game to game fatigue – meaning everyone starts every game at 100% in terms of stamina (not necessarily health). The
stamina ratings refer to their in-game conditioning. For example, playing
a player with a 20 stamina rating for 35 minutes is not a good idea –
he’ll stay in the game, but he’ll be tired and play worse.
Durability refers to their likelihood of injury and if they do get injured, how quickly they
can recover.
Q: How do I know when players are getting tired during games?
A: In the play-by-play, about every 4 minutes of game time, the condition of each player on the floor
is displayed using a color coded square.
Q: How do I improve a players work ethic?
A: You can't - it's up to the player. Some kids will
respond to playing time, some kids won't. Some kids will respond to
starting, some won't.
Q: Will work ethic affect improvement rate or is it more a
reflection of attitude, increasing or decreasing likelihood of off court
problems?
A: Yes, players that have a better work ethic have a better likelihood of improving based on your practice
plans and even during the off-season.
Q: I'd like to rescind a scholarship to one of my returning players - can I do that?
A: Yes, a player's scholarship can be rescinded anytime after the conclusion of the job change period and prior to signings starting during the following recruiting period.
Note that you must have seasons remaining on your account before you can rescind a scholarship. Simply click on 'rescind scholarship' next to the player's name in the coach's office.
Keep in mind, that rescinding a scholarship of a player that you signed for no fault of the player may make recruiting for your school more difficult in the future as no kid will want to play at a program which isn't loyal to it's players. Also, you do not receive any additional recruiting money when you rescind a scholarship.
Q: Can I offer a walk on a scholarship? What happens if I don't?
A: Yes, once recruiting begins and before job offers are extended to coaches at the end of the season, you can offer a walkon a scholarship.
If you do not offer a walkon a scholarship - he will not be on your roster for the next season.
Q: If I rescind a scholarship, will I get additional money added to my recruiting budget?
A: No.
Q: I'm trying to rescind a scholarship but my athletic director
keeps denying my request. Why?
A: Your athletic director will not allow you to rescind a scholarship if you already
have multiple non-scholarship players on your team. He wants you to
sign some players before he's going to approve you opening another
scholarship.
Q: How important is work ethic - in other words, how much will guys
improve with practice? Do they stay the same or can a guy who is rated low
in some categories become good with a strong work ethic and well used
practice time/game experience?
A: While in general, a player with a high work ethic will tend to improve at a
slightly faster pace than an equivalent player with a low work ethic,
there are always exceptions. A player may not like the playing time he's
receiving and not work as hard in practice but that would be reflected in his work ethic.
Q: Do players grow? If I sign a 6'7" center is there a chance he might add 2-3 inches?
A: Yes, you could possibly see players grow from their freshman to senior seasons.
Q: How does 'redshirting' a player work?
A: The term "redshirt" is used to describe a student-athlete who does not
participate in competition in a sport for an entire academic year and thereby does not use one of his 4 years of athletic eligibility.
Here are the rules for redshirting:
- Any given player can only be "redshirted" once in his career (and possibly
another medical hardship year to be added in a later release)
- A player can have a redshirt year any of his four years
- A player can be tagged as a redshirt if:
- the coach has seasons remaining on his account
- the player has not yet played a single minute that season
- he has not already been redshirted at some point in his career
- no one else is currently being redshirted
- Any player who has been tagged as a redshirt can be untagged at anytime during the season
- Teams can redshirt a max. of 1 player per season
- Redshirted players will still practice with the team
- Redshirted players will NOT dress for the game, meaning no matter the situation, they will not be used in a game.
- Exhibition games do NOT count when determining redshirt eligibility.
Q: Can we assume that promising a starting spot to someone then redshirting him
will have a negative impact on his Work Ethic?
A: Yes, good assumption, but not necessarily. Each player is different and will react differently to being redshirted. It's much more likely that you'll see a negative response (drop in work ethic) from non-freshman, but again, it depends on the player. In addition, freshman won't automatically accept being redshirted - most will not have a problem with it, but some will want to play immediately and not understand your decision.
