one thing that makes comparing RL stats to HD tricky, is that coaches here play their teams differently than real coaches. for example, at one point, old admin did a study of the 3pt% in HD, after some complaints that it was too high. he found HD was showing 2-3% higher (i think, been a LONG time), but in games where people played a 0 defensive setting, HD matched reality almost perfectly. further, substantially more coaches were using - defenses than + defenses, which accounted for the difference in the 3pt%.
to me, there is nothing wrong there, in terms of the 3pt%. maybe the + benefits vs - benefits need to be examined, to make sure they are balanced - but its definitely possible more coaches would go - even if they were perfectly balanced, just because users found something like a boost on rebounding to be more important to them than the 3pt impact, even though there may be no basis in reality for that point of view.
back to the turnover numbers, they are pretty far apart, but also, the teams who play press in HD vastly outnumbers the teams who play press in real life. we all know that, although some of us will argue there are 0 teams in real life who play a full court press and some might argue its 2 or 4 or whatever... but that doesn't really make much of a difference when you might have 150 teams in d3 playing press here. because of this, the turnover numbers in HD are all but guaranteed to be significantly higher than in RL - so i don't know that this data proves anything. one can argue that the FCP is obviously more attractive in HD than in real life, and it shouldn't be that way, but the developers wouldn't have 3 defenses with the intention of 0-5 people per world playing one of those defenses. to me, if that is your stance, that is still a design flaw, which is very different than a flaw in the sim engine implementation, such as the TO rate being too high.
if we could view real life man vs man teams, and get the # of TOs, and compare that to HD man vs man teams, that would be much more telling, in terms of how accurately the engine assigns turnovers. i'm not sure if that kind of information is available in real life or not, i think you guys would know better than me...
6/6/2014 11:50 AM (edited)