Round 2 - Sounding Board Topic

do we get an update on standings?
12/5/2011 12:13 PM
Most owners have 0-2 teams going outside the TOC, so if you click on the owner's profile, and look at active teams, it isn't too hard to look up how well any given person is doing.

But it is a bit of work to do this for 23 people 3 times a day if you want a full update all the time!
12/5/2011 12:43 PM
I will start on standings around game #40.
12/5/2011 1:04 PM
A 2 hit, 1 walk, 98 pitch outing is just what the doctor ordered for my 80m team.  Let's see if I can get this stamina reeled in now.

e: just happens to coincide with my first 6-0 update of the round, that's one hell of an update.

12/6/2011 2:49 PM

Here is an update on standings...  My teams SUCK

12/6/2011 7:28 PM
Anyone feel like the fatigue is off, or wrong in the $80M league.  Like their might be actually be a bug or problem with the league.  I can't imagine that so many of us would screw up like this.  I have 1306 IP's at Petco in the $80M league and 1340 IP's at Target Field in the $90M league.  I have no where near the fatigue problems in the $90M league like I do in the $80M.  Looking at the average offensive numbers from both leagues, they are very close.  At the 30 game mark:

$80M -  123 runs      .263 AVG      .321 OBP      .340 SLG      .661 OPS

$90M -  122 runs      .252 AVG      .312 OBP      .363 SLG      .675 OPS

I just can't see such a huge discrepancy between the fatigue problems with such similar offensive outputs.  

Any thoughts from other people?  Think there might be a bug?  Or did some of us just really screw up that bad?
12/6/2011 7:41 PM
Not sure what to say.  I have 1300ip at Petco too and my staff is trashed.

I suppose in your example above, the higher avg and opb may play a factor in the 80mil league.  I don't think the higher slg would result in more baserunners which would be the factor in fatigue.

That being said, I think it is possible that my team simply suffers from not having a mop up guy or two.  I seriously doubt there is actually a bug but it is interesting that so many teams in the league are having problems.
12/6/2011 9:48 PM (edited)
only one outlying factor I can think of. we're all using lower IP starters. don't know if that's the reason but that's the first place I'd look if I were researching it.
12/6/2011 9:46 PM
I've been in other platoon-type leagues and this has happened before.  For whatever reason, low PA and low IP guys seem to have relatively more fatigue problems (even after accounting for the IPs).
12/7/2011 12:06 AM
It doesn't look like a bug to me. The league is averaging 129 pitches per game. That's on a reasonable average of 3.3 pitches per PA. My rule of thumb is that you need 11IP/162 for every pitch per game to avoid fatigue problems. So we would be doing fine if the average team had about 1420IP. But we don't have anything like that, so we are getting into fatigue problems.
12/7/2011 7:33 AM

Here's another standings update... after a 1-5 AM round my teams SUCK worse than they did last night

12/7/2011 9:05 AM
Posted by brianjw on 12/7/2011 7:33:00 AM (view original):
It doesn't look like a bug to me. The league is averaging 129 pitches per game. That's on a reasonable average of 3.3 pitches per PA. My rule of thumb is that you need 11IP/162 for every pitch per game to avoid fatigue problems. So we would be doing fine if the average team had about 1420IP. But we don't have anything like that, so we are getting into fatigue problems.
129 pitches per game and 3.3 pitches per PA do sound reasonable.  Could you explain how you got the 11IP/162 number?  By my calculations, using 129 pitches per game (or my team's average of 125), my staff should be perfectly rested.  I have 1306 IP's.  1306 * 110% usage = 1436 IP.  1436 IP * 15 pitches per inning = 21540 total pitches for the year.  21540 total pitches / 162 games = 133 pitches per game.  

So it should seem like anyone with over 1306 IP's should be ok theoretically.  My average of 125 pitches per game is way under the 133 mark, but still my rotation is about to collapse.  
12/7/2011 7:04 PM
Taking a comparison to the $90M league, the numbers still seem off.  The league average is 134 pitches per game.  (My team's average is 138.5).  I only have 1340 total IP's at target field.  Using you number of 11IP/162 for every pitch per game means I should have 1523 IP's or be fatigued.  Yet my staff is feeling no signs of fatigue at all.  Using my calculations, I can average up to 136.5 pitches per game.  My actual average is slightly higher, so I wouldn't be surprised to see some fatigue.  Yet my staff has none.
12/7/2011 7:13 PM
I drafted about the same amount of IP in the $90M league (in Taget Field) as the $80M league (in the Astrodome).  My fatigue situation is drastically worse in the $80M league.  Something does seem odd........
12/7/2011 9:38 PM
The 11 number is a bit cautious. I know it works for some pitchers because I always have to remember than 08 Joss gets just under 30 pitches/game, and has 334 IP/162. But the numbers might be different for less good pitchers.

I am en route to work now and can't write a full reply, though hopefully I will when I get a break at work. I think what is going on is that dead ball pitchers get way fewer pitches allocated to them by WIS because their K/9 and BB/9 are so low. So you need more dead ball IP to get the same NP/G than you need modern IP. But I have to run the numbers on this to check, and I can't do that on a phone. This is a pretty fascinating question!
12/8/2011 7:47 AM
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