Here is the follow-up to the original ticket that I posted on this thread a few days ago.
Ticket:
Hello, this is a follow-up to a ticket I previously submitted about a thread in the HD forum named "long overdue...user polls". I would have attached these responses to that ticket, but for some reason that ticket was closed. I believe seble was the admin that wrote the original reply to my ticket.
Keep in mind, the majority of the poll options originated from the HD community and not myself, so I will do my best to interpret their meanings.
- Eliminate halftime "feedback" used by the engine
* I'm not sure what's meant by this one.
> "halftime feedback" as popularly understood by the HD community refers to the correctional measures that kick-in to make sure teams aren't vastly under and/or over performing.
- Improve the ways fouls are determined and assessed to individual players
* This is a little vague. Is there a specific scenario or type of player you're talking about?
> This refers to the discrepancy with the way fouls are sometimes determined, like wild swings between team fouls in the first & second halves of games and a team's best defensive player picking up two fouls in the first minute of a game, etc.
- Increases chances of offensive of offensive fouls for teams running uptempo
* Not sure I see the reasoning behind this one, but if there's data to back this up I'm open to incorporating it.
> I'll ask around and see if any body that can offer insight or produce any data/specifics on this option...but considering it's overall lack of success in the poll, I don't think this is high on the community's list either.
Thanks
Response:
More feedback:
- Eliminate halftime "feedback" used by the engine
* I was not aware of this concept floating around. This isn't accurate. What happens is that the current outcome in the engine may be somewhat affected by previous outcomes. This is not something that flips on at halftime. It happens throughout the game and is meant to prevent extreme results. An example would be instead of a guy shooting 8/10 in a game he may shoot 6/10 or 7/10. It's not an overwhelming adjustment.
- Improve the ways fouls are determined and assessed to individual players
* There's no discrepancy in how fouls are determined, it's always the same logic. The variables affecting that logic may change throughout the game. Normally there's a reason (even if it's not always obvious), but sometimes it's just random luck. That stuff happens in real life too, so I don't see a reason to eliminate it from the sim.