I am still confused by what makes an efficient scorer.

What I think I know:
  • Scoring is an opposed roll.  It's the shooter skill set vs the defenders skill set (ATH/DEF/SPD/BLK/IQ). So as long as your guy is better than their guy you should be in good shape.   This is the theory behind "playing matchups".    The dude with 32 DEF is going to give up points so increase his offensive counterparts DISTRO.
  • High PER + High SPD+ HIGH BH=  Good 3 point shooter.....high is relative (because it's being compared to a moving target) but generally speaking 70-80 is considered high in D2
  • High ATH +High LP= good interior scorer.....having a reasonable pass and bh will cut down on TO's , having a 75% FT is also beneficial, some people think perimeter is useful, I don't know how useful.
  • HIGH SPD + HIGH BH = draws a lot of fouls
What confuses me:

How does the engine know what stats to use?  I don't get how 1 LP guard scorers set at -2.  Why doesn't the system use ATH and LP?    It appears to use some other stats.

If I have a 90 ATH, 30 LP player, does it matter where he plays?   Does it matter if he plays the 2 or 3?  In theory, if he plays the 2 he'll be playing against players with lower block scores but is that the only advantage?

Is a 60 ATH, 60 SPD, 60 PER, 60 BH guard as good offensively as a 30 ATH, 90 SPD, 30 PER, 90 BH guard?
     

3/13/2013 11:07 AM
As far as guards scoring with -1 or -2, its not the same as a post player scoring. Its more like they are getting into the lane for floaters or layups vs something like a back to the basket play you would see from a post player. You can have a guard with very high speed and ball handling but very low perimeter and low post rating still score a lot because he will get into the lane for easy shots.
3/13/2013 1:53 PM
I've had D3 posts with 40 SPD/40 BH/40 PER that have scored much more efficiently than I would've expected based on modest ATH/LP numbers. Have also had good scoring from the "decent at everything, good at nothing" SFs, for what are probably similar reasons. I'm not sure whether you need all three of SPD/BH/PER or whether just one or two would do, but whatever is needed seems to free up space for those guys.
3/13/2013 2:07 PM
Posted by theploww on 3/13/2013 1:53:00 PM (view original):
As far as guards scoring with -1 or -2, its not the same as a post player scoring. Its more like they are getting into the lane for floaters or layups vs something like a back to the basket play you would see from a post player. You can have a guard with very high speed and ball handling but very low perimeter and low post rating still score a lot because he will get into the lane for easy shots.
Theres also a lot more to scoring than just 3 pointers and finishing. Think of someone like Rip Hamilton in his prime who made his living off of mid range jumpers
3/13/2013 3:06 PM
Well, keep in mind that pe is not just 3pt shooting, it also encompasses that mid-range game as well.

But similar to what plow said, guards can score without the benefit of low post based on sp/ath/bh, just like they would in real life. That said, a guard who also has good lp will be an even strong player/finisher in the paint.

TJ -- Your second question that asks about matchups, I think the answer often lurks in some of the details you didn't mention, ie their other ratings and the ratings of the guys they'd be matching up against on a particular night.
3/13/2013 3:45 PM

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