LP or PER; Attributes or Position Topic

Possibly asked and answered, or maybe just not that original

1. Is a driving/slashing shot a LP or PER? Counter, is a set up on block, back to basket the LP? If so on either, does it really matter if a G/wing has any LP?

2. Realizing there is no attribute penslty for "out of position" playing, will a player play to his listed position, the position in the line up, or to his attributes? Will a designated SF with 40+ PER playing in C position try to "post up" or play to his "wing" attributes (ok i took a bit of a short cut here because i assumed only 1 attribute, while there are many others that work in combo to determine "outside" shoiting)?
2/1/2014 4:38 PM
#1. I think driving/slashing shots have more to do with ATH/SPD than LP/PER but i could be 100% wrong

#2. The type of shot a player takes is based on his +/- setting. If you play a SF at C with -2 setting he likely will not use his perimeter rating that much, but if you play him with a 0 he'll make use of it.
2/1/2014 4:59 PM
I've had fast, high LP guards in D3 who ended up being really efficient players, even with low per.
2/1/2014 5:45 PM
Basically think of the difference between LP and Per as Per covers jump shots and LP covers everything else, floaters, layups, post moves, etc. So of two guards with equal ath, speed, and BH the one with more LP is going to be the better driver because they are most effective finishing those drives.
2/1/2014 6:12 PM
Posted by tkimble on 2/1/2014 5:45:00 PM (view original):
I've had fast, high LP guards in D3 who ended up being really efficient players, even with low per.
Best player I ever had at D2 was a PG with 95 speed, 70 ath, 80 LP, and only 25 per. He has the NPOY his senior year scoring over 22 a game on almost 60% shooting. He had a career average of 13.4 PPG on 58% shooting, finishing as the schools all time leader in points and percentage.

www.whatifsports.com/hd/PlayerHistory/Default.aspx

2/1/2014 6:15 PM
Posted by tkimble on 2/1/2014 5:45:00 PM (view original):
I've had fast, high LP guards in D3 who ended up being really efficient players, even with low per.
Did they have high ATH as well? What about BH? Once players move away from the ath/ lp or spd/per mechanic I become less confident in predicting their scoring efficiency.
2/1/2014 6:29 PM
Decently athletic (mid-40s) for his speed (80s), LP has low 60s, BH was high 70s. I don't have the exact figures, but I tried to model a few Gs after him and was mildly successful, but Joel Myers was the original.
2/1/2014 7:30 PM
I just signed this guy, he projects out to the #'s below.   I am interested in seeing if LP is most synergistic with SPD or ATH.

me Pos. GPA FG% FT% A SPD REB DE BLK LP PE BH P WE ST DU TOT
Terry Hampton SG 2.77 70 C+ 75 55 1 75 1 70 31 65 55 25 75 58 477
2/12/2014 9:06 AM
Posted by tannermcc on 2/1/2014 4:59:00 PM (view original):
#1. I think driving/slashing shots have more to do with ATH/SPD than LP/PER but i could be 100% wrong

#2. The type of shot a player takes is based on his +/- setting. If you play a SF at C with -2 setting he likely will not use his perimeter rating that much, but if you play him with a 0 he'll make use of it.
As for number two, partially true ... its also based on the ratio of his LP to his PER, which is then modified by his plus minus setting.


2/12/2014 10:54 AM
Posted by arssanguinus on 2/12/2014 10:54:00 AM (view original):
Posted by tannermcc on 2/1/2014 4:59:00 PM (view original):
#1. I think driving/slashing shots have more to do with ATH/SPD than LP/PER but i could be 100% wrong

#2. The type of shot a player takes is based on his +/- setting. If you play a SF at C with -2 setting he likely will not use his perimeter rating that much, but if you play him with a 0 he'll make use of it.
As for number two, partially true ... its also based on the ratio of his LP to his PER, which is then modified by his plus minus setting.


#1  is very murky in my mind.

After the sim decides who is going to take the shot, at some point there needs to be a "does the shot go in" equation.   The offensive components of this shot are not crystal clear.

I don't know if EVERYTHING is factored in (which I don't think is true because the 100 PER 1 LP guy is a better offensive player than the 50 PER 50 LP guy) or if there are different equations or one equation with some if/then statements.

I think, I think, there are at least three (3) equations:

1.  One based mainly on LP and ATH
2. One based mainly on SPD and PER
3. One based mainly on SPD and BH

I could be wrong with #3 it might be speed, ath, lp and bh or it just might be #1 and the speed and bh are smaller components  that appear more important.

My guy also tells me that these scoring equations are more defended by different equations.  

I think #1 is opposed by ATH/DEF/BLK as key components and #2 is opposed by ATH/SPD/DEF with speed being more important than ATH.   I think this because  by high ath high def defenders get smoked by slightly higher SPD, slightly higher PER shooters.

I also think that because I have seen  post players be successfully shoot 3's with only moderate PER and SPEED.  I believe it's because they have a big advantage on the typically super slow Center.

2/12/2014 11:07 AM
+/- setting enters into a ratio between lp::per. BY which I believe I mean that a player with 90 PER and 1 LP is much more likely to take a 3 set at 0 than a player with 90 per and 90 lp set at 0.
2/12/2014 2:06 PM
LP or PER; Attributes or Position Topic

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