Q: Do you still have to give redshirts study hall minutes?
A: No, ineligible players and redshirted players still practice with
the team but they don't dress. But, you have to remember that cumulative gpa
must be above 2.0 so it could have negative impact down the road.
Q: Will this make the total roster size 13 if we redshirt someone? Or will it
stay at 12? (i.e. we'll have one fewer player available for the season)
A: No, you'll play with 11.
Q: Will all players who have had a redshirt season return for a 5th year?
A: No, not all players who have a 5th year of eligibility will return. Every player that has a chance to return will make this
decision based upon many factors, not the least of which is playing time the past season.
Q: How do attributes change - for instance, I presume that dribbling drills in the practice session improves ball handling,
but do athleticism and work ethic change and if so, how?
A: Practicing certain areas of a player's game will help them improve when it comes to game time. See the following table for a list of how each area may impact a player's game:
| Practicing | Attempts to Improve |
| Conditioning | Stamina and athleticism, particularly important for pressing defenses and fastbreak offenses. Also helps to improve speed, shot blocking and durability. |
| Footwork | Defense, shot blocking and low post play. |
| Passing | Passing, which is especially important in "set" offenses such as the Motion, Triangle and Flex. Can lead to decreased turnovers on offense. |
| Low Post | Improves "back to the basket" moves. |
| Perimeter | Improves mid-range to long-range shooting skills. |
| Dribbling | Ball handling - decreases turnovers. |
| Free Throw Shooting | Free Throw Shooting |
| Rebounding | Rebounding |
| Study Hall | GPA |
With regards to the offenses and defenses, the more
practice and playing time a player receives under each set, the better the
offense will function with regards to efficiency and the same holds true
on defense. If you have 5 Seniors who have been practicing your offense
and defense for 4 years, you'll have a very "smart" team on the floor.
Whereas if you try to switch your offense and/or defense in mid-season,
many players will have spend time learning the new system which can lead
to poor shot selection, unforced turnovers and missed assignments on
defense.
Q: Can players ratings go down?
A: Yes, when you practice a certain
area, player ratings improve - if you don't practice an area, player
ratings can go down. For example, if you spend 0 time practicing free
throws, players would shoot much worse from the free throw line by the end
of the season than they would at the beginning of the season.
Q: Does player improvement continue if we make the
post-season?
A: No, player improvement (both individual ratings
and IQ) stop improving after the conference tournament.
Q: What's the minimum time I need to practice an area so a
player's rating won't go down?
A: It really
varies based on the player's work ethic and how much game time he's
getting. Normally somewhere between 7 and 10 minutes would be a good
minimum.
Q: Is there any impact for playing players out of position, e.g.
playing my PF at the SF spot?
A: There is some negative impact for playing a player out of position, but the level
of impact depends on what skills that player has, e.g. a SF with good ball
handling and passing skills could be moved into the SG or even PG spot
without as much problem as a SF with weak ball handling and/or passing
skills.
Q: Is there any way to keep a player from fouling?
A: Fouls are normally related to a player's
defensive IQ, defense rating, speed, and athleticism. On top of that,
you'll have more fouls if you are pressing and/or playing your defense
inside or double-teaming.
Q: What happens if one of my players gets injured?
A: Players can certainly get injured in HD.
In the play by play, you'll see (highlighted in red), when and why a
player went down. Once a player is injured, your trainer will send you a
note with more detailed information. Depending on the type and severity of
the injury, you'll see the player's health drop. If a player's health
drops below 50%, he'll be forced to sit out until his health is at least
50%. While he is sitting out, he will not practice. Once his health is
over 50%, he'll return to practice even if he's not dressing for
games.
Coaching Questions
Q: What is the deadline for changing settings such as tempo,
offensive distribution, double teams, etc and still having them be
effective for that mornings games?
