How the engine calculates fatigue Topic

I seem to recall reading that fatigue for each team only occurs when that team is on offense. Thus, hypothetically, Team 1 could win the tip and do nothing but shoot, miss, and offensive rebound for the duration of the half, and Team 2 would never fatigue at all.

EDIT: Now I'm starting to think maybe it was defense instead of offense, thus accounting for the discrepancy between zone marathoners and press sprinters. If so, just view the proceeding questions from a defensive perspective.

First, please correct me if the above is incorrect.

Secondly, assuming nothing is flawed so far, how is fatigue processed? Is it simply a per-offensive-possession standard deduction, or do things like possession duration, stoppages, shots, pace (directly, not indirectly), and scheme (again, do not confuse our purpose here) also factor into the fatigue accumulations?
3/17/2015 2:52 AM (edited)
I keep searching the forums and finding nothing. If somebody has some special nugget they're witholding, feel free just to leave a nugget morsel if you're apprehensive about us taking this thing too fast.
3/17/2015 5:25 PM
Players with higher distribution will fatigue faster than players with low, so there has to be more to it than just a standard possession deduction.
3/17/2015 5:31 PM
Both offense and defense cause fatigue but that the tempo the offense runs does not directly impact the rate at which the defending team experiences fatigue. 

Here it is from the developer's chat ... old but I don't think anything has changed.

HD - 6/6/2007 4:00:00 PMView Chat
any change in the relationship between fatigue and tempo? (gomiami1972 - Hall of Famer - 4:46 PM)
I think the new fatigue model does a better job of tying possessions (trips up and down the court) to fatigue. You may see players in a slowdown type of game still get tired because there are few turnovers and fouls (stoppages in play) and vice versa, an uptempo game may not wear the players down as much as normal if there are lots of game stoppages.
HD - 5/24/2007 4:00:00 PMView Chat
back to tempo again, so are you saying that a good defender won't be affected by being fatigued? It would seem that, in fact, when a player is tired, their performance will not suffer then. (homerjoe1973 - Hall of Famer - 5:12 PM)
No, we never said that. We simply stated that the fatigue of your opposition is more based on the defense your opponent plays (which you can't control) than the tempo of your offense.
HD - 5/24/2007 4:00:00 PMView Chat
Why can SIM teams still be successful giving heavy minutes to only a few players even when Uptempo is run against them to exhaust them? ie - Is exhausting the other team by running Uptempo simply a myth, or is it actually programmed into the game, and to what degree? (naturopath - Hall of Famer - 4:24 PM)
Running uptempo will create more possessions which does increase fatigue but equally, if not more important is the defense being played. Tempo should be used not to create fatigue opportunities but instead to leverage a talent advantage. If the Florida Gators are playing the Wright State Raiders, there chances of winning as the number of possession increases where as Wright St. should try to slow the game down.
HD - 5/24/2007 4:00:00 PMView Chat
You said "Tempo should be used not to create fatigue opportunities." Is this a tacit admission that, as many people has suspected, performance is not significantly affected by fatigue? Why would attempting to wear down an opponent with a short bench not be an effective or available strategy? If it is an available strategy - how else would we accomplish it, beyond increasing tempo? (acn24 - Hall of Famer - 4:37 PM)
Not at all, increased possessions due increase fatigue but the defense played carries more weight in terms of fatigue than the tempo. Too often we see teams trying to wear down better talented teams by playing uptempo which (in my opinion) is the wrong way to play them. The focus should be on minimizing possessions when you are playing a more talented opponent. Again, just my opinion there.


3/17/2015 6:15 PM (edited)
found this old stuff regarding fatigue for what its worth
2/28/2018 2:53 PM
Sometimes I wish they wouldn't be so clear......I mean where's the fun in a direct answer?
2/28/2018 3:19 PM
How the engine calculates fatigue Topic

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