Posted by Trentonjoe on 1/6/2014 5:44:00 AM (view original):
Posted by hackerhog on 1/5/2014 4:58:00 PM (view original):
Posted by mullycj on 1/5/2014 2:52:00 PM (view original):
A lot of times this has to do with how the engone works. If you are an underdog over performing in the 1st half the engine/stats will tend to correct themselves in the 2nd half.
This is my suspicion as well. Much the reason I brought this up as a rhetorical question so to speak. I've been playing this game a LONG TIME. So I know the ends and outs of stamina, game-planning, and such. I'm a zone/press team and recruit ATH, SPD, and STA. All my guys are fairly fresh except my better upperclassmen and they are at getting tired. I was an underdog in most of those games. So I was thinking the engine was making halftime corrections which undermines my coaching and game-planning. Very frustrating when you spend 15 minutes or so coming up with what you think will win. And it's working... until the engine trumps you at halftime.
If this really is the case, seble needs to fix this.
That doesn't happen man. The game doesn't punish you for being an underdog. The team you playing might just be better and played that way in the 2nd half.
this isn't exactly true.
for starters, i think people misjudge the effect here. seble introduced feedback into the sim engine to cause certain events - not the game as a whole - but individual events - to correlate to the mean, after some time. this was to curb complains about extreme games where awesome players shot 0-11 and such. i can't remember (and it may not be known) what events have feedback, but i think fouls and turnovers were part of it.
the overall effect of this feedback on games is *roughly* (but not necessarily) to cause teams who under perform relative to their expected performance in the first half, to have a slightly average mean performance in the second half. slightly higher - not nearly the difference in the first half performance and the expectation of the first half performance. similar, over performing teams will have a slightly lower mean performance later in the game.
so hacker, if you game plan well and have an advantage over the opponent, this effect is not really going to hurt your overall chance of winning. if you have a fluke first half, thats different - then you might have less of a chance. you get an advantage if you do worse than expected in the first half, which roughly evens things out. note that we are just talking about halves here - the engine really sees no difference in halves, as far as feedback as concerned. feedback can kick in before the half or not kick in at all, depending how things go.
there is a net reduction in underdogs, which is why I say TJ isn't really right here - but the feedback isn't explicitly or directly punishing underdogs - its just a result. the extreme results are now less likely, and underdogs clearly have a better chance of winning when extreme results are present. however, TJ is right in the sense that this should never significantly hurt a team who is less talented but has game planned their way to being even or having an advantage over the other team. coaches shouldn't get too hung up on this feedback thing - its not a very big effect, and if your team is good, it actually helps you.