A: It depends on the schedule. Games schedule for the afternoons are played around 2-3pm ET - all other games are played overnight - normally between 2-3am ET. The only way to ensure that your
changes are used for the next game is to have them in by noon or midnight ET respectively.
Q: What are the pros and cons of each offense/defense?
A: Click here for more information about each
offense/defense.
Remember that changing to a new primary offense or defense will cause your
players to learn a new system - the amount of time to pick it up varies
from player to player.
Q: How do the foul control settings work?
A: Found on the player gameplan page, these settings allow you to control how you want to deal with individual players as they pick up fouls.
The engine will automatically determine whether to take a player out or leave him in based on the number of fouls, time remaining, position on the depth chart and score. This is considered 'normal' subsitituion logic. You may also choose to set a player to be dealt with 'more aggressively' or 'less aggressively'. If you choose more aggressive then you're telling the engine that you're willing to leave the player on the court longer than normal and vice versa for the less aggressive option.
Q: How do I schedule an exhibition game?
A: From the menu, go to Schedule, and then select the 'Exhibition' option. Choose a team to challenge
from the list. If it is an AI team, the game will automatically be added
to your schedule. If the team is coached by another user, then they'll see
a 'pending challenge' which they can either accept or reject. You may schedule up to 2 exhibition games per season. Games must be
scheduled prior to 1pm EST to be played that day. Once a game is
scheduled, it can not be cancelled.
Q: Is there any reason to play (or not play) an exhibition game?
A: Every game you play helps your players improve by giving them more game experience,
exhibition games are no exception. In addition, it's also a great
opportunity for coaches to experiment with different lineups, depths,
tempos, etc. Those are the logical reasons, not so logical reasons may be
that you want to take on a buddy in another conference or you want to see
how your team stakes up with the elite programs in DI. The downside to playing an exhibition game is that you always risk
having a player go down with an injury.
Q: What time are exhibition games played?
A: Unlike regular season games which are played overnight, exhibition games are played in the early afternoon, approximately 2pm ET.
Q: Why aren't some computer-coached (Sim AI) teams available for me to challenge?
A: Sim AI schools are also limited to 2 exhibition games so, for example, if Duke was already
scheduled to play 2 exhibition games, then you wouldn't be able to challenge them.
Q: How does tempo affect the game?
A: The tempo refers to the speed at which you want your offense to run.
The faster the tempo, the quicker you'll be shooting and the more
conditioning your players will require.
Q: How do the team 3 pt. frequency settings work?
A: These settings will adjust the individual 3 pt. settings (see below) up or
down based on the situation. The values can range from +5 (take 3pt shots as
much as possible, although that certainly does NOT mean every shot will be
a 3 pt. shot) all the way down to -5 (rarely take 3pt. shots). Depending
on your style of play and the makeup of your team, you should use
this setting to maximize your teams performance.
Q: What does the defensive positioning setting do?
A: This setting allows you to focus your defense on a
particular area of the floor such as tightly guarding the perimeter or
packing the lane. Each has it's pros and cons. If you focus too much on
the outside, yes, you'll give their outside shooters fits and you'll probably be called for less fouls, but their low
post players will have an easier time inside as will players that drive to
the hole. You'll also be out of position for many rebounds. On the other hand, if you focus on stopping the inside game, you'll give a good passing team many open outside shots,
but you'll have more players in position to rebound and you'll probably be called for more fouls by concentrating your defenders in one area.
Q: What does the 'allow halftime adjustment' defensive positioning setting do?
A: This option give the sim permission to adjust your defensive positioning by up to +/- 2 based on the offense of the opposing team. The amount of the adustment is based on the percentage of points the opposing team is scoring from outside vs. inside.
For example, if you set your defense to a -2 and the other team is producing a 20 of their 30 total first half points from the perimeter, your defensive positioning would be adjusted to a 0 to come out and help guard the perimeter.
