Posted by colonels19 on 6/4/2015 10:30:00 PM (view original):
This started because I said I completely disagreed with tkimble's go big or go home and don't get well-rounded guys comments. If go big or go home means battling with high D1 teams, then that's just ******* dumb. You know what a good strategy at low D1 is? Go after the best of what you can get without getting into ridiculous, unwinnable battles. There are a lot of good players at D1, the talent is not finite. If you're recruiting "a crappy big man", then you don't have an eye for talent/a feel for the game.
I feel like most of my New Orleans team is built with well-rounded guys, and again, I think the team is pretty much as successful as it can be at low D1. As discussed in this thread, the chasm between high and low D1 is enormous...the Big 6 get all the perks, baseline prestige, money, etc. I think my team is routinely one of the upper-echelon low D1 teams, year in and year out. I want to know what your definition of "success" is at low D1.
the first paragraph... good! you are making points based on ideas.
second paragraph, past the first sentence... bad! you are pointing to your mediocre success again and suggesting it means you are right. stick with the ideas, you do much better there.
to answer your question, to short time low d1 coaches, all i suggest they do is try to do what you are doing. schedule easy, in an easy conference, rack up wins, squeak into the NT, get wrecked, but get your prestige and resume up in the process. but if you want to stay there and build something as close to a "low d1 dynasty" as you can hope to, thats a totally different story. you really haven't done badly. its just that its really not hard at all to play a super easy schedule, in an empty conference, and make the NT yearly. if you want to show you've got something figured out that others dont, you have to do a hell of a lot better than that. im not saying you suck at NO. im saying don't tell me you have to be right because of your resume at NO.
to address the part of your post that isn't complete crap (the part about ideas, not your success), i don't really think its go big or go home. i don't think you are way off on that. i also don't think that's what tkimble said. i think it is a very good strategy to take walkons to have more money to fight for players who are high impact (in the context of your team - nobody is saying go for a 5 star on a C mid major). its not the only strategy. if you want to focus on having an experienced team, you have to pretty much fill up, and thats a valid strategy.
the part that we were far apart on is the well rounded vs specialized players part. tkimble said to make sure you got guys who were actually good at something, you said you couldn't disagree more, while i said its the pillar of team building strategy, fundamental to the entire game. i think you could learn something here if you'd be open minded! if you can find players who are good in all areas - like a guard with good guard skills, good defensive ability, and good scoring ability - GREAT! get him while the getting is good. but, low d1 teams often cannot get those players, and a lot of low d1 coaches who are new to d1, really struggle, because they don't realize that is the case. they look at a 50 ath/def 90spd/per/bh guard and go oh my, hes bad on defense for my d2 team. i better not get him. ill take the guy with 80 ath, 80 spd, 80 def, 80 per, 80 bh, who isn't good at anything, and that really hurts. most of the well rounded players available in low d1 suck. not all. get one of the good ones, and thats great. but most people ultimately have to supplement, and frankly, to build with, players who have meaningful strengths and weaknesses, its just the reality of what is available. some of your best players, you best offensive guys, fit that mold.