Dynamic Pricing Feedback Part 2 Topic

We have finalized how we would like to proceed with dynamic player pricing.
 
Here's our plan:
  • we will update player salaries based on draft usage every four months adhering to a set of announced dates (below). This provides a larger timeframe for player usage accumulation and provide owners more time to react and plan for salary changes.
  • draft usage will be weighted and broken down by 0-60 days prior, 61-120 days prior and 121-180 days prior.
  • player usage will be based on Open League usage only
  • we will maintain history of player salaries and make available in player profile along with some additional research pages
  • all unfilled Open League teams will be sent back to Draft Center at time of salary update
  • all unfilled Theme Leagues will remain untouched so theme commissioners can handle accordingly.
  • theme leagues will NOT have option to pick salary set to use.  With the reduction of processing every four months, we feel this is no longer required.
  • underlying AAA player quality will adjust with pricing changes

This decision was reached after evaluating the posts made in this thread. Thank you again to all of you that contributed.


In reviewing the salary formula and the player sim data, we did discover and/or correct a few data issues.  This will be reflected in the first pricing update. This included mapping the Houston Astros from the 2013/2014 seasons to the AL (which affects normalization data and salaries) and correcting some deadball era pitcher normalization numbers (which also affects salaries).
 

In general, though, we believe our salary formula is very, very solid. We looked at players in chunks based on salary range and compared their sim ratio results with actual ratios. The deviations were pretty consistent.

We took a few of the "why don't you improve the salary formula to match the sim results" posts very seriously.  We compared salary driven by sim results with salary driven by actual results.  This yielded many instances of players performing better than or similar to some of the existing "cookies" but used much more sparingly.  Dynamic pricing will impact cookie trends, no doubt.
 
Salary Release Dates:
  • Tuesday, February 9, 2016
  • Tuesday, June 7, 2016
  • Tuesday, October 11, 2016

We will set the next round of dates as we reach October. We will continue to evaluate throughout the year to make sure all is working as expected.
12/18/2015 3:27 PM
By removing the ability to use original pricing in themes and basing pricing exclusively on open leagues, I think you're exacerbating the problem I brought up in the original thread.  The most expensive players - players who are essentially unaffordable on competitive open league teams - are going to see a price decline because most people won't be drafting them in OLs.  That will make the balance off, however, for higher-cap leagues, particularly in the vicinity of $110 to $120 million where you expect to see some OL-type players and some '20 Ruth, '00 Pedro types as well.
12/18/2015 3:54 PM
Sounds good - I look forward to seeing it in action!
12/18/2015 4:37 PM

Tom, sorry this has nothing to do with dynamic pricing but it's something I've been thinking about...

Any idea on if/when we'll be able to set up leagues with the current MLB layout - six divisions with TWO wildcard teams in each league?


12/18/2015 4:39 PM
Agree with dahs point above. Structuring future pricing changes based solely on Open League usage will cause pricing reductions on players who are infrequently-to-never used in that league format. Perhaps the threshold could be amended so as to include all players used in caps from $0-$120m, or something like that range.
12/18/2015 4:47 PM
Another Non-Dynamic Pricing question please:

Of all participants/owners who play, I think it would be interesting to see the percentages of those who play in Open Leagues,, General Theme Leagues and Progressive Leagues.  

My reason for asking is that it would be great if Performance History would include stats other than Open Leagues only.

Thanks..... 
12/18/2015 5:09 PM
In general, we like the idea...

There WILL be 'issues'...So what 'life' has issues...Deal w/ it...

And yes, the higher priced players will come down...Because of that, maybe some of them will start to get used in Open/lower cap leagues...Not sure that's a bad thing...Why should Open league players be effectively shut out of using these guys???

BTW, the Dilligafs have NEVER played in an Open league...Not our cup of tea...


DBP
12/18/2015 5:37 PM
I still really like the idea. Four months - sorry to nitpick - seems a bit long since confounding owners' drafting strategies would precisely be one of the main points of doing this. So giving people that much time to adjust means that newbies who play their early leagues in the first two months of that cycle will be at a little less of a disadvantage, but those who enter midway in a four-month cycle are mincemeat as now. 

Oh well, I thought two months good and while I thought two weeks brief, would lean closer to two weeks than to four months. But so it goes. Still an improvement and we all await February 9 for the revolution. 

Thanks tzentmeyer. 
12/18/2015 7:11 PM
I agree with everything in the above three posts. Basil's teams don't ever play open leagues either...... maybe that's part of the reason we still haven't won a championship.
12/18/2015 7:14 PM
This post has a rating of , which is below the default threshold.
Will the "career league" players be treated like the OL?
12/18/2015 7:22 PM
Posted by dahsdebater on 12/18/2015 3:54:00 PM (view original):
By removing the ability to use original pricing in themes and basing pricing exclusively on open leagues, I think you're exacerbating the problem I brought up in the original thread.  The most expensive players - players who are essentially unaffordable on competitive open league teams - are going to see a price decline because most people won't be drafting them in OLs.  That will make the balance off, however, for higher-cap leagues, particularly in the vicinity of $110 to $120 million where you expect to see some OL-type players and some '20 Ruth, '00 Pedro types as well.
This.

There will eventually be a quasi-max salary for all hitters, no matter how good they are, because you can't really afford to spend more, but people will try... I think this is overall asking for hitter salaries to be driven way down. Not as sure about pitchers, because innings is the largest factor in determining cost, but I would expect to see the best drop down a bit.
12/18/2015 7:36 PM
This post has a rating of , which is below the default threshold.
This post has a rating of , which is below the default threshold.
I'm not expecting it to be perfect and see some good concerns raised about hitters who cost too much to be used in open leagues. Overall, though, I welcome this change. I am SSOOOOOO tired of using Inge, Zobrist, Boggs, HoJo, Roberts, Coleman, Raines and Raines for every open Sim League team because it's foolish not to use them. Also leyritz, Delgado, Foli, Clark, Michael Young and then debate whether to go with Steve Braun or Brian Harper. And then Addie Joss, Addie Joss, Ed Summers, Hook Wiltse, Cy Falkenberg, Dizzy Dean, Art Nehf, and some combo of Adams, McCabe and Pete Alexander Frank Dwyer or Ed Walsh. I have wanted for years to get out of this rut.
12/18/2015 9:59 PM
12345 Next ▸
Dynamic Pricing Feedback Part 2 Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2026 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.