Please keep in mind that there won't necessarily be an adjustment at halftime even if your criteria for adjustment are met. The sim will only adjust if you're adjustment criteria are met AND your opponent is scoring a signficant percentage from the inside or outside relative to your defensive positioning. Sometimes you may be losing but you're playing the right defensive position so no adjustment will be made.
Q: How do the offensive distribution settings work?
A: The offensive distribution settings are found on the player game plan page
within your office. The offensive distribution settings allow you to enter
relative weights based on 100 total points to distribute for plays run in your halfcourt offense. This only affects who will have plays run for them
in your offense based on the defense you are playing against - it has
no bearing on who is 'touching' the ball.
Offensive distribution does NOT refer to shots that come from non-halfcourt offense - this includes offensive rebounds and transition baskets.
You can dictate who the offense will run through by alloting
players distribution points. So if you have your starting 5 set to
18,18,18,18,18 all players will get a relatively equal number of
touches/shots. If 4 backups come into the game, and you're at
18,1,1,1,1 (for example) - the player with the 18 would now be taking
81% (18/22= 81%) of the shots.
These are your ideal distributions - obviously the
defense will be able to impact your offense when the game is played via
defensive positioning (see above) and double teams (see below).
You can, and should, set your distributions for
the 4 possible defenses you can face throughout the season (and even within a single game). Simply
select each defense from the dropdown list to enter your settings for that
defense. If a team switches defenses durring a game, you will
automatically switch to the appropriate offensive distribution and 3 pt.
frequency settings that you've entered.
NOTE: If you leave all of
the distribution points to zero for all players, the
engine will determine the frequency at which players will shoot and their frequency
of 3 pt. shots. This is not recommended as the computer only looks
at your offensive skills - ignoring the opposing team and their
defensive style completely.
Q: Why did one of my players take more/less shots than I set in the offensive distribution?
A: With regards to shots, there are couple of items which can lead to what appear to be
higher or lower than expected shots. First, you have to look at the
players he was on the floor with. The offensive distribution numbers are
NOT the equivalent to shot percentages since the numbers
are relative to who else is on the floor. Offensive distrubion refers to possession terminating plays - which could be shots, fouls or turnovers. For example if I set four
players to a 1 and one player to a 10, he's going to get far more than 10%
of the shots while those 5 are on the floor. In fact, he'll get about 71%
of the shots (10/14).
Second, you have to look at minutes played, the more minutes he plays,
the more shots he'll get so FGA should be looked at on a per minute basis,
not on an absolute basis. You also have to factor in offensive rebounds
and steals as both can lead to shots that are not part of the normal
offensive sets.
You should also look at the play by play to determine how many possessions that particular player was fouled with not resulting foul shots as well as how many possessions led to turnovers. These are all possessions that will not yield FGA.
You also have to look at double-teams. When one or more players are
double-teamed, that will lead to (normally) less shots for the
double-teamed players and more shots for the non-double-teamed players.
You then need to look at FTA. A player who is fouled does not get charged
for a FGA so if you see a player who shot 10 FTA, that's roughly the
equivalent of 5 more FGA.
Q: How do the individual 3 pt. frequency settings work?
A: These settings are found on the
player game plan page and allow you to control what types of shots you'd
like each player to take based on the defense you're playing
against. The possible 3 pt. settings are:
- +2: Always look for the 3 pt. shot first
- +1: Take more 3 pt. shots than normal
- 0: Take a 3 pt. shot as part of the flow
of the offense. That is determined based on numerous factors,
including a player's position, skills, the style of defense and the
positioning of the defense.
- -1: Take less 3 pt. shots than normal
- -2: Never take a 3 pt. shot unless it's a desperation
shot
NOTE: If you leave the offensive distribution values to zero for
all players, the computer will decide who should take shots AND their
frequency of 3 pt. attempts - EVEN IF YOU HAVE VALUES FOR 3 PT.
FREQUENCY.
Q: How do the target minute settings work?
A: Target minutes allow you to provide a range of minutes you'd like to see each player receive during a normal game. Obviously, in close games or games which go to overtime, you're more likely to see your starters receive more playing time than your backups and vice versa.
