Posted by the0nlyis on 9/18/2015 2:29:00 PM (view original):
Can someone explain the point of gradually introducing the changes? Would the beta only be for a few things at a time as well so we would have multiple beta's?
Doesn't it seem like it would actually take longer to get things understood completely if we just kept adding things slowly. I mean does everything really seem so complicated to the point we aren't smart enough as a group to figure things out with a beta and then a few seasons in real worlds?
What exactly is so big that we need to slowly implement?
The biggest thing is recruiting and scouting, where the knowledge and how we actually gather it is changing(but we know exactly what we are still looking for). Recruit preferences we should find out how they work within a few seasons in the beta. Then fixing the timeline with EE's and coach transfers.
I'm mean it just seems like we are all thinking it is so big that we can't handle it...
I would garentee within 20 seasons we would have a full working knowledge of the current proposed changes.
there are several reasons for this. i am really pushing for a paring down of the scope, and at a minimum, for the things i want pared down, to go into a separate release. my theory is after a great deal of change goes through, we'll be better positioned to argue against the bad changes that im trying to get moved into a separate release.
ill just come clean here. here is my over-arching strategy here. i have recognized the FACT that seble will not settle for tweaks. this was obvious to me before any of this began, its obviously his intent and he won't be swayed on that. we have to accept some major change is coming. in that context, we have to weed out the "good" change from the "bad" and push for the better parts to form the bulk of the release. i just don't see another way around it. additionally... if all of this goes into one release, the combined negative reactions to the various implementations, will be so severe, it will drown out all other conversation. that is not healthy and not productive. simply breaking massive change into chunks makes it more palatable to the users. at a minimum, we have to achieve that. but really, i want more -
to me, the scouting and recruiting stuff... i mean lets be honest, its massive. it could be a complete nightmare. but there is also a real chance a lot of it is good. there are so many huge changes in there... hiding ratings... removing distance as a factor... not seeing who is recruiting whom... the list goes on. i can stomach some of that, it addresses specific pain points. the problem i have is with a few things. first, the bonus money change - its misguided and its going to **** off a lot of people - and its absolutely trivial (i expect) to roll that out sooner or later than the rest, preferably, with reasonably modifications. why bundle into the mega release?
the real big one i am aiming for is the schedule. seble is trying to move 2 things into the season - scouting, and 1/2 recruiting sessions. the 2 recruiting sessions in and of itself has major problems, its going to be REALLY hard to not make that a nightmare for everyone. i am strongly opposed to 2 sessions. but i am also strongly opposed to any recruiting before EEs or job changes, for obvious reasons. so, he needs to move the scouting stuff he invents tothe season, let people tinker and all, or just do it all at teh start of recruiting. this appeals to both groups - those who want more in season and those who adamantly do not. you can still get all the benefits of all the other recruiting and scouting crap he has proposed, much of it interesting and potentially fruitful. but you just hit so many deal killer type problems on that schedule change. i just don't see it.
the third is dropdowns/pulldowns. hes backed off steadily, from, its not going to be the same, to, its kind of going to be close but still not much detail. dropdowns/pulldowns are well liked and frankly the last part of recruiting he needs to be mucking around with. enough is enough, its not needed, hes not solving pain points, and its already a massive release without changing the way either dropdowns or pulldowns work.
the last thing ill say is this. most of the adjustments to this game have been initial flops. the successful ones mostly require a botched initial release and a compensation to adjust for the key points of miscalculations. if seble changes 2 big things, maybe he will have time to adjust those 2 after the release. if he adjusts 10, no way he has time to adjust them all - unless the focus on HD from now on is absolutely nothing like, not even the slightest resemblence to, the way HD has been focused on. so ideally, strip some of the BS with problems, focus on the core. at least, move it into multiple releases so maybe there's a chance its not a crisis and maybe we have a chance to talk him out of some of the bad stuff. thats without even getting into recruiting and scouting - which are so huge its hard to even talk about them constructively, as there is so much change going on. i like a lot of it but obviously there are points of contention and potential issues, depending on how its implemented. we need to get to the point where we can drill down into the changes hes making, but thats hard when hes changing so much that it touches literally every aspect of recruiting everywhere.