D3 Phelan ... Too many sim programs Topic

Has anyone else noticed that D3 Phelan is among the least populated worlds. Fewer than 70 coaches right now by my count, among hundreds of d3 programs. That's about 30+ fewer coaches than Knight.

Need a lot more coaches in Phelan. Really almost any conference. Open enrollment period coming up for coaches to step in from other worlds. I hope some of you come over. Lots of great programs sitting ready for the taking. Obviously I would love to see a lot more coaches in my own league. It's going to take groups coming over to make a dent. Hopefully some of you will consider!
8/7/2014 11:49 PM
WiS made the mistake of opening too many worlds.  Back when I first starting playing this game, there was a waiting list to get a D3 team.  Now they've saturated the market, so to speak, and diluted all the worlds.  Problem is, how do you go back and contract or condense to fix the problem without ******* off coaches who have spent the time and money to build their current programs to the status that they are at now?  You can't really.  If they'd just advertise this site, they'd get plenty of customers, guaranteed.

Personally, I'd love to see about 4 one-a-day worlds and 1, maybe 2, turbo worlds.  That would have been plenty and they'd be a whole lot fuller and more competitive now.
8/8/2014 2:53 AM
The reality is that they really shot themselves in the foot by overextending as well...  Not only have some coaches left as a result of the competition thinning out, realistically, the fewer coaches per world the more rewards/coach/season they're handing out.  Even if you ignore the additional server capacity required to simulate more games, more recruiting, etc., they lose money by spreading out the coaches because a larger proportion are making deep tournament runs, and consequently a smaller proportion are paying for most of the cost of their seasons.

But as dcy alluded to, it's done now, and there's no going back.  They would totally axe their player base if they started contracting worlds.

8/8/2014 3:33 AM
That's a very good point about the rewards points Dahs.  Again, I'd love to see them somehow able to condense the worlds, but the idea has been brought up several times in different threads and no one yet has come up with a solution that appeased everyone or even the majority for that matter.  Don't know that it's even possible at this point.

It would seem that greed took precedent over common sense at that point in time.
8/8/2014 3:41 AM
Posted by dahsdebater on 8/8/2014 3:33:00 AM (view original):
The reality is that they really shot themselves in the foot by overextending as well...  Not only have some coaches left as a result of the competition thinning out, realistically, the fewer coaches per world the more rewards/coach/season they're handing out.  Even if you ignore the additional server capacity required to simulate more games, more recruiting, etc., they lose money by spreading out the coaches because a larger proportion are making deep tournament runs, and consequently a smaller proportion are paying for most of the cost of their seasons.

But as dcy alluded to, it's done now, and there's no going back.  They would totally axe their player base if they started contracting worlds.

it'll never happen, for all the obvious reasons, but for the enjoyment of new folks and forgetful ones, here's a decent discussion from the not too distant past:


8/8/2014 9:17 AM
I hadn't started playing when they started the 2 a day worlds, but wasn't the main reason for it, so that people wouldnt have to take so long in real time to get to D!?  Meaning it makes sense that DIII in 2 a day world is emptier.  I know some people play it because they just enjoy the game and want to have as many games as possible so there is always something to do, but that's not everybody.  I don't know the full numbers, but I would guess that DI in those worlds have more humans, and if you want a competitive DIII, those arent the worlds for you.
8/8/2014 11:03 AM
of course the other way to fix this would be to MARKET their product - heavens no......mention on Fox web sites....refer to WIS simulations in news and entertainment stories....they could market this easily and so much better
8/8/2014 11:58 AM
I think their plan is to slow marketing to a complete hault and then pour little to no resources into the development of the game and just collect money until the user-base fades away. 

Oh wait. 
8/8/2014 12:06 PM
One way to shut down a world would be to not allow new coaches in or existing coaches to move.  It would take a while, but eventually it would die.  You could entice coaches in the condemned world to move to another by giving them a couple of free seasons.
8/8/2014 12:16 PM
Or have set limits for worlds, such as 100 for Tark and 80 for the rest, once they hit those limits close the worlds, Within 8-12 months are worlds will be slowing down, create 2 single game/day and 2 double game/day so as the worlds shut down they funnel into those 4 new worlds, so worlds or filled, better yet instead of opening those 4 new worlds, create new engine, making gameplay different than 95% of people focusing on FCP and Ath/Def, add new options for coach, recruiting, gameplanning,( such as choice of who guards who in man), sort of make HD 1.5 or 2 for those 4  new worlds.
8/8/2014 3:02 PM
Here is a solution and it shouldn't be difficult to implement.  Move coaches with long time programs in empty worlds to fuller worlds and have them keep there prestige, their ratings, pretty much their players and tradition to either same team in another world or if that team is taken another program.  Since these teams are encyrpted in the database it should be easy to transfer everything and not miss a beat or **** anyone off.
8/8/2014 3:36 PM
Posted by terps21234 on 8/8/2014 3:36:00 PM (view original):
Here is a solution and it shouldn't be difficult to implement.  Move coaches with long time programs in empty worlds to fuller worlds and have them keep there prestige, their ratings, pretty much their players and tradition to either same team in another world or if that team is taken another program.  Since these teams are encyrpted in the database it should be easy to transfer everything and not miss a beat or **** anyone off.
the nastier part is dealing with all the stats and everything. do you wipe out the old school's stats completely? do you wipe out the old world's stats completely? if so, what do you do with the resume when you click on a coach?

i do agree it can be done, but they'd have to be committed enough to do it right, or it would be a wreck. they'd have to figure out how to deal with the stats and then probably put a stop date, 4 or 8 seasons out, and let people move at will when is best for them, until the end, when you move the rest. CS would have to be willing to deal with people who struggled with the move too, like people who just picked up a d1 school and were still rebuilding, or conferences where people wanted to stay together.
8/8/2014 4:12 PM
What about those coaches who have played together in conferences and have built up those rivalries?  Personally, I could care less about the stats, it's the rivalries and interaction amongst the other coaches that would bother me the most.

What if a coach finally made it to his destination school after years and years of trying, only to find out that he had to give that school up and move to another school in another world (because his dream school was already taken) and all that time, money, and effort that he had expended was all for naught?  I'd be probably be tempted, in that scenario, to quit on the spot.  It's a big problem and one that I don't feel has any good solution. 
8/8/2014 6:23 PM (edited)
Posted by emy1013 on 8/8/2014 6:23:00 PM (view original):
What about those coaches who have played together in conferences and have built up those rivalries?  Personally, I could care less about the stats, it's the rivalries and interaction amongst the other coaches that would bother me the most.

What if a coach finally made it to his destination school after years and years of trying, only to find out that he had to give that school up and move to another school in another world (because his dream school was already taken) and all that time, money, and effort that he had expended was all for naught?  I'd be probably be tempted, in that scenario, to quit on the spot.  It's a big problem and one that I don't feel has any good solution. 
Good point
8/10/2014 3:57 PM
D3 Phelan ... Too many sim programs Topic

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