In addition to providing a range of targeted playing time, you can also designate players to a 'mopup' role. This means that they'll play when the game is out of hand (or in case of emergency situations due to fouls, injuries, ejections, etc.). The other option is to designate a player as 'rest'. This option is only available for players who were injured and are not yet 100%. They will NOT dress for the game.
Q: How do the double team options work?
A: Double teaming a player will put more defensive pressure on the player selected,
reducing the number of shots he'll be able to take, the number of open
shots he'll see and could lead to more turnovers if they player doesn't
pass well. On the other hand, if a player is double teamed, that means
somebody is open - giving the open player(s) more open shots than they'd
normally see.
Setting a player to 'always' will double team him when he has the ball.
Setting a player to 'leading scorer' will only double team him if he is
the leading point scorer for his team.
Q: What happens if I set everyone to double team always?
A: On any given possession, you may be double teaming up to 2 players. If you've selected to always
double team 3 or more players and they are on the floor at the same time,
nobody will be double teamed.
Q: What if I select 2 players to double team always and 1 to double if he's the leading scorer - which takes
precedence?
A: When you choose to always double team a player, that always takes precedence over
any other setting. The only exception is if you have settings which would
cause 3 or players to be double teamed at the same time. For example, if
you have 2 players set to double-team always and 1 player set to
double-team when leading scorer (and he is the leading scorer), when
those 3 are on the floor at the same time, no one will be
double teamed.
.
Q: How does the option to play my backups more work?
A: There are two options on the team game plan page which can be turned on or off
before each game. These options allow you to control the use of your bench
in games which are out of reach - for example, if you were leading (or losing)
by 40 with 9 minutes to play or 30 with 6 minutes to play
or 20 with 2 minutes to play. In those situations, if you have
this option checked, substitutions will be made going UP the depth chart instead of
DOWN - giving your backups more time at each position with mopups still
receiving priority.
You may want to use this option if you want to help protect
your starters from injury and/or to provide valuable playing time to your younger
players. If your team is already young, you may not want to use this
option so your players will get as much experience as possible regardless of
the score.
Q: Can I still play a player whose health is less than 100%?
A: Yes. Depending on the type and severity of
the injury, you'll see the player's health drop. If a player's health
drops below 50%, he'll be forced to sit out until his health is at least
50%. Once his health is above 50%, you can choose to rest that player
by setting his target minutes to 'rest' (only injured players may be
rested). If you choose to rest him, he will not dress for the next
game, but he will continue to practice. If you choose to play him, he may
not be as effective due to the type/severity of his injuries. Playing him
while injured may also increase his chances of further injury.
Q: What is a medical hardship waiver?
A: A medical hardship waiver can be given to a player by the WCAA who has missed a significant portion
of the season because of an injury. It provides for an extra year of
eligibility for the player similar to a redshirt.
Q: Who is eligible for a medical hardship waiver?
A: Players are
eligible if they have participated in less than 20% of the scheduled
season (5 games) and the illness or injury occurs in the first half of the
season. The illness or injury must result in an incapacity to compete for
the remainder of the season. Players who have already had a redshirt
season or a prior waiver are not eligible.
Q: How does a player apply for the medical hardship waiver?
A: An application on the player's behalf will automatically be submitted to the
WCAA by his school's member conference. No action is required by the
coach, nor is it his decision. The waivers are handed out by the WCAA at
the conclusion of the season.
Q: Why do certain teams foul more than others?
A: There are many variables which go into a
team/player's propensity to foul. In no particular order:
- team defense played (zone, man, press)
- defensive positioning (inside v. outside)
- player's defensive ratings
- player's defensive IQ
- speed
- athleticism
- home/away
- opponent offense played
- opponent 3 pt setting (more 3s = less fouls, less 3s=more fouls)
- opponent offensive ratings (low post, perimeter)
- opponent offensive IQ
- opponent speed
- opponent athleticism
Click here for the developer chat transcript on game plan strategy >
Scheduling Questions
Q: How many exhibition games can I schedule?
