Posted by coachvegas44 on 10/2/2014 8:45:00 AM (view original):
As a retired real life coach in 20 years I never increased a player's PT because of complaint. I sat him down explained why he was where he was at and told him hat he had to do to get more time. My players always determined there own playing time. If he pouted and his WE dropped, he paid the consequences. His WE had to actually IMPROVE to get more PT. HD has it bassackwards! If they want to have it right, have them tell you they are disappointed in playing time, so are going to commit to trying harder and have their WE INCREASE! Sometimes you wonder between the programmer and whoever they consult, if their is enough coaching experience to run the game.
seems to me people would find ways to abuse the crap out of that. i suspect that is why they do it the way they do it now... also, they'd have to make work ethic matter in games to really have the kind of situation you are describing take place. i don't think it was a bad idea to strip out work ethic into a practice-only category, its already pretty important, don't want it to be overpowered in importance (other games seem to do the same, or don't have work ethic even as a practice category).
im not so much disagreeing with you as saying, i don't think it is straight forward, as you suggest.
10/2/2014 9:59 AM (edited)