Posted by bakerbarnett on 7/13/2013 3:20:00 PM (view original):
Posted by dacj501 on 7/13/2013 3:12:00 PM (view original):
Posted by gillispie1 on 7/13/2013 2:52:00 PM (view original):
read this thread
http://whatif.cincinnatti.com/forums/Posts.aspx?TopicID=468932&TopicsTimeframe=30&TopicsPage=3
****, I need someone to translate that into English.
There are a lot of interesting probability and contingent probability theories discussed in that thread, but since WIS is incredibly cryptic it would be very hard to test or prove any of them.
My takeaway from that thread was that, clearly, REB, ATH, IQ, STAM
1 go into the calculation of an individual player's ability to rebound [call it *REB*]. It isn't impossible that DEF & Speed enter into it as well. Whatever makes up the individual's *REB*, it appears that the engine creates a Team *REB* of players on the floor, then, randomly assigns the rebound to one team before it assigns the rebound to an individual player by a separate calculation among the 5 on the floor. That would explain the anecdotal evidence that a decent *REB* player on the poorer rebounding team will, more often than one might expect, out-rebound the better *REB* individual on the better *REB* team.
I think it's safe to assume that in creating the team *REB* the engine weights the assigned position of each player (C highest weight to PG lowest). Most likely, the game also ranks the systems for rebounding as well (e.g. 3-2 is worst, then 2-3, then press, then M2M). Further, the update that I found from some time back purported to add an individual match-up function to rebounding. I have no idea how that would work, but I presume it would be an additional effect within the above calculation, rather than completely re-writing it. Moreover, it seems to support the theory on how rebounding is simmed by suggesting that an individual match-up had to be later
added.
1 Edit: instead of STAM directly, it's more likely to be present fatigue/health.
7/13/2013 4:53 PM (edited)