A: Each team may schedule up to 2 exhibition games. Exhibition games can be against teams in any division as long as the team is not already on your schedule.
Q: Do exhibition games count towards RPI or SOS?
A: No, exhibition games do not impact RPI or SOS.
Q: Do I have any control over non-conference scheduling?
A: Yes! You can schedule your non-conference games for the NEXT season. Go to your schedule and click on 'schedule non-conference'. You may schedule up to 10 non-conference games.
NOTE: You must have a minimum of 1 season on your account for that world to be able to participate in non-conference scheduling.
Q: What happens if I don't fill in all of my non-conference spots for next season?
A: Any spots not scheduled by you will be filled in for you prior to the start of the next season. Non-conference scheduling can be done anytime from the start of the season to the end of the Conference Tournament.
Q: Will computer-controlled teams automatically accept my game request?
A: Most of the time yes, but there are some schools that may reject your offer outright while other schools may be open to playing - but only on their home floor.
Q: I'm trying to schedule a game but I don't see the team in the available teams list - why not?
A: You will not see teams in the available teams list if the meet one or more of the following criteria:
- the team is in your conference
- the team has already filled that spot, try another
- you have already scheduled a game against that team
- you have already requested a game with that team for that spot
- the coach of that team does not have a season
available and therefore can not be challenged for non-conference games
Conference Tournament Questions
Q: Do all teams in play in the conference tournament?
A: Yes, all teams play in the conference tournament (assuming the teams are eligible for
post-season play).
Q: Are all games played at a neutral site?
A: Yes, all teams play conference games at neutral sites.
Q: How are the seeds determined? What are the tiebreakers?
A: Overall Conference record, at the conclusion
of the regular season, is used to seed teams number 1 through 6 by division. The teams will then be split up so the #1 seed from division A will be in the same bracket with the #2 seed from division B and so on. The
following procedures are set up to establish seeding for the championship
and to break ties. Follow the appropriate steps in order.
- Two-way Tie: (2 teams in the same division conclude the regular season with the same conference record)
- Regular season head-to-head results (one game or two). If the tied teams split their two games, then proceed to Step #2
below.
- Overall record. If the tied teams had identical overall winning percentages, then proceed to Step #3 below.
- RPI ranking
- Multiple-Team Tie: (3 or more teams in the same division conclude the regular season with the
same conference record)
- Teams are viewed as a “mini-conference” when
comparing head-to-head results. The team with the best record (as
determined by winning percentage, even if unequal games) vs. the other
teams in the mini-conference gains the advantage. If two or more teams,
but not all, have the same best winning percentage in the mini-conference
(likely implies same number of games played in mini-conference), only
those specific teams advance to the next tie-breaker Step 2 below.
After the top team in a mini-conference is determined, the next team
is ranked by its record in the original mini-conference. If there are any
remaining teams tied by their record in the mini-conference, then they will
proceed to Step #2 below to determine the higher seed.
- Overall record. If the tied teams had identical
overall winning percentages, then proceed to Step #3 below.
- RPI ranking
Q: How does the seeding work for the conference tournament?
A: The top 2 seeds from each division will receive first round byes in the tournament.
Q: How frequently are games played?
A: They will follow the same format as the regular season schedule for that world.
Post Season Questions
Q: Do all teams in play in the National Tournament?
A: No, each conference tournament winner will receive an automatic bid to the tournament.
In Division III, there are 32 automatic bids and 32 at-large bids. In Division II,
there are 23 automatic bids and 41 at-large bids. In Division I, there are 27
automatic bids and 37 at-large bids.
Q: If we don't get a bid to the National Tournament, will there be a secondary (NIT) type of tournament?
A: Yes, there is now a PostSeason Invitational tournament for each division. The next best 32 teams which do
not receive a bid for the National Tournament will get a bid for the PostSeason Invitational.
Q: Are all games played at a neutral site?
A: All National Tournament games are played at neutral sites. In the PostSeason Invitational, the
first 3 rounds are played at the home team's court and the final 2 rounds are at neutral sites.
Q: What is the RPI?
A: The RPI (Rating Percentage Index) is a measure of strength of schedule and how a team
does against that schedule. It does not consider margin of victory. It is used by the NCAA as one of
their factors in deciding which teams to invite to the NCAA tournament and where to seed
them. The basic formula is 25% team winning percentage (WP), 50% opponents' average winning
percentage (OWP), and 25% opponents' opponents' average winning percentage (OOWP). When calculating winning percentage (WP), the RPI weights a road win as 1.4 x a normal win, a home loss as 1.4 x a normal loss, a road loss as 0.6 x a normal loss, a home win as 0.6 x a normal win and neutral site games are weighted at 1.0.
Q: What is SOS?
A: SOS stands for strength of schedule. It's calculated as 67% opponents' winning percentage
(OWP) and 33% opponents' opponents' winning percentage (OOWP), the same ratio as in the
RPI formula.
Q: Why isn't the RPI and SOS updated until after game #7?
A: The RPI is primarily a measurement of strength of schedule and how the team did against
that schedule and each season stands on its own. There are no preseason expectations -
everyone starts at zero. Consequently, the numbers can really skewed early in the season
because teams have played so few games. For example, a team can be 2-0, but its opponents
haven't played anyone else yet, so its strength of schedule is 0. That's 75% of the formula,
so the team won't be rated very highly. After game #7, enough games have been played to
start to give a realistic view of RPI and SOS.
Q: How are the at-large bids determined? What about the seeding?
A: There are in fact two distinct phases that must occur before the National Tournament can
begin. The first is the selection process which is used to determine which teams will be
receiving the at-large bids to the tournament. Some of the criteria evaluated include:
- Record
- Overall RPI
- Non-conference record
- Non-conference RPI
- Conference record
- Conference RPI
- Road record
- Record in last 10 games
- Record against teams ranked 1-50 by RPI
- Record against teams ranked 51-100 by RPI
- Record against teams ranked 101-200 by RPI
- Record against teams ranked below 200 by RPI
Once the tournament field has been determined, then the seeding process
will begin, again looking at many of the same criteria that were used to evaluate teams in
the selection process.
Once the National Tournament bids have been handed out, the PostSeason Invitational teams
are selected using the same process.
Q: How frequently are games played?
A: Tournament games are played each day. The PostSeason Invitational
will last 5 days and the National Tournament will last 6 days, ending with a National Champion.
Q: If my school doesn't win our conference tournament, how will we know if receive a bid?
A: In your office, you will receive an email indicating that you've received a bid to either the
National Tournament or the PostSeason Invitational, along with your seeding and region that
you'll be playing in.
Q: Do schools that participate in postseason tournaments get "money" for appearing?
A: Yes and no. Yes, money will be generated based on performance in tournaments, but
that money is earned for each school's respective conference. All members of the conference will
share in any tournament revenue equally. Those schools will receive additional funds added to
their recruiting budgets for the following season.
For the National Tournament:
- In Division III, conferences will earn $3,000
per game played by one of it's members schools
- In Division II, conferences will earn $5,000 per
game played by one of it's members schools
- In Division I, conferences will earn $20,000 per game played by one of it's members schools
For the PostSeason Invitational:
- In Division III, conferences will earn $1,000
per game played by one of it's members schools
- In Division II, conferences will earn $1,500 per
game played by one of it's members schools
- In Division I, conferences will earn $5,000 per game played by one of it's members schools
So if a single conference had two teams in the National Tournament and both of those
teams made it to the final game, the conference would earn $36,000 (12
total games x $3,000). The $36,000 will then be divided equally amongst
that conferences member schools, so each school would receive $3,000.
My question is not listed here...